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Can the new version of Zhuge Liang take off?

author:Old Encounter Game Commentary

In this article, we will learn about the new version of Zhuge Liang through three aspects: skill analysis, outfit inscriptions and practical skills, and go straight to the topic without further ado.

Skill parsing

Passive - the moment of intrigue

Can the new version of Zhuge Liang take off?

Zhuge Liang's output mainly relies on passive, and brushing passive is the core gameplay. Skills hit stacks, one skill stacks up to three layers, two skills stack up to two layers, so 21 or 12 can be brushed out of the passive, but the duration of the passive is limited, and it will automatically attack the target, we have a small trick when we brush the passive. Don't brush out the passive before the monster or creep dies, use the skill to make up the knife, and brush the passive at the same time, so that the passive will not be all hit on the creep.

In actual combat, we must also learn to use wild monster soldiers to control passive, for example, there is an artillery car, at this time we are not in a hurry to fight, then we should not be in a hurry to brush the passive, first stick to the face of a skill stacked 3 layers, and then attack the blood line of the gun car, press until we can stop when a skill can be seconds, and when we need to take the passive past output to fight, then a skill to put away the gun car and brush out the passive to fight.

Of course, the number of layers and the passive brushed out are time-limited, all of which are 10 seconds, which is relatively long, and you can grasp it yourself in actual combat, and there are also icons and other indications in the game.

In actual combat, you may encounter the problem that your teammates will clean up the small creeps and monsters, which will greatly affect our output, and we must communicate with our teammates, otherwise the team battle will not have a good effect.

One skill - Dongfeng Attack

Can the new version of Zhuge Liang take off?

A skill is three magic balls out, and each hit is stacked with a layer of passive, so if you want to stack three layers, you need to stick to your face. Pay attention not to completely overlap when releasing the face, try to keep a certain distance, otherwise it is easy to cause our skills to be empty because the enemy moves to the back, and this problem often occurs in actual combat, so it is often the second skill to slow down and then stick to the face of a skill.

Because the three magic balls go out is diffuse.,So most of the far range is not able to hit people.,Want to use this skill consumption is more depending on luck.,Often only the middle and short range have a more respectable hit rate.,The farthest enemy may be just in the middle of the two magic balls.,And then unharmed.。

2. Skill - Time and Space Travel

Can the new version of Zhuge Liang take off?

The second skill is more important than the first skill in actual combat, the displacement can pass through most walls, and it is also Zhuge Liang's only control skill, which is still a soft control, but fortunately, the deceleration ratio is high enough.

Ultimate - Genki Bomb

Can the new version of Zhuge Liang take off?

Zhuge Liang's ultimate, which is very important, he determines the gameplay ideas in our game, if you want to play enough output in team battles, you must use the ultimate, harvest the target, brush out the passive, and then use the passive output blood pressure line to harvest the ultimate, and repeat this operation. If there is a link in the middle that is broken, for example, the ultimate move is not successfully harvested, and the passive is not brushed, then Zhuge Liang will enter the skill vacuum period, or if the passive is brushed out and the front row is all beaten, the blood line cannot be pressed, then it will be difficult to fight.

Therefore, Zhuge Liang's first ultimate, the first ultimate, in the team battle stage, is the most important and important step operation, and there must be 100% certainty that people can be dropped in seconds, or the ultimate's move can only be released before someone dies, and it must be kept an eye on those heroes who have skills such as unselectable, so as to avoid being deceived by them, otherwise the team battle will be useless.

Outfit inscriptions

Can the new version of Zhuge Liang take off?

Zhuge Liang is easy to be beaten because of his short legs, and he needs to brush up on the passive and continuous combat in team battles, so the bloodsucking attribute is very important. Huiyue is Zhuge Liang's core equipment, because the ultimate has a forward swing, and he is easy to be put in the face by the warrior assassin, Huiyue can buy a little time for the ultimate to complete the harvest. The rest of the equipment is all about increasing damage. If the enemy poses less of a threat to us, we can replace the Radiant Moon with the Book of the Sages to fill up the output.

Practical skills

Zhuge Liang wants to have damage in the early stage and wants to win, he must stick to his face, fill the damage of one or two skills and brush out the passive to the maximum extent, in an ideal state, it is not weak in the early stage, but once a skill is empty, the strength will plummet.

The idea of playing in the early stage is to go to the place where there are many people who are likely to fight after clearing the line, and use large recruits to collect people as much as possible to pull up the economy, so that there will be a fight in the middle of the game.

After Zhuge Liang's mid-to-late stage equipment was formed, the classic second man idea was to brush out the passive first, and then go out from the blind spot of the vision to approach the crispy skin with the second skill, and the first skill would take the ultimate move directly in seconds. Because the new version lacks a second-level skill, the risk of this operation has skyrocketed, so it is recommended to use it with caution.

In the team battle stage, don't think about stepping on people with the second skill, and output the edge of the first skill with the edge, and wait for the teammates to be disabled, find the right time to harvest the big move, and then it's a personal show, with a passive keep a good distance and harvest one by one. Remember not to be passive and not to get too close, too close and no output.

People often get together in the team battle stage, even if there is a residual blood, our amplification move will be blocked by his teammates, so there is no need to let it go, continue to consume and pull and other opportunities, even if the ultimate move is pinched in your hand, don't put it indiscriminately, and the combat effectiveness of the vacuum period after the release is very low.

Develop a good habit is to stack passives at any time, such as when fighting dragons, we want to quickly enter the dragon pit and throw away the seconds of small skills. If you want to use the dragon to force the group, then we will find a bush nearby to stay, and use a skill to fight the dragon remotely and stack one or two layers of passive, and it will be better to fight after the people come, and this is usually the case, if there are wild monster creeps, they will stack a stack of passives, and it is better to have a passive on the body than nothing.

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