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Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

With the continuous adjustment and modification of the version, the piercing firepower of the long-range units with good output ability and high operability has become the most popular output class in the Warcraft 3 battle mode today. And because the four races can use more piercing output units in actual combat, friends who want to learn more about their cost performance are slowly increasing. This time, let's talk about the specific situation of common piercing output units such as musketeers and headhunters in today's battle mode.

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Terran chapter

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Musketeer: As the most eye-catching of all the piercing output units, the musketeer who has been able to easily overwhelm the opponent in the early stage has become a powerful presence that can easily overwhelm the opponent after both the attack power and attack speed are strengthened. In the period when the change was just completed, it once became a super powerful force with a debut rate and a winning rate that was no less than the once dominant Tower Rush tactic. Unfortunately, due to the relatively weak performance in the middle and late stages, it is easy for opponents to seize the opportunity to flip the game, although there are many players who like this class, there are still many Terran players who are unwilling to try and use.

Dragon Eagle Knight: In terms of design ideas and skill configuration, dragon eagle knight is one of the most playable and perfect classes in the entire Warcraft 3. Unfortunately, due to the relatively low attack power, the highlights of the skill are difficult to show, and it has become one of the most embarrassing classes in the game. After all, the Terran itself has the existence of the air overlord of the helicopter, and the Dragon Eagle Knight's aerial shackle skill is difficult to have enough performance opportunities; the restriction of the Cloud of Mist skill on the defense tower is somewhat eclipsed in the face of the hard demolition ability of powerful siege tanks and long-range powerful cannons. In general, if the Dragon Eagle Knight is placed in the other 3 races, the popularity may be greatly increased, and in the Terran race, only if the opponent has only a small amount of air force, the player will choose a part to limit the opponent's air force.

Orcs

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Headhunter: A headhunter with a cheap price, fast production speed, and low attack power, after having the blessing of survival and output ability in the later stage, it has always been the strongest output unit of the orc clan (except for the hero). However, in the past version, because the range was too short, the appearance rate has not been high, and it has officially become the output of the beast with the increase of the range. In the current version, even if you don't look at the specific attributes and skills of this unit, it is not difficult to find out that today's headhunter has become the piercing unit with the strongest comprehensive ability of the orcs.

Kodo Beast: For several consecutive versions, kodo beasts have been the most pierced output unit of the orcs with the highest appearance rate. However, the output ability of this unit is not ideal, and his appearance is more to improve the overall output ability of the orc troops, while using the devouring skill to limit the opponent's front row units (only the front row units without resistant skins can be restricted).

Wind Rider (Flying Dragon): Needless to say, this class has always been a problem with players, and in actual combat, except for taking away the opponent in a wave without detection, there is almost no use of the air force. With puncture output becoming mainstream today, the difficulty of sneaking a try has also increased dramatically.

The Undead

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Gargoyle (Celestial Ghost): The once eye-catching no-hero Heavenly Ghost Flow tactics, and the relatively brilliant Performance of the Heaven and Earth Double Ghost Tactics, which is a good name for the gargoyle unit. Unfortunately, due to the short range of this class (air melee combat, the ground is only 300 range, the air is still ordinary attack, the ground attack is puncture), the attack power is very low, the cost is high, the production speed is slow, etc., the popularity has not been high, and it is also greatly deficient compared with the much-complained beast dragon. As far as the current version is concerned, the Celestial Ghost has become the worst overall performance of the current version of the piercing output unit.

Crypt Demon (Spider): One of the most cost-effective long-range piercing units, although it cannot attack air units itself, it can still limit the opponent's air units well after possessing the technical skill of pulling nets. Coupled with the relatively cheap cost, low population occupation, high attack power and strong survivability, the Spider Stream has gradually become the most popular piercing unit in the entire Warcraft 3 since it was developed.

Night Elf chapter

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Archer: An archer whose cost is not very high and whose output ability is still very good, he has always been a very popular presence. However, because the unit health is too small, when encountering the opponent's skill damage is very high, the performance will be very embarrassing, so in actual combat, it is still used the most in the night elf civil war, and under reasonable collocation, it can also be played when facing the orcs and the human race, but it can hardly be used to deal with the undead.

Horned Eagle Rider: In the past, it was rare to see reasons why you had to study the technical skill "riding" in the case of having both an archer and a horned eagle beast. Nowadays, as long as you have these two units at the same time, you can use them, which can greatly improve the survivability and mobility of archers, and also increase their popularity a lot, and the effect of harassing and containing opponents in actual combat is still very good.

Dryad (Fawn): One of the middle and late stages of the Night Elves' appearance rate, but this piercing attack unit, although it frequently appears in the Bear Deer, Fawn plus Mountain Giant, and Three Distant tactics, they have never been a real output unit, no matter which tactic, their main purpose is to disperse and slow down people. After all, it is not realistic to use the fawn's attack power and defense power are very low, the amount of blood is small, and the cost of the army is still expensive as the main output point.

Elven Dragon: An elven dragon with a high appearance and is regarded as a cute creature by many players, although it is also a piercing unit, but most of the time they appear as a spell unit used to limit opponents.

Special units

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Summoning units such as water elements: Among the commonly used units, the water elements summoned by the Terran Grand Mage, the porcupine summoned by the neutral hero beast king, and the small fire demons summoned by the neutral hero fire demons are also more common piercing units. Most of the time, they exist to limit leveling and suppress opponents. Common summoning units with piercing attack power include: Water Elemental, Porcupine, Snake Wand, Little Fire Demon, and Little Vengeful Soul.

Warcraft 3: Musketeers, Headhunters and other four clans commonly used piercing unit comprehensive review

Neutral mercenaries such as Troll Berserkers (Green Skin): Although the price is not low, because it can be purchased directly in the mercenary camp, the output ability is not low, and it is one of the best choices when the early output ability is insufficient. On the commonly used maps, among the neutral mercenaries that can be found are the Troll Berserker (Green Skin) and the Troll Shadow Priest (Yellow Skin).

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