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Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation

Marbles hero marbleheroes This project was told to me by a friend at the beginning, and then these days I also tracked it, read the official website and white paper in detail, and felt that this gameplay and mining mode are more unique, so the next step is to try to analyze this project according to the current information, if there is anything wrong in this analysis, I hope you will point it out more.

1. Background checks

At present, the team has officially announced that it has received an investment of 2 million US dollars to build the meta-universe of "Pinball Heroes", and the official website is gradually adding partners as endorsements. Team members from Russia and Ukraine, the official website also released live photos, the degree of authenticity is quite high, unlike those who put animation avatars of the project members, the face does not dare to show, a look at it feels fake. The division of responsibilities of the members of this team is also relatively clear, the CEO is a beautiful woman with more than ten years of experience in the financial market, and other members including art members, technical members and operating members, all have more than 5 to 10 years of experience, and the stability of the project should have a better guarantee.

2. Art analysis

Art materials should still be in production, the current official website and Twitter to see the material is not much, but the style and material integration is relatively high, which also confirms that this project is not a project that is randomly pieced together on the Internet, after all, before choosing to invest in a chain tour, it is still necessary to eliminate the risk on the surface. Let's take a look at the current footage:

Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation
Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation
Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation

The character is 2D, the art style is somewhat like Axie, the uniformity of the style is relatively high, from the second and third pictures can be seen, the hero will change the image as the level increases, and the hero is also divided into race and gene.

Although there is no 3D feeling of AAA masterpieces, this style is more extensive in the market, young and old, it can be seen that this game project is designed to go pan-user, in order to reduce the threshold and improve acceptance as the starting point.

Third, the analysis of gameplay

At present, we have not seen the gameplay video and demo of the game, so we can only guess from some information in the white paper, this guess may not be accurate, and it may be officially punched in the face.

1) The official white paper announces that the gameplay belongs to the [wargame class] [card class], with my experience in the traditional game industry to analyze, it should be the chessboard of wargame, but the hero's skill is triggered by playing cards, that is, compared with Axe, this element of [wargame movement] will be added in the battle link, the overall gameplay will be more inclined to the strategy of moving strategy and card order, the strategy degree will be deeper than Axie, and the corresponding balance adjustment space is also higher, of course, this also tests the strength of the production team. I think there is more than 80% probability of this;

2) There is another possibility, this is a [self-propelled chess] project, but it is unlikely, self-propelled chess is to place the hero on the board, while each game has a growth cycle within the battle, of course, this is very in line with the traditional game play design, but for the chain game, the growth of the hero is more dependent on the mining system outside the battle, so it may not be suitable for the chain game. I think the probability of this kind of play is only 20% at most.

The white paper also states that the game's combat will be updated according to the version, and gradually expand the board range and the number of heroes to play, which I think is important for the gameplay.

With the expansion of the chessboard, the more heroes can be played, that is to say, the core team in the player's hand will train 5 heroes from the 2 heroes cultivated at the beginning to the end, which is a pure addition and subtraction method, and the number of heroes on the battle must be the largest, so as not to cause the problem of fewer people and no win. At the same time, it is also very important to increase the level of the hero, and the specific improvement method will be written in the [Economic Model Analysis] below.

As for the cards of each hero, there is no information at present, and the gameplay of the prediction cards is partially similar to Axie, but if the combat gameplay is a wargame that requires a movement strategy, it should be very different from Axe as a whole, and there may be more strategy in choosing the target of attack, and the battle will be more flexible. When each hero generates NFTs, he will have a card in each of the 4 parts of his body (head, hand, leg, and body), which correspond to the four card functions representing spell, attack, speed, and defense, so a more reasonable card combination will be the strategic focus of this game.

Fourth, economic model analysis

According to the whitepaper, Pinball Heroes' games belong to the dual-token model:

Governance Token: MBH, obtained by casting heroes to perform daily missions, participating in games and events, selling heroes, etc.

Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation

In-game currency: CLS, in-game currency, mainly produced by in-game, generally produced by PVE and PVP, this currency will be consumed in the function of the game, synthesis enhancement, etc., but the current game reveals less information, only know that it will be used when synthesizing heroes, and do not know whether there are other ways to consume.

1. Hero classification

The heroes in Pinball Heroes are divided into races and genes, a total of 3 races and 9 genes, each race contains 3 genes, this classification currently mainly serves the synthesis rules and the restraint cycle of fighting in the game.

● Race: Human, Elf, Warcraft

◆ Humans: Contains three genes: [Earthlings, Aliens, robots].

◆ Genie: Contains three kinds of genes: [Plant Sprite, Animal Sprite, Elemental Sprite].

◆ Warcraft: Contains three kinds of genes: orcs, undead, and insects

The races and genes described above have a restrained relationship:

Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation
Marbles Hero Marbleheroes game gold strategy and benefits detailed explanation

Therefore, when encountering an opponent who cannot win the battle, the hero who can restrain the opponent can be restrained on the battle, the damage return is still quite high, and the preference is given to the opponent who can be racially restrained, and then choose to use the dominant gene to restrain.

2. Hero's level and rarity

1) By crafting heroes, you can increase the level of heroes, up to level 9;

2) With the increase of the level of the hero, the genes in the body also increase, the genes are divided into dominant genes and recessive genes, the dominant gene is constant to 1, the recessive gene increases with the level increase, and the total number of genes in the hero's body will not exceed his level value (that is, there are 7 genes in the 7th level hero, including 1 dominant gene and 6 recessive genes);

3) Heroes are divided into 6 kinds of rarity, and the official has not disclosed the acquisition of rarity, there may be a certain probability situation:

(*In the usual game understanding, the higher the rarity, the higher the difficulty of obtaining, and it is currently unknown whether there is a probability situation);

4) According to the information analysis of the official website and the white paper, the main influence on the hero's attributes is the level and rarity, but the official website information says that the rarity only affects the growth potential, so the biggest impact on the attribute should be the level.

3. The synthesis of heroes

1) Hero compositing follows these 5 rules:

● Each time the synthesis is two in two, but both parties must have at least 1 completely non-duplicate gene to synthesize (that is, if the hero has the "AB" gene, it cannot be synthesized with the hero who also has the "AB" gene, but can be synthesized with the hero with the "ABC" gene);

● Heroes synthesized by both sides, whose level is the highest level of 2 parent heroes 1;

● The hero synthesized by both sides has a dominant gene of one of the dominant genes of the 2 parent heroes, and then the other recessive genes are random from the [Unselected dominant gene of the recessive genes of the 2 parent heroes], and the random number is the level of the synthetic hero -1;

● The initial level 1 hero NFT will not be recycled after crafting, and each level 1 hero has up to 9 crafting opportunities, and only heroes higher than level 1 will be recycled when they are the parent heroes of the crafting material;

● Each newly crafted hero has a different time upgrade cooldown period, which can be understood as "locking", the higher the level, the longer the cooldown period after the synthesis, and the 1 to 8 levels correspond to the cooldown period of 1 to 8 days.

2) After understanding according to the above rules, the focus is: synthesized to level 9, it has all 9 genes, that is, 9 level 1 heroes. Therefore, the lowest cost synthesis method is:

First buy 9 level 1 and different gene NFT heroes, which cover all 9 genes of the 3 major races, taking A-B-C-D-E-F-G-H-I a total of 9 English letters as an example:

Level 2 hero synthesized with AB first = AB gene

Then synthesize with ABC = Level 3 hero of the ABC gene

Then synthesize with ABCD = Level 4 hero of the ABCD gene

……………………

Finally ABCDEFGHI Synthesis = The highest level 9 hero covering 9 genes

This ensures that there will be no loss of recycling, but also maximizes the benefits, and since level 1 heroes will not be recycled, and each has a maximum of 9 times of being crafted, then after repeating the above steps 9 times, you will get:

9 Level 9 Heroes 9 Level 1 Heroes (At this time, the number of Level 1 heroes is exhausted, and they can only participate in mining)

4. Return cycle analysis

At present, the specific price of hero NFTs is not known, so when writing this analysis article, I cannot make a gold standard return cycle calculation, and can only make a partial currency standard (governance token: MBH) return cycle model according to the official website and white paper.

(*Only calculated based on The Daily Missions in the white paper, other rewards including PVE, PVP, events, contests, etc. are not yet known)

According to the calculation, the most cost-effective is in the 6th generation, after all, the return cycle is short, the 6-level hero is also relatively high, there is a certain combat effectiveness, so if you want to start the game of "Pinball Hero", I personally recommend buying 6 different genes of the hero NFT, so that it should be smooth to play, the continuous income after the return to the capital is also considerable, of course, the investment is risky, this should be considered according to the actual situation of the officials themselves.

The above is the chain game Sumu's analysis of the game of "Pinball Hero", I hope to bring you some help, thank you!

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