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"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

There has been no update in recent days, because some problems have been encountered, and now it has not been dealt with well, and we can only wait and see how it has changed. However, starting today, you can update the MOD content of the game about "Romance of the Three Kingdoms 11" normally.

In this article, we will talk about the technical interpretation of the "Wind Forest Volcano" game. In fact, in many of the "Romance of the Three Kingdoms 11" game MOD will be a big change in technology, the most well-known is the training of the department of skilled soldier technology, MOD generally for this technology to increase 30 energy value, compared with the original version of 20 has a certain improvement, plus the basic strength value adjusted to 120, so the general MOD in the troop full value can reach 150. Of course, this is only a basic small change, many MODs have changes to technology, but the effect and effect are not too obvious, inheriting the original feeling. Today, I want to focus on the technology in the game of "Wind Forest Volcano", because the technological changes of this game are very large, and the effect is more obvious.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

Department of Defense

Defense technology has always been the technology department that players pay the most attention to and upgrade early in all MODs, for the reason that this technology can upgrade defense buildings, so that these buildings can provide better BUFF for troops on the battlefield.

After Wind Forest Volcano turned on the Fog of War feature, the defense technology became more powerful, because they were the eyes of players on the battlefield.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

The first-level technology training sapper of the Defense Department is the weakest in this department, because originally it could only provide the durable recovery speed of the city and buildings, and the impact on the entire war situation was not very large. And now on this basis, an effect of increasing the strategy is added, which is to increase the damage of the strategy type of stone by 50%.

If only from a literal point of view, the addition of this effect still improves the damage ability of the troops to a certain extent, but the tactics used by the troops in the game will be different according to the personality of the main general of the troops, resulting in different types of strategies used, then this technology will be weakened to a certain extent.

In the game, the warrior strategy (personality) is a skill of the warrior general can use the stone strategy in their own strategy, and the stone strategy wants to launch a precondition, that is, it can only be used against enemy troops carrying DEBUFF.

Therefore, on the whole, this technology is still relatively useless, but if you want to upgrade the technology behind, you must first upgrade and train sappers.

Starting with the improvement technology of the second-level facilities, the defense department technology began to gradually become stronger. This technology can upgrade the original array to the cannon, expand the range of the additional BUFF, let the arrow tower upgrade the crossbow tower, and increase the damage of the automatic attack to the enemy within range while expanding the defense effect. But that's all you know.

In the "Wind Forest Volcano" game, the description of this technology is that the troops can also slightly improve the offensive and defensive capabilities within the range of the city and the port pass, but this effect is not shown from the data in the game, but when attacking, there will be a taiko drum platform effect displayed, thereby increasing the attack damage of the troops. However, the main role of this technology is to improve the field of vision and the defense of the range of troops.

Arrays/Fortresses/Fortresses can provide a field of view of 3/4/5 blocks in the game, and 5 blocks is also the largest range of vision in the game, but they increase the range of defense by one block less than the field of view range, which is 2/3/4.

When this technology is upgraded to a third-level moat, not only will it improve its field of vision and scope of action, but more importantly, it can greatly increase the defense of the troops, and the defense power of the city fortress can be increased by another 20%. And these effects are equally effective within the scope of the main city and the port pass.

The fourth-level technology deep ditch high barrier not only increases the damage of active and passive attacks to the city, but also restores the strength value to the troops around the main city and the port pass, that is to say, these places are equivalent to their own military music platform effect.

As we all know, the strength of the troops in the game represents the number of times that the tactics and strategies can be used on the battlefield, and the low strength value will also affect the basic attack and defense values of the troops, which is one of the data that has the greatest impact on the troops. With the effect of the military music platform, it is not difficult to make the troops stand up to the city and attack the enemy army.

Department of Inventions

The Invention Department is my personal favorite technology, because upgrading to the qualitative change of the third-level technology development projectile can greatly enhance the siege and water warfare capabilities of the forces, but it also requires a lot of investment in the allocation of powerful armor.

The first two levels of technology in the Department of Invention are relatively small, especially the first-level enhanced axle, which can only increase the mobility of the weapon troops by 4 points; the second-level technology stone building can increase the durability of the main city by 2000, and the durability of this 2000 in the face of the siege of the army is to support three or five rounds more, which is of little significance. When there is nothing to do, a little more durability has no impact. However, this technology mainly allows players to build two defensive facilities in the battlefield, stone walls and stone soldiers.

Stone Soldier Bagua has been enhanced in this game, with a range increased to 2 tiles, a base stun rate of 100%, and a stun effect of only 1 turn. Although it seems that the stone soldier bagua has been strengthened, but the military music platform, the taiko platform, the arrow tower and the crossbow tower and other fortifications have been greatly improved, so there is no special additional strengthening, coupled with the wood beast such an economical push city weapon, not only the power is huge and the range has been improved, so that the improvement of the stone soldier Bagua fundamentally can not get any problem to solve, is still the chicken rib of the defense facilities.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

The most powerful thing in the Department of Invention is the tertiary science and technology development projectile. Once this technology is developed, players can build catapults and fighting ships in workshops and shipyards, respectively, and the advantages of the two in siege and water warfare are self-evident.

In particular, the role of the catapult will be infinitely amplified in this version. In the game, if the player wants to break through the city pool is not a simple thing, in addition to each turn of the AI city pool will automatically get resources, soldiers and armor and other supplies, the most critical difficulty is to break the city must destroy all the soldiers in the city, the durability of the city has become a barrier to break the city. The higher the durability, the less the number of enemies will be damaged, and when the durability reaches zero, it will be much easier to kill and injure soldiers in the city.

Therefore, in this case, the catapult that can not only have greater damage to durability but also kill a large number of soldiers has become a key weapon to break through the city.

The main effect of the fourth-level technology thunderbolt is to make the catapult's attack range, but at the same time it has an effect that can increase the damage of the Ghost Gate Meter by 50%.

Ghost Gate stunts can still be used in the game, and they are used regardless of the personality of the warrior.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

When possessing the Ghost Gate stunt, the four strategies of the warrior's unit, the enemy retreat and the geographical advantage, will be replaced by two different strategies: falling thunder and thunderstorm.

Training Department

To say that the most powerful function is still to look at the science and technology of the military training department.

The first-level technology of the Training Department was originally the most cost-effective technology in the first-level technology, because it could increase the morale value of the entire force to a maximum of 150, increase the number of times the troops used the total tactics, and slow down the decline in the attack and defense values of the troops. Now this technology has also added the effect of making the Reeds strategy strengthened into a scope, so that the troops of their own side can sit in platoons and stand together on the battlefield, and a Reed strategy can replenish the strength of multiple troops, which is super cost-effective.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

The impermanence of the second-level technology is really a mixed technology setting for players who use mountain combat customization.

The good news is that players can borrow this technology to enter many terrain that are not originally accessible for special operations, or shorten the march and cross some barriers. The worry is that when AI masters this technology, it will also adopt the combat method of crossing mountains and mountains, sneaking into our hinterland and hitting us with a poke. And this technology is also one of the highlights of this game.

The more the merrier the third level technology and the fourth level technology are like thunder, without any changes from the original setting, both increase the number of troops led by 3000, and increase the damage ability of the troops to the city. This kind of technology that has not changed also shows that their previous effect is already quite strong, so there is no need to make additional adjustments, and what needs to be adjusted is the original weaker technology.

Other departments

The remaining four classes of guns and crossbows in the game have not changed much, and even some of the adjustments are more familiar to players, and there will be no strangeness.

The only thing that needs to be said a little bit is cavalry technology. Secondary technology to cultivate war horses is a very good technology, it in addition to increasing the mobility of the cavalry unit, but also let the cavalry unit move twice, the second move is not to say, do not limit the troops to return to the city, so that with this setting, we can let the cavalry unit give full play to this advantage in the defensive war.

Take advantage of the characteristics of high damage and high output of the cavalry to carry out a round of output, and then immediately return to the city without giving the enemy the opportunity to attack him, the greatly saved consumption of horses, not to mention, but also the high damage of the cavalry unit, low defense characteristics, the maximum use and evasion.

Finally, let's talk about the fire attack technology, this technology is really a very irritating technology, especially after AI mastered the pyrotechnic technology, it is really uncomfortable.

"Wind Forest Volcano" Science and Technology Interpretation Defense Department into the eyes of the player The training system is extremely strong

Pyrotechnics technology can increase the cast range of the fire attack meter to 3 blocks, the original fire attack and fire extinguishing meter only 1 block casting range, now add 2 blocks, the distance is very far. In particular, the Ghost Stunt, which was originally a stunt that greatly increased the casting distance, can now only increase the casting distance by 1 block. That is to say, in the case of the martial general having a ghost plot, the other strategic casting distances other than the fire attack and fire extinguishing strategies are equal to the fire attack strategies provided by this technology. This already shows that although the casting distance has not increased much, it is also due to the overall adjustment of the calculation.

With the increase in casting distance, ai troops can burn our buildings or fortifications across terrain such as mountains or rivers, and many times we can only watch this happen and have no choice, so it is really a particularly irritating technology.

However, the other technologies of the Fire Attack Department are still as good as ever, that is, the price of no matter what kind of trap has been greatly increased, especially the highest level of traps, which cost 1000 gold, if you carry the troop money according to the default going out of the house, then you can only build one.

In the "Wind Forest Volcano" game, which department of technology is most preferred to upgrade?

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