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Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

Before we introduced the methods of warfare of the gunners and the halberds, in this article we will continue to introduce the five tactics of the cavalry.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Gunner Tactics and The Use of Additional Effects

Romance of the Three Kingdoms 11 Big Wave Taosha Primer: Introduction to the Battle Methods of the Halberds, the Halberds are the strongest kings

I. Overview

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

In the great waves and sands, the cavalry has a total of five tactics, namely: ten thousand horses running wildly, iron horses breaking the formation, charging the front, returning the horse with a shot, and bending the bow to shoot the eagle.

Similar to Lancers, each tactic requires a corresponding level of class adaptability to unlock. The list of cavalry tactics and the order of tactics are a bit confusing, as follows:

There is no tactic in the C class.

Level B unlocks Charge.

Level A unlocks 10,000 horses galloping.

S-class unlocks the Iron Horse Breaker.

Super unlock back to the horse with one shot.

Pole level unlocks the Curved Bow Archery Eagle.

Second, the B-class tactics charged into battle

The B-class tactic is a new tactic of big wave sand panning, and the basic gas consumption is 12 points.

The effect of tactics is the probability of causing the target to be torn apart.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

Note: The "Torn" state is an attack on enemy troops in the torn state, causing 10% of the damage to absorb the troops, and 15% chance of causing the enemy to be injured.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

For example, in the above two pictures, Zhang Fei released a B-level combat method to charge and tear liu biao team apart, and then Guan Yu then attacked Liu Biao's team, which obtained a 10% "attacking heart" effect.

This method of warfare generally has two functions:

First, hit the first hand, and the follow-up troops can probably injure the enemy general. Not only can you destroy enemies quickly, but you also have some miracle effects. For example, when you use a certain wisdom general to block the mouth, there is a team of enemies who are more powerful than your wisdom general, or enemies who are not so good at planning, and you can use this method to first cripple the other party.

Second, harvesting. After all, compared to other cavalry tactics, it consumes a lot less energy. And it doesn't cause its own displacement, which is also important sometimes.

In addition, this tactic cannot trigger the "galloping" stunt.

Third, the A-class combat method is running wildly

The A-class combat method of ten thousand horses running wildly is about equal to the original cavalry first-level combat method, and the basic gas consumption is 20 points.

The tactical effect is to attack the unit and the target unit, moving one block together towards the direction behind the target unit. If there is terrain or other obstacles behind the target unit, no displacement will occur.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

At the same time, the "Fury Horse" stunt can enhance the A-level combat method Ten Thousand Horses Running Wildly, so that the display name of the combat method becomes "Ten Thousand Horses Running Wild +", the effect is to push one more block distance, which is realized as the effect of the original cavalry level three combat method.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects
Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

For example, the above two pictures are the difference between Liu Bei when he does not have a "nu horse" and when he has a "angry horse". As you can see, even if you push an extra block of distance, the damage has not changed.

As for the picture of Guan Yu above, it is to test whether the "galloping" has effective for the tactics of warfare.

When playing Dong Zhuo for the first time, I saw the range killing effect of the extreme-level combat method bent bow archery, and I thought to myself, isn't this a "gallop" cool? Deliberately practice one. As a result, it didn't take effect, and I had ten thousand heads in my heart...

Therefore, when this test was conducted, Guan Yu was specially changed to a "galloping" stunt.

Measured, the "galloping" stunt can be effective.

Fourth, the S-class combat method iron horse broke the formation

The S-class combat method Iron Horse Breaking Formation is about equal to the original cavalry second-level combat method, and the basic gas consumption is 20 points.

The tactical effect is that the attacking force passes through the target unit and reaches the position behind the target. If there is terrain or other obstacles behind the target unit, no displacement will occur.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

That's it. By the way, test it out, you can take effect with the "galloping" stunt effect.

When there is a "long drive" stunt, it can strengthen the S-level combat method iron horse breaking array, so that the battle method display name becomes "iron horse breaking formation +", the effect is that it can cross two troop formations.

Below I did a set of tests.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

This was the case of liu bei's attack on one of Liu Biao's troops with a "long drive", and Liu Bei directly penetrated Liu Biao's team and reached the second square behind Liu Biao's team.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

This is me using the "long drive" Liu Bei team to attack Liu Biao's team, and behind Liu Biao's team stands Liu Beifang's Guan Yu team.

The result is that it cannot be crossed.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

This was to use Liu Bei's team to attack two Liu Biao's troops in one line, resulting in damage to both of them, while Liu Bei's team passed through the enemy.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

This is to build a military band behind the enemy general, and the actual measurement can not pass through.

Therefore, the effect of the "long drive" version of "Iron Horse Breaking Formation +" is that it can only penetrate one or two units of the enemy in a straight line, and cannot be passed through under other circumstances.

Fifth, the super tactics return to the horse with a shot

The super combat method returns to the horse with one shot for the new battle method of the big wave and sand, and the basic gas consumption is 35 points.

The combat effect deals damage to both teams of enemies in front of and behind both.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects
Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

This is my test twice, attacking two crossbowmen with similar defensive powers, one attacking this and one attacking that, and you can see that the damage is the same twice, and the damage taken by the two units before and after is almost the same.

That is to say, the super combat method will cause the same amount of damage to the two front and rear units with one shot.

When there is a "Fury Horse" stunt, it can enhance the super combat method back to the horse with one shot, so that the battle method display name becomes "back horse one shot +", the effect is to increase the damage to the troops behind you.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects
Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

It can be seen that the combat method is not strengthened, and it has no effect on damage. It's just an extra period of damage to the enemy forces in their rear.

The damage of the combat method is indeed higher than the previous damage, but such a high amount of gas consumption is really not worth the loss.

Sixth, the extreme level of warfare bent bow archery

The pole-level combat method bending bow archery is a new combat method of large waves and sand panning, and the actual effect is roughly similar to the original crossbowman's third-level combat method random shooting, with a basic gas consumption of 32 points and a cooldown time of 30 days.

The tactic effect deals undifferentiated damage to the target and surrounding units, but only to 3-4 of them randomly.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects
Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects
Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

I tested it several times with the extreme combat method bent bow archery, and I didn't see any rules to speak of, that is, random blows. And it's obvious that the damage is also average.

When there is a "white horse, riding and shooting" stunt, you can strengthen the super tactic bent bow archery eagle, so that the battle method display name becomes "curved bow archery +", the effect is to increase a section of damage.

Romance of the Three Kingdoms 11 Big Wave Sand Introduction: Introduction to Cavalry Tactics and The Use of Additional Effects

After several measurements, it was one more time to inflict damage on the target troops.

To be honest, the cavalry tactics are really quite pulling the brakes. In the past, when the "Angry Horse" could strengthen the extreme combat method bent bow archery eagle could attack twice, it was still able to use it, and now the strength was really far worse than that of the gunners and crossbowmen. If you reduce the air consumption of the curved bow shooting eagle, and then remove the CD, it may be OK.

Fortunately, there are many extremely and super-adaptable characters in the cavalry. If you keep releasing the curved bow archery, it is easy to practice the suitability. It was the large number of people, and a group of "random shots" shot the enemy to death.

epilogue

Overall, the cavalry is not so easy to use in the new version of the big wave. The damage is not very high, and there is no cavalry second move. Although the intensity is not bad compared to the original version, it is not enough to see compared to the halberds and gunners.

Next We introduce the crossbowmen.

I am hanging on the hook for a hundred years without change, thank you for your support.

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