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DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

Author: Planeswalker

I often see posts like this on forums: Why is the same reputation (or even low reputation) piling so much higher than me?

And often leads to a series of quarrels.

Looking at these doubts, in fact, many fans are not unable to play so high, but the starting line is different: the type of medicine, the order of skills, and so on

As a piling enthusiast, in this post I briefly introduce a little bit of piling skills that are common to all professions.

Advance statement: This post only introduces some of the common features of seemingly incredible high piles, telling you why people with professionals can play so high, and does not advocate pile ratio.

Do not DJ (e.g. what is the point of cutting around, piling up and fighting badly, etc.) PS. The following does not include a series of out-of-print drugs such as white rabbit, Internet café buff, cake and so on. Because these means are almost impossible to reproduce in actual combat, and playing high damage does not rely on these stunts.

Preparation before piling

1. Pharmaceuticals

Generally speaking, it is more common at present

That is, traditional 5 medicines + CD medicine

But

If you want to pile up, you must have 10 strong medicines for adventure groups

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

Calculator press one press to reverse 3332 In the case of basic full matching, this adventure group is a strong medicine boost:

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

The total is more, 1.71% is still quite a lot. If you use the dimensional set can reach 1.98%

Advanced means:

Using various attributes to attack potions, you can exchange the colored crystal contract for a colorless contract, adding 40 triple attacks

Speed capsule, for the Yang Sword class to increase the attack speed may be more skills, and the Yang Sword God is able to help trigger the full three speed to increase damage. With wegame automatic tonic, mp below 100% automatic replenishment of overspeed capsules can be. Note: The speed capsule only increases the attack speed and movement speed without release.

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques
DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

2. Union buff

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques
DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

The full-level guild buff can provide 50 points three attacks, 80 points four dimensions, and the cultivation field can even be compared to the 15 strong weapon enchantments for the big dragon ball

finish

Under my template, this part of the promotion is

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

3. Other activities buff

Seaman, for example, was able to increase 33e to 37e

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

Piling section

1. Preparation for reading seconds

Medicine

Ancient memories and red array improvements are considerable

There is a Yang Sword of the Kaiyang Sword, and the weapon needs to trigger the Advance Day Sandbag

Attacking sandbags triggers the White Emblem, of course, you also have to check the durability of the Emblem (if the Dragon God steals a single-stage awakening, if it does not trigger the 8% White Emblem loss damage is still quite large)

Is there a skill to sneak away? (The magic element class has a bunch of skills that can be set in advance, and if you set it in advance, you can enter the cooldown in advance, and you may be able to play more skills)

2. Piling sequence

The order of piling is different for each profession. But the general rule is:

Familiarize yourself with the length of the CD for your skills and calculate which ones can be played 2 times, 3 times or even more (in order to hit as many skills as possible in 20 seconds)

Skills that can be played 2 times are placed once at the beginning and the end, and the skill that can be carded 3 times is generally placed at the beginning and the end plus once in the middle of the double awakening

Don't put double awakenings in tandem (unless there is an awakening that has a particularly short duration). Generally speaking, the time of three senses is enough to make some small skills CD turn better, and these small skills are arranged to be placed once before and after the three senses

The timing of the release of pet skills also has an impact, and it is recommended to copy the same class homework. Generally speaking, avoid the intermission period between the three senses, and press the pet skill at the last time when the three senses have the highest damage

3. Piling techniques

Techniques can also bring about a big gap. This can only be seen more by each profession of other people's piling videos and then practiced more.

Wu Ji Taizong this silky injury increase occupation, not silky that is definitely a lot lower than the pile.

Even if it is a giant sect, it can soften the back shake in time to plug some more skills (some giant sects will not even soften the evil and slash the back shake)

Female judo dragon god, a profession that has a skill connection between the air and the ground, needs to pay attention to reducing the landing and jumping time as much as possible.

Cut part and equipment matching part

1. 3332 cut off shoes

The purpose of cutting shoes is mainly twofold:

Hit CP skills one more time (e.g. Blade Shadow, Shoe Cut double CP)

Increases the damage of CP skills (e.g. Necromancer, can hit double CP for 20 seconds without misguided shoes, and has higher damage with misguided shoes)

Some professions, such as Devil Crying, do not fit the wrong shoulders and waist, and there are not many skills that can be plugged, and the cut shoes have also improved but are very small. You can consider whether to pile this ratio based on the characteristics of your own profession.

2. Misguided 5

The Misguided 5 pants trigger different entries every 30 seconds. In case of shaking to the skill attack it is a big improvement.

Here's how the technical attack entry improves relative to the explosive entry under my template:

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

Therefore, pile kings tend to: summon sandbags - check whether the misguided pants are shaken to the skill attack - shake to start fighting, not shaken until the sandbag is lifted and continue to shake.

There are also 777s of the same type of equipment

The wrong way technique attack +777 shake to 3 7 damage destroys the world, of course, this is too difficult to shake and do not recommend.

3. Luxy, Assassin and Gatekeeper

Most professions can't do the assassin green sandbag piling more than Luxie, and the gap will be larger than expected. So stop comparing Luxy with assassins, and ask people why the pile is higher than you...

(Personal opinion: Assassins piling high require CP skill CDs short enough, second wounds high enough, plus a pair of pianists.) Under these conditions, it often takes 25 seconds to unleash the full strength of the assassin)

So is luxey the highest piling? Not really.

The example of the sword soul is well known.

Some classes use the Misguided Trance Warrior Gatekeeper, who can plug the high-injury skills of 75 and 80 twice in 20 seconds, and the piling should be higher than Luxy's

PS. Wear Luxe, even if it is with the wrong way, the selection must choose the awakening (the humble group of friends wear the wrong road Luxe, the weapon does not select the awakening... Changed the selection directly increased 2e)

4. Ozma equipment

The first is Astros, which I'd like to call pile b king equipment.

First of all, find out whether your career has actively increased injuries

If there is an active increase in injury, it can be the same as shaking the pants of the wrong way, the beginning of the shake to the increase in the area of the increase, and then with shouting, can last nearly 20 seconds.

Without actively increasing the damage, Astros has about 20% improvement in skills for 70, 75, and 80. You can shout immediately when you read the seconds, and then shout in the last 5 seconds, so that the high-level colorless skills that can play twice can eat this 20% bonus.

Advanced pile b shouting: In addition to the above skills, the past, reality, and the future are shouted (this pile is too much to go into detail)

Secondly, Redmayne, minus the CD of a specific skill, can play the skill more than once in 20 seconds (the 7th Army Elf can use the Redmayne belt to hit one more strong attack, can have a 5-6e increase)

5. Other cuts: double arms and two-sense tops

Dual Arms:

That is, the selection of awakening weapons and the selection of entry weapons, it is necessary to pay attention to the fact that the weapons are preferably the same, so that the distribution of terms will not change much.

Under my own Necromancer template, the cut weapon can be increased by 1e+.

It is more recommended to fix the occupational cut, and the cost of building is relatively low.

Two-bedroom fashion tops:

If it is a dragon robe, it is best to cut each other in the dragon robe, so that you can eat the suit attributes.

It is very convenient to cut with wegame one-click.

6. Rune adjustments

Through the rune adjustment, more skills are stuffed within 20 seconds, and the improvement is also great.

The usual practice is to swap the red runes for other high damage long CD skills.

I think that as long as this practice is not too reluctant, the actual battle is meaningful, after all, the three senses of milk only last for 20 seconds.

Deliberate use of green runes is not recommended.

Create detail

Reminded by the comments section, a large part of the reason why high reputation can't beat low reputation is actually because of the details of its own creation.

At present, the fame brought by the increase is indeed inflated compared to the increase. (This is not to say that the increase is useless.)

, but in the case of a limited budget, the increase is the promotion option that ranks later. Budget is enough of course all the best)

The fame increase is low, but the details of the actual promotion are easy to overlook: for example, the collection box (50 three attacks, 50 four dimensions, 10 gene strong), the white character emblem, the strong enchantment of the genus pulled full, the technical attack to ward off the evil jade, and so on

I don't list them one by one, but unfortunately I can't find the details of the police form, which is more intuitive and clear

epilogue

Pile b is a process of grinding as much detail as possible. The sum of them can have a very obvious effect.

Pull out the group of friends again as an example, adjust the equipment matching, skill order, various buffs, etc., can change from 33e to 40e.

If you can get pleasure from constantly piling and setting new records, I hope this post will help you a little.

DNF Miscellaneous: Why do others pile so much higher than me? ——Introduction to general pile ratio techniques

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