laitimes

Quick glance at the changes to the latest 12.6 version of League of Legends LOL

First, the hero strength change

Desert Emperor Azor

The underlying properties

Health Growth Stats: 92 105

Health at level 18: 2116 2337

Deleuse, hand of Noxus

R – Noxus Guillotine Min True Damage: 100/200/300 (+75% bonus attack) 125/250/375 (+75% bonus attack)

Sea Beast Priest Oloi

R – Transgression Belief [Updated] Now, when casting R – Transgression Belief, Oroy will face the location of your mouse, which will make the tentacle spawn in a more favorable position

Bug fixes

● Now, when Oroy hits a soul with the W – Harsh Commandment's Enhanced Assault, the nearby dormant tentacles will immediately slam the target (removing the short delay)

● Now, you've added a skill queue to W – Harsh Admonition and R – Transgressive Faith, so you can cast both skills while buffering the cast of others.

● The VFX indicator for W – Harsh Admonition has been fixed and shows the correct attack range after normal attacks have been enhanced

● When the soul is lost or destroyed due to aging, it is not given to Oloi to increase the replenishment score

● Now, when casting Q – Tentacle Strike and E – Soul Trial in the fog of war, nearby enemies can also see these two skills.

Shadow of War Hekarim

Q and E skills are reduced by a few levels of base damage.

Q – Rampage Base Damage: 60/97/134/171/208 (+85% bonus attack damage) 60/90/120/150/180 (+85% bonus attack damage)

E – Doom Charge Min Total Damage: 30/50/70/90/110 (+55% extra attack) 30/45/60/75/90 (+55% extra attack) Max total damage: 60/100/140/180/220 (+110% extra attack) 60/90/120/150/180 (+110% extra attack)

Master of Weapons Jax

Base health increase. W skill base damage increased.

Base Health: 593 615

W – Charge One Hit Magic Damage: 40/75/110/145/180 (+60% Spell Strength) 50/85/120/155/190 (+60% Spell Strength)

Wild Huntsman Nedley

In human form, the mana cost of W skill is reduced; The mana cost of the next few levels of the E skill is reduced, and the casting range is increased. In cougar form, the damage radius of the W skill is increased.

Human form

W – Jungle Ambush Mana Cost: 40/45/50/55/60 30/35/40/45/50

E – Wild Pentium Mana Cost: 50/60/70/89/90 50/55/60/65/70 Cast Range: 600 900 (same as [W – Jungle Ambush] now)

Mountain lion form

W – Slam Range Damage Radius: 225 250

The Proud Hunter Reingarh

Passive skill adjustments, including brutality mechanic, jump attacks, and bone-tooth necklaces; The new Brutality Resource Bar is now live. Now, the Q skill's normal attacks will always hit critically, and the damage increases with the critical hit chance; It can also take effect on defensive towers. The E skill is removed during the cast time of the jump; The E skill now gains a realistic view of the target and a normal view of the surroundings. The R skill can gain a true view of the target and a normal view of the surroundings. (Personally feel that R can't see the stealth unit is a bit unfavorable to the battle mantis, the actual combat is debatable, and the overall enhancement)

Passive Skill – Hunting Rhythm [Updated] Conditions under which Reingar's next jump generates 1 level of brutality: Only if he has 0 levels of brutality (regardless of the brutality gained before the jump) [Updated] When Reingar enters the grass or camouflage state (or the camouflage state of Xena [E – Black Mist Spell]) after 0.35 seconds, the jump can be used and the current timing is constant, instead of the previous 0.3~0.45 seconds timer ( Jump distance slightly increased to match the actual visual effect) [New] Now, the Brutality Resource Bar has been updated, and you can see Ryangar's current Brutality value. (The brutality value that will be generated by the next jump will have a different color, making it easy to determine whether the next jump will generate a brutality value) All the brutality level begins to decay after 8 seconds and 10 seconds after leaving the combat state [Bone Tooth Necklace] The timer that determines the participation in the kill: within 1.5 seconds and 3 seconds of the damage to an enemy hero

Q – Ruthless [New] Now, Ryangar's Q – Ruthless's Enhanced Attack will always deal a critical hit. Unlike regular critical hit damage, every 1% critical hit chance increases the damage of this enhanced pub attack by 0.66% (0.99% when triggering the Infinite Blade's Perfect Passivity) [Updated] Now, Q – Ruthless' enhanced pub attack is also in effect for towers [Updated] Q – Ruthless's boosted attack is no longer effective for various plants

E – Sorcerer Strike [Updated] Now, Reingar can immediately throw E – Sock Strike in a jump [New] Now, after hitting the first enemy, get the enemy's true field of view and its normal field of view within 150 units of distance for 2 seconds

R – Hunting Rhythm [Updated] Now gets not only the true field of view of the target, but also the normal field of view within 100 units of the nearest enemy hero target

Tedamir, king of the barbarians

Critical Hits provide a reduction in the cooldown of the E skill. R skill cooldown increased. (Very good change, too flexible after the CD knife)

E – Whirlwind Chopper Cooldown Reduction: 1 second decrease per critical hit (2 seconds on hero critical hits) 0.75 seconds per critical hit (1.5 seconds reduction on hero critical hits)

R – Endless Fury Cooldown: 110/100/90 sec 130/110/90 sec

2. Equipment modifications

Immortal Shield Bow

Life Stealing: 10% 8% (Orn Masterpiece Equipment [Blood Guard] 12% 10%)

Shield Value: 275-650 (at levels 1-18) 275-700 (at levels 1-18) (also applies to Blood Guard)

Mythical Passive: For each Piece of Legendary Equipment, you gain 5 Attack Damage and 50 Health, 5 Additional Attack Damage and 70 Health (also applicable to Blood Guard)

Destroy the King's Blade

Life Stealing: 10% 8%

Vampire staff

Bonuses stolen from life are collectively cut, mainly to limit ADC's recovery (ADC dogs don't play)

3. Rune changes

Removed: Greed Hunter

【New】Treasure Hunter

When you earn a layer of Bounty Hunter, you get 70 coins. For each layer of [Bounty Hunter] layers, the bounty is increased by 20 coins. (Up to 550 gains, small generation ecstasy, speed up equipment molding, seconds AD faster!) )

Quick glance at the changes to the latest 12.6 version of League of Legends LOL

Quick footwork

Healing effect of Win Energy Attack: 10-100 (at levels 1-18) (+40% extra attack power) (+30% spell strength) 10-100 (at level 1-18) (+30% extra attack power) (+20% spell strength) (this talent is basically played ten to see someone with it, which is a must be deleted next season)

Quick glance at the changes to the latest 12.6 version of League of Legends LOL

Legend: Bloodline

Each tier of Legendary Effect provides 0.6% health stealing (up to 9% on 15 layers) 0.4% health stealing (up to 6% at 15 layers)

【New】When you get the maximum number of legendary effect layers, your maximum health is increased by 100 (the change is OK, after all, this is a blood-sucking change that belongs to the white prostitute after 100 blood is a good attribute for AD, ps Author will play AD will bring, after all, white prostitute)

Well, the above is the latest version of the update of heroes and equipment talents changes, you summoners have any unique game understanding can be exchanged in the comment area

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