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"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Tanuki Cat Studio's light science fiction beautiful girl shooting mobile game "Dust White Forbidden Zone" recently launched a limited deletion test called "Snow Test", so I will take you to understand the new experience and feeling brought to me by a wave of this second test

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"
"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

"Dusty Forbidden Zone" was originally called "Project Snow" is a light science fiction work that takes the light realistic rendering of the picture as the difference point, telling the theme of near-future AI technology and mythological gods.

The core gameplay of the game is RPG+PVE third-person shooter, with fast-paced shoulder-to-shoulder perspective shooting battles as the carrier. You'll join an armed force called Heimdall as an analyst, working with other members to fight against the giant and mysterious Titan enemy.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

As an audience for both, I naturally couldn't help but have a trial experience at the first time. So let's take a look at the second test performance of this game

『Snow Test Points to Note』

This test is a limited deletion test; you need to be eligible to play; the test is from 10:00 on April 14 to 14:00 on April 29, a total of 16 days; the test platform is Android and PC.

A great visual experience

Developed using Unreal Engine 4, the overall graphics are rendered in a unique light and realistic rendering style.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

During the experience, the first thing that caught my eye was its industry-standard modeling and UI. The refreshing UI of the technology wind interface is very compatible with the tone of this work, coupled with the rather pleasing role modeling of the art style, the art side can be said to be quite in place by the production team, which is completely enough to use the word "exquisite" to evaluate.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

And in the main line of the game and the personal plot of the characters, the official also uses high-quality Live2D to interpret. After seeing the already exquisite standing painting moving, it brought me a lot of visual surprises.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

The game's scene and character modeling adopt a more realistic style, and the metal and cloth materials on the characters are full of detail, and there will be a real material feedback in different lighting environments.

The game also has a series of interactive environmental designs, such as when we shoot at the surface of different materials, the environment will also give corresponding sound effects and special effects feedback. And near the environment with a mirror effect such as water stains and glass, there will also be a real full-screen reflection effect.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

On the battle demonstration, the light effect rendering of many skills was added, the shooting sound of the gun was also realistic, there was no plastic feeling, and there would be corresponding numbers jumping out after inflicting damage on the enemy (this can be manually closed), and the fierce atmosphere of the battle was created very well.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Novel and interesting worldview setting

The game's worldview setting is quite interesting, in the overhead world, because the rapid development of AI and robot industry has gradually made human life and civilization gradually technological.

In 2057, an unknown humanoid creature called "Titan" appeared out of thin air in the city, causing a huge explosion. After that, the Advent Incident was repeated many times, and four huge walls were erected, sealing off the damaged and polluted urban area layer by layer. Zone Zero was born, becoming the world's first quarantine area prohibited.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

It's a polluted, forbidden area, haunted by unknown giant humanoid creatures. The mysterious crystal "Titan Substance" broke through the soil, and although it could be mined and utilized, it also parasitically ate the human homeland like a bone-attached gangrene. When the time comes, these crystals will turn into powder form, ignoring all traces left by humans and diving into every corner of The Zero Zone.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

In 2060, the "World Tree Company" set up the "Heimdall Force" to fight the Titans to carry out the "Detection-Observation-Collection" mission in the Zero Zone. And the player will play an analyst, join the experimental armed forces, step on the snow to find the trace, step by step closer to the truth...

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Whether it's a gigantic humanoid creature called the Titans, or a story that takes place three years after the original event, it all corresponds to the most famous "Twilight of the Gods" in Norse mythology. Such a detailed background setting also gives the game's plot a seductive and in-depth coat, what kind of secrets are buried in this white dusty area?

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Since too many spoilers will destroy the experience of players who pay attention to the plot, I will stop here with a brief introduction to this aspect, and leave more content for everyone to explore when playing in person

Innovative shooting experience

It is also said at the beginning that this game is a third-person action shooter mobile game based on PVE gameplay, so the core experience of the game is nothing more than around shooting.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

This test provides 52 different weapons for players to use, guns are divided into submachine guns, shotguns, assault rifles, pistols, sniper rifles five categories, each weapon also has its own unique performance.

For example, the earliest submachine gun in the game is a fast rate of fire, fully prepared, but the range and dispersion are poor; the assault rifle is excellent in range dispersion, but less ammunition.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

The overall feel of the shooting is good, with two attack modes: waist shooting and aim shooting. When shooting, the gun needs to be pressed according to the scatter, and shooting at the enemy's weak points can deal more damage.

Firearms also have a clear operational distinction according to fully automatic and semi-automatic, fully automatic weapons can be held down to strafe while aiming, while semi-automatic weapons will become hold-down when aiming, released and then fired.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

In order to take care of the inconvenient operation of aiming and shooting on the mobile phone, the official also designed an auxiliary aiming and a set of operation methods that only need to be manually aimed, the system will automatically shoot, and the gyroscope can also be used to aim under the operation of the mobile phone.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Many players, after watching some live and demo videos, feel that this game is very similar to Ubisoft's "The Division", but after I personally experienced it, I personally feel that the gap is still very large.

Strictly speaking, the RPG elements and shooting proportions of the Dusty Forbidden Zone battle are each half, which is completely different from the heavy shooting equipment-driven gameplay of The Division.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

The game's gun types are locked on the characters, and each character is equipped with three different combat skills: small skills, big moves, and QTE skills.

In battle, we can form a squad of up to three people according to the bonuses brought by different characters, and fight to complete the mission. Because of the design of combo skills, half of the damage we do during combat depends on the character's skills.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Under this set of fairly solid operation design, the best sense of somatosen should be a large boss battle. When facing a large enemy, we need to break it weakly to deal damage to the body, and when playing alone, it is extremely oppressive and refreshing, and the adrenaline is rushing upwards. I don't know if the multiplayer cooperation game will be opened in the future test, otherwise it should be more joyful.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Although the completion of the game presentation is already very high, there are still many places that can be optimized better. For example, in terms of action performance, the current character's action is only two actions of running and rolling to dodge, so that when shooting, it is necessary to frequently use tumbling to avoid enemy attacks. If you can have a cover shot or a shield that "breathes back", it should increase the fluency of the battle a little.

In addition, the high skill damage weakens the shooting experience, so I paired it with a team of squads that can reduce CDs from each other, resulting in a larger proportion of skills in the battle than shooting, becoming an action ARPG. It would be better if you used all the skills as special effects for shooting for buffs.........

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Of course, for the point of opinion, the official is also happy to learn from some players' suggestions to continue to optimize the experience of the game. If you have any good ideas and suggestions for the friends who have tried it, you can also go to the fast explosion forum to put forward in the official comment area of the game "Dust White Forbidden Zone"

Traditional grow-out design

Since it is a mobile game with multiple characters, it is indispensable to increase the core cultivation elements in the card cultivation game gameplay. The design of the cultivation aspect of "Dusty Forbidden Zone" is very traditional, and the cultivation points are mainly divided into three modules: characters, weapons and logistics personnel.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

In terms of character cultivation, any character can break through the apocalypse through the fragments, as long as you have this character, you can get the fragments to full breaks through the level of the character story without restriction (there is no daily number limit), and with each breakthrough, the character can unlock some very powerful passive skill bonuses. In addition to this, there is a talent enhancement system called the "Neural Group".

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

In weapon cultivation, each weapon will have an additional weapon effect (similar to the equipment entry), which can be further enhanced through evolution. And weapons can also be equipped with some weapon accessories that can bring additional boosts, which can be used on all weapons of the same type as long as they are unlocked through missions, which is still a conscience.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Regarding the material for cultivation, we can obtain it through the corresponding level. The pool of cards drawn is carried out separately from the weapon, and the bottom is guaranteed to 60 times.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"
"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Logisticians are a more common slot system, each character can have three different slots to equip the logisticians, each with different bonuses and set effects. These logisticians are distributed in various mainline levels and can be swiped through repeated levels.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Overall, I was quite satisfied with my experience with the test, and as the team's first attempt, a lot of the content met my initial expectations.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

Although there are still some points in the current test content that need to be continuously optimized, the white blade of the game: excellent art, good songs, good story and settings, have become its strong points of competition. It is foreseeable that in this mobile game market with fewer types, it is likely to become a new blockbuster game.

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

So, about this experience, I don't know if everyone thinks that the performance of this game is in line with your expectations? Let's talk about it in the comment area

"Dust White Forbidden Zone" second test play: a delicate selling, novel gameplay of the shooting mobile game "potential stocks"

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