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LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

A generation of versions of gods, LOL every time the version of the update, there will be heroes rising, but also there are heroes gradually declining, but after the emergence of mythological equipment, in addition to a small number of heroes to maintain a high appearance rate, the vast majority of heroes are actually in the version of the abandonment of the dilemma, of course, there are some heroes are caused by mechanism problems, no matter in any version are not welcome, such as the Dragon King, Oroy this type, even if it has been strengthened, the mechanism is still dissuaded many players, do not redo the case, In LOL, it has been in a state of no one.'

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

Big head appearance rate fell below 0.6%

In this position, the big head can be said to be the most embarrassing hero of the mechanism, Oroy is also similar to it, the mechanism of the two heroes determines the high strength of the line, but the support, team combat ability is very poor, the common point of these two heroes is that the cannon turret of the big head, the tentacles of the orroy, can only be in the national position, can not follow the hero to move, so in the field of their own skill range, these two heroes are invincible existence, but without this range, the damage of the two will fall in half.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

So the tentacle mother and the big head are very strong against each other, but when it comes to the team battle stage, or when the resources are competing, unless the gun is placed in place or the tentacles are generated first, the role of these two heroes is not even as real as that of the super soldiers, because of this mechanism, so the big head and orroy, can never become popular heroes, in the current 12.8 version, the appearance rate of the big head has fallen below 0.6%, and the tentacle mother is also only about 1.5%, and the winning rate of both is below 50%.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

The best brother put out the armor suit

The appearance rate fell below 3%, which is already a version of the sewer, and 2% belongs to the very unpopular level, and this appearance rate of less than 1% is undoubtedly the level of "dogs don't play", only a few unique brothers are forcibly supported, but even if the specialized players are in charge, the win rate of the big head is also comparable to 48%, and The same is true for Oloy, only 49%, which is enough to see how low the strength of these two heroes is, and it also proves that this mechanism is in urgent need of adjustment.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

When querying the record of the absolutely live brother, the wind and dust found that most of the unique brothers are more than losing and winning less, and the winning rate of the hero who uses the big head alone is almost below 50%, most of them are between 40-46%, and there are few more than 50% of the absolute brothers, in the face of the version of the mainstream warrior hero, the most proud line ability of the big head is not so high as imagined, and the follow-up team battle ability is not to say more, one of the unique brothers after the consecutive defeats, it is directly rotten, out of a body armored equipment, flat A hit damage , it is really outrageous.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

What's the problem with the big head? How to adjust

Can force the unique brother to this point, it is enough to see how big the head has pulled the crotch, so the hero with a similar mechanism is indeed very much need to be redone, and the problem point is mentioned above, the turret can not move this mechanism, although the formation is indeed very strong, but today's LOL is no longer S3, S4 that kind of non-tactical, brainless punch gameplay, even bronze play knows pull combat, like the turret, tentacles and other things, relying on AD or AP heroes, it is easy to be able to reasonably fall, Coupled with the current version of the damage overflow, the cannon turret of the big head can't even hold a skill.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

To make this mechanism disappear, it should be unlikely, because this is also the more unique existence of LOL, but whether the fist should consider increasing the amount of blood of the turret and tentacles, so that the opponent is not so easy to remove, so that it can also enhance the ability of such heroes to fight, and can not follow the hero body to move, is the biggest defect of this type of hero, do not change and doom this type of hero is not suitable for team combat, so if you do not redo, the hero of the big head, Oroy, in fact, there is really no day to come out, Can only be the garbaged hero in LOL, staying in the sewers forever.

LOL's most redone AP hero: the appearance rate fell to 0.6%, and the unique brother swung up and flat A to play output

epilogue:

The hero mechanism in lol can be said to be countless, but from the current version and gameplay, the mechanism like big head and oroy is indeed not adapted to the direction of the game, and after the players understand this mechanism, the strength of the line is not as exaggerated as when it first came out, if it is not a backhand choice, the hero who shines first, the hero who chooses a long hand can play a line advantage, even if it is not good, the role of the team battle period is also greater than the role of these heroes.

So, do you think this mechanism needs to be redone the most?

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