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Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

The Proud Hunter Reingar, commonly known as the "Poodle", was once the nightmare of many ADCs, with exaggerated stealth after the "landing seconds" damage, which can be crispy and directly killed in an instant. In the current version update of the national service 12.6, it is a small redo to this assassin hero.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

Next, let's take a look at the changes in poodles. First, he will provide rage on a fixed basis on the next jump, whether it is zero rage or not, and the rage escape time will be increased from 8 seconds to 10 seconds. Secondly, the condition of the Bone Tooth Necklace is relaxed from dealing damage in 1.5 seconds to dealing damage within three seconds. The time to leave the grass to jump is fixed at 0.35 seconds, no longer a random 0.3 to 0.45 seconds. Finally, his jump range increased by 20 yards.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

The Q skill is now a fixed critical hit similar to Kenji's two-stage E, but it will be affected by the chance of critical hits, which is equivalent to dividing the damage of critical hits evenly, reducing the problem of high and low damage. After all, the poodle's critical hit pack is not too much, for example, the previous skill is 175% damage in the case of 100% critical hits, which is equivalent to a fixed increase of 75% damage. Now the white-white critical hit is to increase the damage by 66%, and now the damage of the Q skill can take effect on the defense tower, and the speed of tower demolition is greatly enhanced.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

The changes to E and R are simple and easy to understand. E ability, if released while jumping, no longer has a release time, and will also provide two seconds of real-world vision after hitting the target. R skills now provide a view of 100 yards around the target. The poodle's changes can be summed up in one sentence, reducing the difficulty of the hero and increasing the hero's upper limit.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

We can look at it one by one, and the passive first few are changes that reduce the difficulty of poodle operation, thereby lowering the threshold of poodles. The key is the last jump distance plus a 20-yard change. You may not understand what the aforementioned 0.3~0.45 seconds means, the meaning is actually very simple, that is, the time that the grass can jump before is completely random in 0.3~0.45 seconds. The old poodle must have encountered the strange situation of being able to jump for a while and not jumping for a while at the same distance, resulting in a strange feel at times. Now fixed 0.35 seconds later than the longest 0.45 seconds 0.1 seconds shorter. According to the movement speed of 390 when there are secondary shoes, it will be 39 yards shorter than the original limit situation.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

The new version of the compromise to the poodle to make up the jump distance of 20 yards, so that the poodle can at least fix everyone's muscle memory, out of the grass jump in the hands of the master, will become a routine operation. Q skill damage is now going with the critical strike rate, and it can take effect on the defense tower, which is definitely encouraging everyone to play with the single output stream poodle. The ID is called BBGG Lion Meow, see this change is not already opening champagne?

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

E skill now jumps no longer has cast time, before the air to lose E, early easy to empty, late and easy to land, E has not finished so that card their own flat A, especially eat the player's feel and proficiency. Now jump E has no release time, wait for the jump to jump and then put E on the line, very comfortable. And now it also offers a two-second real-world view. Akali, the Joker, Wayne, Kasha, Chiana, and the Praying Mantis are the titans, and the stealth killer is back. The R skill also optimizes the vision mechanism, can see the field of view 100 yards around the target, no longer have to worry about jumping over, the result is a cart of vans waiting.

Poodle "landing seconds" return? Defensive Tower Blood Bar Disappearance? The Proud Hunter Reingar!

When playing a single position for alignment, pay attention to using Q skills to replenish the anger one or two layers. If at this time the opponent goes forward to mend the knife, at this time you can immediately enter the grass, enter the grass in the case of anger on the body, jump QE can be directly full of anger, and instantly hit the second Q skill. If the rune you wear is a conqueror, then with the effect of the W skill, the blood can be directly pulled full, and the online endurance and suppression are very powerful. Through this analysis, do you think that the poodle has become simple and powerful, and you may wish to practice and maybe find that your life is a poodle?

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