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Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

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With the arrival of the S26 season, there are many details that have been changed, in addition to the corresponding enhancement and weakening of the hero, there are also certain adjustments to the canyon, and my focus is on the defense tower. It should be known that the king belongs to the moba tower defense series, so the purpose of the defense tower is to protect the last crystal, and it will not be easily broken by the enemy, so its role is indispensable. But the mechanism of the tower has changed again, except that the protection mechanism for the first four minutes has changed. So it seems insignificant to many people, but in my opinion it is small, but it is very important.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

Perhaps people know a general concept, that is, the first four minutes of the tower has a certain weakening of damage, so that the speed of the early push of the tower will be much slower. Therefore, the possibility of the tower being broken is basically rare before four minutes, because the economy of the people during this period is not high, coupled with the protective measures of the tower, it is difficult to successfully pull out in a short period of time even if it is blasted. So this also provides players with a good fault tolerance rate and development stage.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

But the new season has made a series of changes to the protection of the tower, that is, to change the damage of its blocking from the original fixed 80 points to the current 50% free damage, and many people do not understand the concept of how? But its role is quite important, and the injury avoidance is many times more intelligent than the fixed reduction value. In fact, in my opinion, it can be summed up in one sentence, that is, it is a weakening for shooters with high general attack damage, and it is a blessing for shooters with low general attack damage.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

The simplest example is similar to the Baili Shou covenant and Houyi, both know that the Baili Shou covenant is a hero without critical hits, and his critical strike rate is all converted into penetration, so his general attack damage is very high. Even at the first level, he was able to hit nearly 350 general attack damage with the inscription, and the shooter had the highest general attack damage, so his speed of early point tower was the fastest. Reducing the damage by 80 points was only a slight slowdown in the speed of pushing the tower, as long as he could kill the opposite shooter once, he could directly push off a tower by relying on three soldiers.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

And players who play Houyi will understand how difficult it is to push the tower in the early stages, especially after triggering the passive, his sword is scattered more, but the damage is lower, so the damage of each of his arrows will be less than 80 points, so that the equivalent of the first four minutes of his attack on the defense tower is equal to invalid damage, so many descendants are still stupid in front of the fourth level of the general attack tower, but do not know that there is no damage to the defense tower, so for such two extreme shooters, the effect of the defense tower mechanism on them is very different. Now it has been changed to 50% injury-free. Houyi's damage to the defensive tower is greatly improved, but the Hundred Mile Covenant will be greatly reduced, so as to reach the more average point in the early stage.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

Therefore, it can be concluded that the first-level attack damage is greater than 160 points, which is equivalent to being directly weakened after the reform, while the general attack damage of less than 160 points is in turn enhanced, and the speed of the tower will be faster. Therefore, after the revision, it will no longer appear that houyi is in an invalid attack state for the defense tower.

Four minutes before the defense tower was reformed, some people were happy and some people were worried, and it was even more difficult for a tower to be pushed down!

However, this change can only make the shooter more balanced before four minutes, and all have their own development space, but after four minutes the speed of the tower is significantly faster. So this change does not increase the length of the game, but only to adjust the rhythm and stimulation of the version.

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