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Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

Following the opening of the ultimate test on March 22, the "Legend of the World" mobile game developed by Beidou Studio, a subsidiary of Sheng Qu Games, announced today that the game will be officially launched on the whole platform on April 20. As the first genuine sequel to the Legendary series created by Unreal Engine 4, the "Legendary World" mobile game has raised the expectations of a large number of fans and players since its announcement. With the finalization of the launch date, what kind of market performance this mobile game will obtain has attracted much attention from the industry.

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

The "Legend of the World" mobile game will be officially launched on April 20

The main 3D ultra-clear picture quality This work takes picture innovation as the core selling point

In the past 20 years, the form of legendary series products has been changing with the development of the market, not only the gameplay is more diversified, but the picture is constantly upgrading and improving.

As the main research project created by Beidou Studio, legendary world mobile game is the first 3D lock perspective MMORPG developed by LegendARY IP using Unreal Engine 4. With the powerful UE4 engine lighting and physical rendering system and graphical material editor, the "Legendary World" mobile game has been greatly improved in visual expression, whether it is scene details or character dynamics, it is more realistic and shocking than previous legendary products. In terms of combat, with the upgrading of the screen, players will not only experience a more refreshing sense of blows and more cool skill animation special effects in the game, but also feel a more intense PK scene of a thousand people on the same screen.

The Continent of Marfa created by Unreal Engine 4 is more realistic

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

"Legendary World" mobile game gorgeous combat skill light effect

Like the legendary IP series, the "Legend of the World" mobile game follows the oriental fantasy world view of the original IP, telling the story of human beings fighting against the invasion of demons. In the first CG blockbuster released today, players can see the new image and combat characteristics of the three classic classes of war, law and tao.

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

High-definition "Legend of the World" mobile game Battle Road three professional image

While inheriting the classic three-class system of the Battle Method, and continuing the core gameplay of the legendary series of classic red name PK, fighting monsters and explosives, and Shabak City Battle, this game also adds a new inscription system to character development. Through the combination of different inscriptions and skills, not only greatly improve the strategy and depth of the battle, but also make the overall battle more playable.

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

The game inherits the classic free PK and red name explosion gameplay

In terms of operation, on the basis of providing automatic monster fighting, picking, pathfinding and other functions, the project team also optimized the AI of automatic combat, the priority AI of picking and fighting, which not only allowed players to hang up and play treasure with peace of mind, but also added a more prominent drop light column for the best equipment, which is convenient for players to distinguish the value of dropped treasures at a glance.

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

The classic brush equipment gameplay of the "Legendary World" mobile game

Sheng Qu Games' first Unreal Engine mobile game Legends was released on April 20

Equipment drops add a pillar effect

Sheng Qu Games has made another breakthrough in legendary IP products

In the past 20 years, Legend has grown from an ordinary online game to a super game IP with an annual output value of 30 billion years, absorbing a huge number of domestic player users, and gradually achieving penetration in all age groups. How to go next in the legendary IP not only affects the hearts of players, but also attracts considerable attention from the industry.

Around the legendary IP, Sheng Qu Games has launched many game products, and this time the upcoming "Legend of the World" mobile game, is a direction for the legendary IP to adapt to the development of the times to seek change, for old players, high-definition classic content is the biggest selling point, and for new players, a more refreshing combat experience may make it difficult for them to refuse. In addition, in the various inferior legendary products that currently exist on the market, the "Legendary World" mobile game created with unreal engine may become a new benchmark for the legendary category. Backed by the huge market appeal of legendary IP, I believe that with the research and development strength of Sheng qu games, high-quality "Legendary World" mobile games will get more eye-catching performance.

(Editor-in-Charge: Linghua Kang)

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