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Briefly talk about the current situation of the "Korean version of the Romance of the Three Kingdoms 11" game The gameplay content is huge and it is difficult to get started

Today I saw a screenshot of the game of "Korean Version of Romance of the Three Kingdoms 11" posted by a player, and some of the information in this screenshot is more consistent with some of the content I envisioned, so this article wants to talk about some things about the Korean version of the "Romance of the Three Kingdoms 11" game. Quan Dang to relieve everyone's boredom!

Briefly talk about the current situation of the "Korean version of the Romance of the Three Kingdoms 11" game The gameplay content is huge and it is difficult to get started

In the Korean version of the Romance of the Three Kingdoms 11 game, there seems to be data that has existed for a long time, that is, the special information of the troops in the upper right corner of the screenshot.

Here we can see some of the accumulated information of the military commanders of a unit, including the number of killed troops, the number of soldiers killed, and the number of times they were killed.

In the essence of the game, this data does not have any substantive significance, but it is a good display of the "vanity" of some players, and these data show the player's level of operation in the game to a certain extent, and at the same time can have a very satisfying sense of achievement.

Just like the current MOBA game, at the end of the game, you will show the various data of the players, teammates and opponents in this game, on the one hand, you can make a judgment on your own play in this game, and at the same time, it also greatly satisfies the mood of the MVP players in this game.

If this feature can be exported in the form of pictures and such a list of achievements can be obtained through SIRE after the end of each game, then it is undoubtedly a great topic capital for the single-player game "Romance of the Three Kingdoms 11" that has been in a "no communication" state.

Now the various exchanges about the "Romance of the Three Kingdoms 11" game are on the one hand the introduction of the version of the MOD game, on the other hand, the discussion of the level of the martial arts ability in the classic version of the MOD, while most of the other content is biased. There's not much content that resonates with players.

If you can use the accumulation of each game of the player as the final achievement display, it will surely resonate with more players. But if you want the final achievement display to resonate with more players, you need to make a final presentation of the game content that can resonate. Like the number of troops like the warrior and the number of soldiers killed is a relatively good display, but many games have the setting of nearly a thousand military generals, so it is bound to be a big difficulty for the later data processing, a large amount of data is not only unnecessary, but also increases the difficulty of processing, so you can make a final data display for some of the players in the game, such as the 8 military generals with the highest official position.

In addition, the number of player alliances and truces can be displayed, the number of treasures collected, the number of cities and pools that have been breached, the number of cities that have been breached, etc., in short, the information that affects the trend of the game in the player's game is cumulatively displayed, and some of the operations that affect the trend are displayed.

This not only allows players to satisfy the unified game pleasure after a game, but also has the data to reminisce about the game and show the operation.

Well, after talking about some of the associations triggered by the Korean version of "Romance of the Three Kingdoms 11", let's talk about the feeling of this MOD.

(The following is a personal opinion only)

Briefly talk about the current situation of the "Korean version of the Romance of the Three Kingdoms 11" game The gameplay content is huge and it is difficult to get started

At the end of 2010, when Korean netizens came to ask for help about the way the in-game technology of "Romance of the Three Kingdoms 11" was cracked, the majority of netizens found that in addition to having a large number of loyal fans in China, 311 also has a large number of technical houses and game houses in South Korea, constantly improving the performance and gameplay of the game.

When we were surprised to find that Korean players were also tirelessly improving their gameplay, Jiangdong Xinfeng and Messi and others decided to translate the game in Chinese, so that domestic players could also experience the korean players' brain holes in game adaptation and creation.

Since then, the Korean version of the "Romance of the Three Kingdoms 11" game, which has been translated into Chinese, has officially met with domestic players. At that time, I was also very fond of this game, because the Korean version of the game added a lot of content that had been conceived by the domestic gods before, but did not put into practice. And there are many unexpected designs in the game, in short, the game is full of freshness and excitement.

It was during this time that I was also fortunate to establish contact with the team of authors of this MOD, including the leader of the MOD, Jiangdong Xinfeng, the hard-working behind-the-scenes author Messi and Uncle Hakuba, the technical director Deuterium Tritium and a group of friends who were silently responsible for checking the bugs of the game behind their backs. The whole team is very harmonious in terms of both the technical direction and the team atmosphere, and each has a clear division of functions. Therefore, the Korean version of the Romance of the Three Kingdoms 11 game has maintained a high vitality and vitality, although the update speed is not very fast, but the amount of content updated each time is very large, and every time you play there is a new experience and feeling.

I think many players who started playing this game remember a nightmare that this game brought to players! That is, the beginning has a very clear siege time requirement, and there will be a certain reward for completing the task within the specified time, but once the target task is not completed according to the regulations, then the player will also be punished. However, the most headache is that the siege tasks are one after another, which makes people dizzy. This is like a nightmare for players who are accustomed to farming style play.

Subsequently, the production team also actively absorbed the feedback and opinions of players, modified many unreasonable settings in the game, and in order to better meet the habits of domestic players, also produced KRE auxiliary software similar to SIRE to better improve the game function.

At the time when the Korean version of the "Romance of the Three Kingdoms 11" game was full of excitement, I also began to be confused about this game.

The Korean version of the game is also accumulated and added over more than ten years, so the volume in the game is relatively large. This is mainly because the Korean version is updated in a very different way and method than our domestic players are accustomed to, they use a relatively complete set of code methods, and the content they want to add is constantly inserted into the game in the form of applications; and the domestic update method is the familiar version upgrade.

So the production team is translating these plugins on the one hand, but also making some new creative content into the game, so in the case of two-line update progress, the game has a lot of content updated every time.

Briefly talk about the current situation of the "Korean version of the Romance of the Three Kingdoms 11" game The gameplay content is huge and it is difficult to get started

However, at this time, every update of the game will make me feel very tired, because first in the previous version of the game, there will be a lot of features and settings, do not know how to trigger or use, and the arrival of the new version, but also added a lot of new content to the game. Although there are some instructions for synchronous updates, there is little detail about these features.

This makes many functions need to be discovered and found by the player, and whether many functions are specifically for all or only AI can use them has become a mystery! All in all, every time a new version changes, players spend a lot of time and effort researching new features. This fundamentally changes the meaning of the game, allowing people to relax and study the content of the game in moderation.

Therefore, the biggest problem encountered in the current "Korean Version of Three Kingdoms 11" is to fundamentally let more players understand all the functions and trigger mechanisms in the game, which will be more attractive to players than constantly relying on new features and new settings, after all, in terms of various functions in the game, it is already the first in many MOD games. How to improve the players' proficiency in the game is the most important thing.

Well, the above point is just one word! It is still thanks to the production team led by Jiangdong Xinfeng, which is constantly optimizing and upgrading the various personalities and experiences of this game, so that some players who like this MOD have a very ideal game to play.

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