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The cold knowledge of interference in Glory of Kings is ignored: release timing, lineup matching, priority, etc

Why is there a delay in the professional player's interference, is the hand speed not keeping up? Of course not, they chose to sacrifice their health to instantly double the benefits of interference. In this issue, we will take a look at what are the strongest and most practical techniques for distraction?

This issue of beginner teaching will give you a comprehensive analysis of interference. May see here a lot of small partners will ask, a distraction what to say, see the defense tower to use on the line. In fact, there are many details of interference. For example, the timing of the release of the interference, the release object of the interference in the case of multiple defense towers, and the use of interference by both the enemy and us are the effects of who is the effect.

The cold knowledge of interference in Glory of Kings is ignored: release timing, lineup matching, priority, etc

Offensive usage of interference

Let's look at the attack, many people may not know, the silence effect of the interference will change according to the time of the game, four minutes ago only a short two seconds, if the first hand to open the interference, counting the reaction time of the teammates, the actual effect may be only one second, this time in the early stage of the damage, is far from enough to complete the full blood kill.

Therefore, during this time, the interference is more suitable for picking up people with their backhands, or to harvest them. After four minutes, the interference time is extended to 3.5 seconds to 5 seconds, at which time we can safely use it to cross the tower.

The cold knowledge of interference in Glory of Kings is ignored: release timing, lineup matching, priority, etc

We all know that tower attacks have an incremental situation, with 478 damage in the first attack and 752 in the second attack. That is, in the case of basically four thousand health in the early stage, one or two attacks of the defensive tower are completely bearable. Then the timing of your interference release is two or three seconds after the tower is punched, or after watching the tower attack twice. This will ensure that you exit safely.

Be sure to remember this trick: the auxiliary can first use the flesh to carry a period of damage, and then turn on the interference, because the damage before the defense tower will not be very high, each resistance, can extend the time for teammates to cross the tower for one second, full blood resistance three times, half blood resistance twice, 1/3 blood resistance.

Defensive usage of interference

After talking about the attack, we look at the defense, the duration of the interference to keep our own defense tower from injury is unified at four seconds, during this period, the defense tower attack speed will be doubled, becoming 0.5 seconds, a total of eight damage, the second people are enough, but the Qing soldiers can only clear two creeps, so in the later stage, when we guard the tower alone, unless there are only two creeps left on the opposite side, we will directly put the tower and leave the interference for the next tower.

The cold knowledge of interference in Glory of Kings is ignored: release timing, lineup matching, priority, etc

There is also the order of interference in the face of multiple towers, the first thing to do is the frontmost tower, that is, from the first tower, the second tower, the highland tower, and the crystal. If you break a high ground and your interference cast range is exactly between the crystal and another highland tower, even if you are close to the crystal, the interference will still give the highland tower.

The priority and significance of the interference

First, if you choose to interfere with it, you need to test the timing of use more. For functional assists, such as Yao, Zhang Fei, Cai Wenji, Sun Zhen, etc., the priority of interference is still higher than other summoner skills. The applicable game is more inclined to the peak race and multi-row with a higher degree of coordination.

Second, the interference is indeed weakened, if you do not bring interference, the opposite side will not affect your own attack and defense. Here you need to know that interference is an online game, while other skills such as healing, weakening, etc. are more game in the wild area, and the side without interference can pay more attention to the team battle outside the defense tower.

The cold knowledge of interference in Glory of Kings is ignored: release timing, lineup matching, priority, etc

summary:

Finally, to add some details to everyone, first of all, the interference can only be used for the outermost defensive tower, before the tower is pushed off, there is no way to use the second tower, both sides are the same. Secondly, interference can only stop the next attack of the tower, the damage that has been hit cannot be canceled, and the skill should not be wasted before. There is also interference will not reset the tower, should it hurt or hurt, come out early. That's all there is to it in this issue, and you'd like to see which summoner skill you're looking at, so feel free to share it in the comments section.

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