laitimes

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

author:What is Rin chan playing today
Welcome to pay attention to get more game evaluation information, no longer hesitate to start or not~ If you like it, you may wish to like it (๑•̀ᄇ•́)و

文:弦隐 | 编辑:Rin

As a veteran player who has played card games for more than 10 years, I was actually a little dismissive when I first saw Slay the Spire. Although I didn't run away from Maka in the follow-up, I indulged in high-level tower climbing.

But why did I despise the spire at first sight? Because when I first saw the spire, I thought it was more of a game of numerical calculation and luck than a card game, and the building fun of Slay the Spire was not quite the same as the game-building style of free construction and board games in the past. As long as you play a lot of minarets, you will know some fixed models and coordination, and the essence of climbing the tower after that is to choose a model and then approach the process in this direction. And as long as you have a complete deck, you basically lose the interactivity of the bosses other than the old man of time.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

That's why I thought Carnage was special, but not a great card game, because Carnage was a very different game from previous card games. Compared with traditional PVP cards, he does not give players a lot of creative space, and the game is not very strong. Please don't contradict me for the game-playing nature of the killing, although the killing reinforces the feedback by explicitly indicating the monster's actions. But regarding the upper limit of the game's gameplay, there is a relic in Slay the Spire that cannot see the intentions of the monsters, but you can write down the behavior patterns of all the monsters. You don't think that the monster behavior is completely designed in a game, and it's really game-oriented, right?

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

(The craze caused by "Slaying the Spire" has not completely faded yet)

Of course, I don't deny that when I first saw it, I didn't have enough depth of understanding of the minaret. Or use the thinking Xi of PVP cards to look at a PVE game. It wasn't until "Slay the Spire" set a trend and the next generation followed suit that I realized how good "Slay the Spire" was.

However, my opinion of these games is naturally not very high, because the fun of card games still seems to me to be against the two major categories of game and deck creation. The so-called fun of card games, as long as I can't feel satisfied in these two categories, I will feel that it is not qualified as a card game in terms of gameplay, such as the gameplay of "Rose's Banquet 2", I can only describe it as poor.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

First of all, the game, "Rose's Banquet 2" has very little interaction with monsters. The 4 squares preset during the battle, 2 NPCs are explicitly arranged in each round, and then 2 are arranged by our side, and finally settled from left to right. This short arena greatly limits the player's play, so that the cooperation between cards is very limited. Of course, I think the complexity of the main points is also simple, as long as the battlefield grid is increased to more than 8, and the attack method is matched with light and dark card play. It can rise to the game sex.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

After talking about the lack of gameplay, let's talk about giving players the experience of giving play to their creative space. Is there anything special about this game in terms of deck creation? It's still a little bit, this card game is a card game with no card gacha and no energy system. Players are free to use any of the cards in the deck. The only thing that restricts players from using it is that the card has a level, and although the higher the level, the more powerful it is, the longer the cooldown CD will be, and the CD will not be reset at the end of each battle.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

You'd say it's just a matter of having enough decks and getting all the cards. The production team didn't know this reason, and came up with a way to force players to do subtraction, forcing you to delete cards to a certain number before leaving the camp every time. Isn't this another kind of building fun, but the pattern is only a formality, and the frequency of triggering still doesn't seem to me enough. So this game has a little bit of fun in deck creation, but it's only a little bit.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

(Stand-alone skins, and the price is much more expensive than card packs)

Let's talk about the other two distinctive features of this game,This has an obvious online game design tendency.,It's not just that the game threshold mentioned above is very low.,Very shallow.,The game has a task system similar to the common ones in online games.,And the game card pack purchase.,The design of the character skin purchase,These all make me feel that the production direction is closer to the direction of online games.。

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

(Multiple conversations in multiple weeks to unlock all information)

But it's strange.,The plot of this work is very retro.。 You have to play a lot of games to unlock the way,Note,This doesn't mean that the plot of this game has a lot of depth.。 I don't know what the depth of the plot is.,But the way of expression is very fragmented.。 The content is more biased towards the black residual lily.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

In short, this tendency to multi-week games is contradictory to the online game tendencies mentioned above. I don't understand whether the original intention of this game is biased towards online games or pure stand-alone plots. If it's really inclined to online games, the battle mode also uses 4 grids, 2 cards per person in each round, in turn order, only need to add a card at the same time, and it's basically enough as a PVP class.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

Regarding the art of the game, in short, the color is bright and eye-catching. I even think that the people who come to play this work.,Eighty percent of it is to watch the Gothic painting style.,Watch the little Lori engage in black residual lilies.,Few are really pure card guys.。 THE PUBLISHER PLAYISM IS REALLY GOOD AT PICKING INDIE GAMES WITH A BETTER ART STYLE, AND IF YOU ONLY BUY GAMES FOR ART, MOST GAMES ABOUT PLAYISM CAN ACTUALLY BE FOOLED IN. But if you agree with what I said about the fun of card games and want to experience the gameplay, then you still have to weigh it before buying this card game with poor gameplay.

"Rose's Night Banquet 2 Blue Jade": The gothic painting style is very eye-catching, and the gameplay is relatively average

Read on