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Kinerse introduces VR sports peripherals that don't require power

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Recently, a company called Kinerse launched a VR motion simulator. The simulator is designed to be very simple, with the user sitting on a flat base with two large levers, and by pulling the levers, the direction of pitch or rolling can be adjusted. The handles placed above can be used to identify the user's position with the emulator.

Kinerse introduces VR sports peripherals that don't require power

Image source: Kinerse

One of its highlights is that it is designed by humans, eliminating the need to connect to an external power source. It does not rely on motors or other electronic components, and simulates physical motion through a simple lever system.

Currently, the motion simulator only supports 2DoF, and the company hopes to introduce 3DoF capabilities (including pitch, scroll, and yaw) in the future to provide a more realistic experience.

The device currently supports few games or apps, and in order to better demonstrate its capabilities, Kinerse developed the original VR racing game Andromeda Sports, which can be experienced on Quest 2. The game includes MIX mode, ASYNCH ONLINE mode and other gameplay.

Kinerse introduces VR sports peripherals that don't require power

Image source: Kinerse

The device is currently open source, and anyone can download the project file and make their own modifications. Kinerse hopes to encourage users to improve and help refine the design of motion simulators through an open source approach. Kinerse said it is interested in expanding it to other platforms in the future to support more VR headset devices.

Source: VRSCOUT

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