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Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

Hello everyone, I am the "OV Talk Game" who calculates better than anyone every day and loses worse than anyone else. After the 12.7 update, the first lineup I went to test was the "Geek StrikeSive Seaver", and after playing more than a dozen innings, I found that this lineup was still eating points, Hu License was eating chicken, and even most of the games still had to be rolled up with their peers!

Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!
Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

Let's briefly sort out what exactly was cut by the "Geek Strikes Sever" system at 12.7?

The core hero Xavier weakened. The attack power gain and attack speed of the ejection are cut;

Geek Bondage: No change;

Assault Bondage: No Change;

Core pack: still unchanged;

To put it bluntly, the only thing that has been cut in this lineup is "the least important Seaver itself". I even think genting designers don't play this lineup at all? Because the core source of the strength of this set of gameplay is mainly:

4 Geek's fault tolerance rate. Equipment bonus and shield bonus can greatly improve the frankness and combat effectiveness of the lineup, even if it is not Hu, it can not win consecutively to lock blood, but it can easily save the amount of health;

4 Strikes provide "Attack Power". A full 70 attack power, and then look at the designer weakening the wheel that the attack is still a bit of what? It doesn't matter at all;

Seevel's own "god suit". The high attack speed and high catapult brought by "sheep knife + whisper", with the broken armor, this is the center of gravity of the wheel output;

Therefore, all the strong points of the whole "geek attack on Xavier", the designer has perfectly dodged, but it has weakened the attributes of the wheel itself without pain, and the extent of the weakening is not large.

Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

Still sitting on the top spot in T0!

To say that after this wave of 12.7 weakened the wheel, did it have any impact on her strength? That is definitely there, mainly reflected in the fact that the combat effectiveness of the first and middle periods is indeed weaker. If the mid-term can't quickly bring key equipment with 2 stars, the mid-term is likely to be unable to lock in blood. However, this effect is not obvious in actual combat, as has been said before, the overall strength of the lineup has hardly changed, as long as it is not a super inner roll or a natural collapse of the dealer against the player, dragging to the back of the 8 population lineup formation can still eat points.

Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

Now "Geek Strikes Xavier" is still the best lineup in T0, as long as she is bearded, she will still eat chicken. Usually when playing the general inner roll, such as a peer situation, both can be in the top four. So as long as you enter the game, you will find that this lineup is still the one with the most people playing, and as long as you play it, someone will roll with you!

What lineup does version 12.7 have that can restrain the wheeled mother?

Because 12.6 begins to weaken the attack power of a large number of heroes, almost any "95 lineup" that can drag until the big late stage can beat the wheel. It's just that the molding of 95 does require relatively high operational skills, and players below the diamond are often difficult to operate easily. I personally feel that if you really want to find a restrained lineup, I recommend the following set:

Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

"The King of Gamblers". The lineup consists of "Camille, Quinn, Werewolf, Barbarian King, Zach, Cersonne, Clockwork" composed of "7 population of 4 challenges 3 alchemy 2 precision 2 fights", let the barbarian king cut the wheel, 7 population bet to the end, as long as the 3 star barbarian king comes out, the quality of other cards is generally more than 2 stars, it is easy to break the wheel lineup.

Genting Game 12.7: The wheel has been cut, and it seems that it has not been cut? Peers should roll the inner volume or roll it!

It's just that the performance of this lineup in terms of eating points is slightly worse, after all, there is a "gamble" factor in it, others grab cards with you or bad luck, and even the core equipment of the barbarian king has not been able to get it will greatly affect the combat effectiveness of the lineup. It's just too good at cutting wheels.

Two idle words

Personally, I feel that after this 12.7 update, there seems to be little improvement in the balance of the game, after all, the version of the hot, the geek attack of the king of the inner volume, and the geek attack on Xavier have not weakened the success. Not to mention weakening her to the point where she can't play, at least she should get to the level of the next few T0s, right? Now that it's funny, the game environment has hardly changed.

Therefore, we can only hope that after 12.7, we can put on another "hot patch" and weaken or adjust the key points of the wheel lineup to really improve the situation of encountering the inner roll of the wheel every day.

Finally, kneel down and beg the big guys to "long press and like, one key three times", you can also click "author avatar" to add a follow. I'm OV said game, thanks for watching.

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