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Warcraft 3: Encounter the Terran musket stream, start with these three major flaws

With the continuous adjustment of the version, the Terran Musketeer has increased in itself, and the comprehensive ability of the mage troops has weakened, the Terran Musketeer has become the most debuted main combat class in the current version. And because compared with other classes, the musketeer's early suppression ability is too strong, many players feel that the pressure is greater when facing the Terran musket stream. In fact, when encountering the Terran musket stream, whether the opponent adopts the Holy Horse Musket Stream or the musket stream tactics launched by the ordinary Grand Mage, we only need to start from the three major defects of the Musket Stream itself, and it will be much easier to deal with.

Warcraft 3: Encounter the Terran musket stream, start with these three major flaws

The musket phone is not mobile enough to fight wild encounters with the Terrans

Warcraft 3: Encounter the Terran musket stream, start with these three major flaws

Although the mobility of the Terran class itself is not bad, the musketeer's long-range unit is not fast, but it is not slower than the headhunters, archers, and spiders commonly used by the other 3 tribes. However, the Terrans do not have the power-up scrolls, evil aura, and durability aura that can greatly increase the speed of troop movement. This means that when we use the two races with higher comprehensive mobility, orcs and undead, as long as we find more opportunities to fight monster encounters with the Terrans, try to avoid being suppressed by the Terrans during the training process or at home, the difficulty of coping will be much lower.

Musketeers lacked range in the early stages, and reasonable pulling can also break the game

Warcraft 3: Encounter the Terran musket stream, start with these three major flaws

When it comes to musketeers, most players have the impression that they have a high attack and a long range, in fact, before studying the technical skills of the barrel, the musketeer's range is not far, and it can even be said to be very short. When we encounter a Terran musketeer, we can choose the ranged piercing units mentioned above. After the battle starts, we can fully take advantage of their range defects in the first and middle periods and break the game with reasonable pulling. It should be noted that if you want to break the game from this aspect, you must have sufficient operational ability.

Musketeers have relatively poor troop matching ability in the later period

Warcraft 3: Encounter the Terran musket stream, start with these three major flaws

When introducing the enhancement of musketeers to everyone before, it has been mentioned for everyone that although the musketeer's suppression ability is very strong, the ability in the middle and late stages is not bad. However, this class will have a relatively weak ability to match troops later in the game. In actual combat, we can also complete the game break from this aspect. If the opponent is using a slower moving unit such as a mage unit to cooperate with the musketeer, we can find more opportunities to fight with the opponent, and when the opponent uses a fast-moving knight to match it, we can slowly harass the opponent and make their troops disjointed.

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