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Disappointing "Warcraft Arc Light Battle", what else is there besides emotional IP?

On May 4, Blizzard once again rushed to the top of the hot search, of course, this time it was scolded as the first.

The specific reason is naturally the latest mobile game of Warcraft IP released on the same day: "Warcraft Arc Light Battle"

It can only be said that Blizzard will never disappoint players in terms of disappointing players.

When players think that Blizzard can come up with something new after experiencing the setbacks of the dark mobile game, even if it is not the RPG mobile game that everyone is most looking forward to, the most unfortunate, and then a card mobile game is not unacceptable.

But unfortunately, this Blizzard brings players a "Royale-like" mobile game that has been played badly 6 years ago.

In simple terms, players need to land them on the board at the right time in their lineup of pieces, fight against the influx of soldiers on the opposite side, and finally destroy the local camp and win the victory.

For the mobile game announced by Blizzard, everyone's reaction is surprisingly consistent.

For players looking forward to the World of Warcraft mobile game, this conference is still a classic replica of the 2018 Blizzard Carnival.

(Is this an outdated April Fool's joke?) )

In the comments section, players are still booing, and this time, both white and black are silent.

Even in Europe and the United States, where there is a lot of enthusiasm for Clash Royale, there is no shortage of cynicism about the game.

(The game doesn't look like world of warcraft at all, more like a pirated mobile game.) )

But in fact, in fact, there are still a considerable number of players who are still full of expectations for the game.

Perhaps for players, it is not that they do not like this type of game, but as a game IP that contains all their youth, it is always a bit difficult to return with such a disappointing mobile game genre.

So, in addition to selling feelings, is there a point for players to look forward to? Maybe there are some.

Map Design:

Compared with the symmetrical competitive map gameplay of "Clash Royale", which is unchanged, the map design is more diverse in "Warcraft Arc Light Battle". According to the official introduction, the game currently has more than 70 maps, and in these maps, more asymmetrical designs have at least two or even multiple paths.

At the same time, the terrain design added to the game will also have various effects on the battle situation, and various terrain differences such as highland depressions will increase the changes to the game.

At the same time, various neutral buildings in the map will also be the focus of the player's play, after occupying the neutral buildings such as collection stones and defensive towers on the map, players can deploy troops within the influence of these buildings.

Gold mines, chests, and wild bosses, etc., attacking them will drop extra gold and increase their gold recovery.

In this way, the game is more strategically inclined to a miniature StarCraft or Warcraft, and perhaps players of these two games will be more interested in it.

Gameplay Modes:

Thanks to the diverse map design, the gameplay of the game is also more diverse, in the game, the player will build a team with the captain as the core, each team is composed of 1 captain + 6 retinues, the captain is the core of the team formation.

The Captain Talent unlocked after level 30 will affect the completion of each team, such as Gianna's signature, field-controlling blizzard, and Red's black hand can reduce the cost of all flying units.

Cards are divided into three types: Captain, Soldier, and Spell, each card has its own faction logo (Alliance, Tribe, Undead, Beast, and Blackstone), and the cards of different forces can be matched with each other.

On the map, according to different designs, you can divide tactics in different directions such as rush, airdrop, and chaotic mines in Warcraft, and forming different teams according to different maps may be the focus of Arc Wars.

The game focuses on:

In fact, it can be seen from the above that the game pays more attention to the map design of PVE than to the control of PVP, and each map is a small battle.

After teaching the level, in each level of terrain design, the bottom boss battle has spent a lot of thought, in a certain level is often difficult to be difficult, but to find out the routine, find the clearance strategy is also very rewarding.

In addition to the main line levels, the game also has realistic active maps, such as the Dungeon levels, a bit like the Roguelike element of Hearthstone Adventure mode, with a selection of temporary talents to choose from.

In the game's PVP, all the player's cards will be uniformly set to level 1, only the talent system and the captain's slot BUFF will take effect, and the team's training will not directly affect the fairness of the PVP.

Therefore, in the game, the power of krypton gold is no longer the battle between players and players, there is no longer a kryptonite system of card packs, and the way to start new cards is mainly for level rewards and the card pool of the store to refresh. Players can only get krypton gold in the game's only currency: gold, and there is a certain limit to the daily purchase amount.

In fact, from the above Blizzard for the uniqueness of the game, it can be seen that Blizzard is invested in this game, although the overall is inspired by "Clash Royale", but there are their own unique insights in the gameplay thinking of the game. Maybe the game doesn't satisfy all former World of Warcraft players, but is it possible that we are no longer the target users of Blizzard?

(Similar mobile games occupy 3 of the top five of the IOS paid list in the United States)

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