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Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

In the freshman dormitories that enter the school every year, almost all of them stage this bridge:

Freshmen bring new purchases of unopened laptops, which are an essential tool for university studies. Out of the worship of the academic shrine of the key university, the merchant recommended that the students buy a powerful "game book" worth ten thousand yuan. Holding a computer that had never been played before, the freshman downloaded a game that he had heard of in the past but did not have the opportunity to play in order to test the performance of the computer. The freshman tells himself that he downloaded the games just to test the computer and see what the games look like. Freshmen are fully convinced that they can control themselves and will never indulge in games.

Since there is really no learning task that requires the use of computers, in order not to waste the computer as an advanced tool, students tell themselves in their hearts that they only play games for a while every day just for the sake of "cooking machines", or they should spend time reading and learning. However, the students unfortunately lost themselves in the game world of level after level, thinking about the next round and closing but the hand could not stop. As a result, students forget about attending classes, studying, doing homework, and other activities in school.

In the blink of an eye, students have always believed that they are admitted to the college entrance examination of key universities, as long as they study for a few days before the final exam, do not take the high score now, but will easily stabilize the 60 points. As a result, in the last few days, I found that I opened the book to know all, closed the book and forgot. In the end, unfortunately, the exam hung up the subject, but there was still a fluke in my heart, anyway, there was no "parent-teacher conference" in the university, and it was not a big deal to learn to make up for it next semester!

——After the start of the next semester, the above three bridge sections will continue to be repeated. Then students frequently hang up subjects, and finally can not graduate and there are not a few graduates.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

I have seen many such college students who have been "guaranteed" to famous schools by relying on their parents' long-term strict control and forced isolation from games. Because they have no experience or self-control to resist games, they become a high-risk group of people addicted to games in college. The students who are hurt the most by games in college are not those who play games from elementary school to college, but those who are forced not to play games before college. The reason why they are addicted to the game is, on the one hand, because they have no immunity in the face of the temptation of the game scene, and on the other hand, out of the idea of active resistance and venting that has germinated from long-term psychological repression. Young people always have such adolescent rebellion, and the more they are opposed and suppressed by their parents, the more they have to do it again. It is the nature of young people to prove to their parents that they see themselves, not themselves in their parents' eyes.

Venting your rebellion and dissatisfaction in a virtual world like a game is probably the easiest way to do it, because doing so is harmless to others and society in the real world, and there is no real responsibility for the results. They are addicted to the game is not to enjoy the joy of the game, but to use the game to get rid of the depression in their hearts, vent their dissatisfaction and anger, and pursue the freedom of the virtual world by escaping from reality.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

It is undeniable that college students skip class, skip self-study, and play games in their dormitories, initially because of the idea of escapism, but eventually indulge in games because the game itself has an addictive "magic". This magic is that the game's designers have taken advantage of the principle of human "operant conditioning".

The conditioned reflex experiment of the Russian physiologist Pavlov that you are familiar with in the middle school biology class, the phenomenon of the dog's saliva flowing on the specific stimulus of the bell, which is the reaction produced by the stimulation of environmental events, which is the involuntary behavior of the organism. Modern psychology calls Pavlov's theory of conditioned reflexes "classical conditioning".

Skinner, an American psychologist, studied another conditioned reflex phenomenon of the organism and named it "operational conditioning". Skinner puts hungry animals (such as mice) into a "Skinner box", and at first the animals touch this and that in the box, occasionally pulling the lever, the automatic device sends food to reward (strengthen) its adaptive response. After a few occasional presses of the lever, the mice would press the lever frequently to obtain food. The result of the food reward reinforces the rat's act of pressing the lever and attenuates other fruitless behaviors, such as circling around the box.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

Skinner argues that human and animal behavior is primarily manipulation. Manipulative behavior is not associated with any particular stimulus and is a spontaneous, spontaneous response of the organism. The stimulus of the operant conditioning is the behavior of the organism, and the pleasant result of the behavioral response increases the frequency of the organism's response, and the unpleasant result decreases the frequency of the reaction. The result of this behavior is called a reinforcer. The process of repeatedly manifesting the reaction in the same context after the increase in the organism due to the appearance of a reinforcer is called reinforcement. The reinforcement effect leads to a change in the organism's behavior, which is the voluntary behavior of the organism.

Why the average person is addicted to playing games is that the designers of the game take advantage of this operant conditioning of people. The game designer designs a game product with difficulty and complexity in operation into a series of levels of difficulty from low to high, allowing you to play levels and pass levels. The difficulty of each level of the game is designed to be difficult for most people to play a few times. Then as long as you pass a level, you will get the corresponding winner title. The pleasure and sense of success of this behavior results in each reinforcement effect on you, making you want to continue to play the next level, and you voluntarily fight down one level after another. Then, once this conditioned reflex of yours is formed, the frequency with which you want to play the game every day becomes higher and higher, and you become addicted to playing the game. People are always willing to repeat their last successful activity, which is a voluntary act of the person.

Until one day, you hit a certain level, you can no longer play or have been remade, you no longer have a new sense of success and rewards. At the same time, the winner title that was previously beaten gradually faded due to aesthetic fatigue. If the enhancement of the game clearance is gone, you will abandon the game. However, the high-level behavioral results of playing a game will also stimulate you to play the next new game, and you are still tired and energetic about playing the game. Whether you abandon a game or play the next, it's your operant conditioning that comes into play.

Game companies take advantage of this operant conditioning principle of people, and they will constantly launch new games for you to play.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

If you're addicted to gaming in college, don't "throw the pot" at college dorm rooms, parents, computers, and the game itself, there's no magic in these environmental factors. The magic that fascinates you is the enhancing effect of your own playing the game's behavior and conditioning.

Any addiction and addiction is not a good thing, it only conjures up drug-related and its harms, so you want to avoid indulging in anything. Playing games is not scary, what is scary is addiction. Not knowing when to play games and when not to play games, only to increase indulgently without a decrease in self-discipline, this is terrible!

Now that you understand the principle of conditioned reflexes, you can also use it to attack poison and help you jump out of the quagmire of playing games.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

Operant conditioning can also be applied to human behavior shaping and behavior modification. The principle is that by gradually reinforcing good behavior results, good behavior can be shaped; by eliminating bad behavior results, people's bad behavior can be eliminated, that is, by not reinforcing to reduce the possibility of a certain type of behavior. Then, if you use non-reinforcement to reduce the behavior of playing games, you can gradually correct the bad behavior of addicted to games.

Also, behavior shaping reinforces every step you tend to succeed in order to guide you toward your ultimate behavioral goals. Therefore, you should divert your attention from the activity of playing games, and participate in a variety of learning activities to replace playing games, such as reading, socializing, practicing, literature, sports, etc. Of course, these behavioral activities are certainly much more difficult than playing games.

But Skinner argues that "education is all about shaping behavior." The so-called shaping is to help students achieve their goals through small steps of reinforcement. Education takes a continuous approach, reinforcing the direction of the reaction that tends to be shaped until the new behaviors needed are introduced.

Admitted to a key university, but because of the addiction to games and frequently hang up the subject, what do these people really think?

University students can adopt Skinner's educational model and apply it to their learning activities. In the process, through the reinforcement of each small step, step by step, to achieve a big learning goal. At the same time, through the method of behavior correction and behavior shaping, correct their bad behavior habits and shape good behavior habits, so that their college life is full, healthy, meaningful, and beautiful!

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