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On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

Hello everyone I am fingertips, the 14th King glory official service update announcement has been announced, everyone is a lot of excitement? Normally speaking, the adjustment content of the preemptive service is synchronized to the official service, but the reason why it is prioritized to update in the preemptive service is to do the final test, so some bugs or data that are not reasonable content will also be updated in the new version, but only a small part needs to be adjusted, but some mechanisms even small adjustments will affect our judgment.

Fingertip comparison of the official clothes and early service update announcements, found some out of sync, let's take a look.

Defensive towers

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

A new defense tower health enhancement, which is not in the experience suit and the preemptive service, increased the health of one tower 500, the health of the second tower 1000, because everyone knows that the defense tower will reduce the enemy damage within four minutes, but the price is to reduce the damage-free effect of the early defense tower, the enemy's push tower efficiency increases, but in order to prevent the push tower from going too fast, add a little health to a tower.

The second tower increases health and slows down the tempo a little, because the next version is also a fast-paced version, and the second tower is a speed bump, which is more valuable the later it is, so increasing the amount of health can reduce the push tower rhythm.

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

In addition to the adjustment of the defense tower, the protection of the tower under the tower has also changed from reducing the enemy's damage by 20% to 25%, and the cost of the tower four minutes ago is higher, or to say again, this adjustment is not exclusive to the development road, it is the three-way defense tower that is effective, do not feel that the more the archer tower is more difficult to go to the confrontation road, four minutes ago or at ease to develop it.

Hero tweaks

Monty

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

In addition to the two adjustments of the defense tower, the difference is the adjustment data of the hero, some of which are the synchronization of the 12th update of the experience suit, and some of which are not directly online through the experience suit, such as the health adjustment of Monty.

All the mechanisms and attributes of the Monty Half Redo are retained, because the damage exemption of the positive charge is reduced, so it is replenished with a certain amount of health, the first level initially increases by 171 points, each level increases by 8.1, and the full level increases the health by a total of 284 points, although this amount of health is not much for a tank, but with the blessing of high injury free after charging, this health volume has an advantage.

Sun Ce

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

Sun Ce's adjustment is very interesting, the adjustment of the experience suit 12 days, the damage of 2 skills to the wild monster is increased by 40% (preemptive service 50% full damage) damage on the basis of the first paragraph, so that the clearance efficiency will not enjoy the benefits brought by the second and third paragraphs of increased damage, this update should be the update content of the experience suit, but only the value is reduced, and the calculation method is not changed.

The big move because of the increase in the reduction of the material defense mechanism, so the corresponding cut off part of the damage, this can be understood, but the penetration itself has no impact on the back row heroes, the damage reduction is not small, the overall damage is weakened, and like the previous side, there may be no advantage, go to the wild, rely on economic suppression to reduce the loss of damage.

Han Xin

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

Following the adjustment of the 12th, canceling the data of increasing the big move for 5 seconds cd, the current situation is that the early basic attack and 1 skill damage increase, the late damage decrease, and the whole period reduces some blue consumption, do you think it is strengthened or weakened?

Lü Bu

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

The previous article just talked about the impact of this adjustment on Lü Bu, the perfect inheritance of the update content of the 12-day experience suit, simply put, the ability to resist pressure is definitely influential, unless you break the army, the sky and the endless blade, so that the shield will be higher than before, if you simply break the army, or break the army plus the sky, the shield is weakened throughout the period.

Hazel

On the 14th, the S27 version was updated, comparing the preemptive service, the effect of the defense tower was changed again, and the multi-hero data was adjusted

There is no gap in the adjustment of the preemptive service, but this time the official service directly added his adjustment content, and the problem of fixing the last paragraph of the big move is in the problem repair, I put it together, which is also new.

The last time he reduced the two-stage displacement of the two stages of the bridge is quite hurtful for him, so this time to make up for some damage, increase the base damage and shield amount of 1 skill, the most important thing is that the big move scrapes the target immediately after refreshing the 2 skills, this is the focus of this update, flexibility is greatly improved, do not have to worry about whether there should be multiple 2 skills around the back, anyway, the big move hits until the person can completely re-run on the wall, while running and opening the big line.

The above is this big version update, and the difference between the preemptive service, in addition to the houyi of a loss of blood volume increase, I am too lazy to write, about the new version of what do you want to say? Welcome to leave a comment in the comment area to discuss.

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