laitimes

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

MOBA games may be the lowest game type for game screen requirements, because MOBA games do not have maps as large as other games, and all players compete on a map, which is also a reason why MOBA games do not eat configuration, but at the same time, MOBA games because of the unique competitiveness of the game, the cooperation between teammates is particularly critical, so the teammates matched in a game are particularly important.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

The most important place for MOBA games to be optimized should be the matching mechanism, after all, in a game that can affect the game in addition to its own strength and teammates and teammates' personal strength is also very important, "League of Legends Mobile Game" has been launched so far the most often criticized place is the game matching mechanism.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

Elo mechanism itself is a noun from chess, later used in the game, the game's elo mechanism is also popularly known as the hidden point mechanism, is the game system comprehensive player in qualifying in the winning rate, number of wins, innings score and other data to calculate a value, and then the system will match similar players as opponents and teammates according to the player's elo value in qualifying, to ensure that the level of players in the game is more balanced. The League of Legends end game uses this approach.

The matching mechanism of "League of Legends Mobile Game" basically belongs to the set of copying the end game, but because the end game and the mobile game duan position mechanism are different, the end game is the winning point accumulation mode, the mobile game adopts a win round of a star, the star is full of the upper paragraph, the matching mechanism of the end game and the mobile game is very similar, it is in accordance with the hidden point mechanism.

When the player wins streak or the game score is relatively high, the hidden score will also increase, and the matching player rank will become higher and higher, and at that time, I myself have begun to match the player of the Emerald when I was in platinum, which will make the player handle every sentence very well during the game.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

The end game uses this method, but because it is a score mechanism, the bonus points will increase a lot after playing a strong enemy, and even if you lose the points, it will be reduced.

But because the mechanics of mobile games are different, regardless of the strength of the other party, your plus star and drop star are the same, which leads to the player's game experience is very poor, often caught in a win-and-lose cycle, such as TAPTAP there is a player message, indicating that they hit the Emerald 4, the result slipped to Platinum 3 two days later... In addition, the game time of the "League of Legends Mobile Game" itself is very long, and it is very tired after a few rounds, plus the one-win-one-loss cycle greatly affects the player's mood.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3
League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

This situation has attracted most of the players to withdraw from the pit, even the old players of the end game can not persist, the current market perfect MOBA mobile game is also a few, most of these pit players turned to the "Soul Blade Pocket Edition", why not choose "Glory of the King" but "Soul Blade Pocket Edition"?

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

The reason is very simple: because the predecessor of the "Soul Blade Pocket Edition" is also a terminal game, at that time, many players who had contacted the "League of Legends" played the "Soul Blade" for various reasons, such as insufficient memory, wives do not play and so on, these players are naturally more familiar with the "Soul Blade Pocket Edition".

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

"Glory of the King" simplifies a lot of things on the game, for example, in terms of vision, the glory of the king adopts a full-scale career approach, does not need the game of eye position, etc., and many heroes in the glory of the king are heroes of three skills in order to simplify the operation, which also makes players not very accustomed, and the last point is that the festival between "Glory of the King" and "League of Legends" can be said to be something that everyone knows.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

Similarly, Soul Blade Pocket Edition itself is better optimized. The matching mechanism of the game is completely based on the player's personal strength to match, the matched players are equal strength players, will not let you match too weak opponents, so that both players are in a balanced state of competition.

League of Legends destroyed by matchmaking mechanics: 78.6% win rate drilled up 4, two days slipped platinum 3

This is also a means of balancing the player's winning rate, but rather than matching to a very weak teammate or a very strong opponent to force the balance of the winning rate, the player is more inclined to compete on the same stage when the two sides are of the same level, even if they lose the game, it can only be said that the skill is inferior, and they will not lose because the teammates or opponents do not match the strength of the loss. So what is the matching mechanism of everyone's absolute "League of Legends Mobile Game"? Leave a comment in the comments section to discuss it.

Read on