Legendary skin buy one get one free
After the version update on April 25th, you can spend 550 coupons to buy the magic line grab super value package, and after opening, you can get Wan'er's magic group skin and Yunzhongjun magic group skin 550 coupon coupons, at this time, use the coupon to buy the Yunzhongjun skin, which is equivalent to buying the Yunzhongjun skin and giving Wan'er the skin, which is basically equivalent to buying one get one free, and it can be regarded as the biggest discount in the history of the king!
Hero tweaks
And Zhou Yu, Zhang Liang, and Ying Zheng, the former version of the big brother, are really fast in clearing the line, but in the version where the big meat is rampant, they really can't move people, take Zhou Yu as an example, if you run into a Zhu Bajie, he can even stand in your fire pit and beat people!
Then there are those ranked in the T3 ranks: Shen Mengxi, Ganjiang Mo Ye, Hainuo, Xiao Qiao, Nuwa, Angela, Milaidi, Bian Que, Gao Yuanli, Jin Chan, Chang'e, Zhuge Liang.
The current version of the map has become larger, which has caused Shen Mengxi's ability to grasp the rhythm in the early stage to be cut in disguise, coupled with the fact that the current bilateral is rampant, which has caused his consumption ability in the middle and late stages to be much worse than before.
And although Haino often plays an output of thirty or forty, his ability to end the game is not enough, and he lacks the ability to harvest and retain people, so he can only watch the blood on the other side leave the field.
At present, in the T2 ranks: Wu Zetian, Diao Chan, Mozi, Yang Yuhuan, Da Qiao, Shangguan Wan'er, Xi Shi.
The rise of the two sides has given Diao Chan more opportunities to output, and its strength has been improved to a certain extent compared with before.
Xi Shi is because the pulling of a skill is changed to be affected by toughness, although the suppressive force of the early hanging edge is still there, but it is more difficult to pull people in the later stage as before, and directly control and pull people to death.
At present, the ranks of T1 are: Yi Xing, Jiang Ziya, Wang Zhaojun, Haiyue, and Shiranui Wu.
Yi Xing and Wang Zhaojun are all in which version, they are all the existence of a panacea. It doesn't take much economy to play enough damage, excellent team control ability, and can be said to be the king of cost performance in the mid-laner.
And Jiang Ziya has eaten the dividends of the glory of the tank, a skill comes with reduced resistance, which can limit the play of the tank from the beginning, and can give himself the key C position in the later stage, which is more in line with the rhythm of the current version.
As for the fire dance, the strength after the revision is very considerable, and I also have the ability to clear the line by myself in the early stage, and the fourth-level demon path stone can also be used to get rid of the crispy skin in seconds, and the damage that was cut actually didn't feel much change, and there was a faint version of the dark horse.
At present, in the T0 ranks: Zhen Ji.
The experience server has ushered in a blockbuster update!The shooter has ushered in a collective enhancement!The Dharma Bajie has been weakened! A large number of key equipment has been changed!Is the glory of the shooter back?
Let's talk about hero tweaks first:
The interval between Bodhidharma skills is weakened in the early stage and remains unchanged in the later stages, and the additional damaged damage dealt to the enemy is reduced by 5%.
This adjustment greatly reduces the strength of Bodhidharma's early lane, and at the same time reduces the explosive ability of the 2131 set of combos, not only reducing the damage, but also increasing the interval between a skill, which may also lead to the inability to hit the killing foot in time and let the enemy go.
Zhuang Zhou's passive triggered after learning the second skill is changed to the same as the passive time, and there is no need to go to the passive time to judge when the passive effect of the second skill is released.
In the later stage of the team battle, in addition to decontrolling, it can also increase the survivability of the team and increase the probability of winning the team battle.
The Eight Rings One skill causes additional damage reduction to non-hero units, greatly reducing the speed of clearing troops and farming, and affecting development ability.
Yao's first skill, Li Bai's first skill, Lan's second skill, Miyamoto's first skill, and Tangerine's first skill CD reduction, combined with the adjustment of the Shadow Battle Axe, can be regarded as some compensation for these heroes, which basically does not affect the development speed in the early stage.
Equipment adjustments
Next up are the gear changes:
Shadow Ahawk's CD is reduced by 5% and passive penetration is increased by 10.
Personally, I feel that this is a wave of flat adjustment, although the CD has been reduced by 5%, which has affected the efficiency of the early field clearance, but the increased penetration effect has improved the combat effectiveness of the whole period, and it is easier to cut C.
The recovery effect of the Haste Boots has been adjusted to 30 points for melee and 40 points for ranged combat, and the Shooter's attack frequency is higher than that of most melee heroes, which can be regarded as a disguised increase in the Marksman's early endurance.
The price of the Raging Twin Blades and the Blood Soul Blade has been reduced, and a new primary precision passive has been added, which increases the damage of basic attacks by 30. The cost is the removal of the Soul Regeneration passive and the increased movement speed. In general, it is to improve the output ability of shooter players in the early stage.
It stands to reason that the passive of the same name will only take effect, but the passive effect of the primary precision can be stacked, but only in the case of different equipment, for example, if you play two quick guns, they will not stack. I don't know if it's a bug or if it's intentionally designed.
The attack speed provided by the end of the world has been reduced, the intermediate precision passive has been added, the basic attack damage has been increased by 60, and the ruin effect has been changed to true damage.
This piece of equipment itself is biased towards being used to fight tanks, and after the passive effect is changed to true damage, the damage ability to tanks is further improved, and when the shooter faces the tank hero in the future, there should not be a situation where he does not move for half a day.
The attack power of the Weeping Blood Blade is reduced, no longer provides a health bonus, and an intermediate precision passive is added, which instantly restores 800 health when the health is less than 50%, and the price is increased by 60 gold.
This change is also used to improve the survivability of the Shooter and Crispy Jungler, and in many cases, this 800 HP will allow you to survive or drag your teammates to support you, thus creating a miracle to win teamfights!
Sanction Blade has reduced attack power, increased attack speed, removed Soul Healing passive, added Medium Precision, and increased its price by 60 gold.
After the sanction change, it is still more functional, although the attack speed has been increased and the accuracy has been increased, but the price is more expensive than crying blood, and the removal of the soul recovery effect also reduces the survivability of the shooter, as long as the opposite side is not Cai Wenji plus Yang Yuhuan plus Bai Qi's extremely high recovery lineup, it should be rare to choose sanctions.
The attack speed provided by the Shadow Blade has been increased, the critical strike chance has been reduced, and the attack speed increased after passive critical hits has been added.
This piece of equipment is also a wave of flat adjustment, and the increased attack speed after critical hits has been moved to the basic attribute column, which can give the shooter a more stable output ability.
Daybreak Physical Attack is reduced, attack speed is increased, critical strike chance is increased, passive penetration is reduced, precision damage is reduced, and the cost is reduced by 450 gold.
Daybreak's changes have made this piece more cost-effective, providing less damage, but allowing the shooter to generate more power earlier, helping the team to play more output.
Shooters intensified en masse
Finally, the shooters collectively strengthened:
All shooters except Ao Yin have their base movement speed increased by 5 points, among which Yu Ji, Li Yuanfang, Baili Shoujo, Genghis Khan, and Lesio have increased their base health.
Combined with the above equipment adjustments, I personally think that the shooter has ushered in a wave of collective strengthening, whether it is the output ability of the early and middle stages of output, or the living environment has been improved to a certain extent, especially Hou Yi, in the three current situations, can hit 15 pieces of damage in one second, and the split arrow also eats the precise effect, which can be regarded as an epic strengthening!