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"Pokémon" has excellent output and is not low, giant vine or bad pot should be thrown to the attribute?

In all the grass Pokémon, the distribution of the race value of the giant vine is quite strange, because this Pokémon is like a rock or ground system Pokémon, stacking its own physical end very high, so the giant vine has a high HP of 100 and a high defense base value of 125, but the regular Pokémon special attack of the rocky physics end is not good, to the giant vine side has 100 attacks and 110 special attacks, I have to sigh that the total number of race values of the giant vine, indeed, The total race value of 535 is indeed not low for a pure grass, but even so, the giant vine is still difficult to pay too much attention to in the battle.

"Pokémon" has excellent output and is not low, giant vine or bad pot should be thrown to the attribute?

Giant Vine: Attributes (grass), traits (chlorophyll/leaf defense/regenerative power). 【This article is purely personal opinion, if there is any error, please correct】

Two characteristics, two different usages.

The big problem of giant vines has three, the first is the lower special defense, even if there is a high HP foundation, special defense 50 is still difficult to top the output of most special attackers, coupled with the grass system weak fire weak ice, these are common attributes of the special attack output in the battle, but the basic defense of the giant vine 125 has been very sufficient, so the effort value in the battle is naturally more latant defense, the second is the pure grass attribute, which is also the biggest short board of the giant vine to do output, the basic special attack of 110 is not high, and the impact surface brought by the pure grass itself is too weak. The third is that the speed is only 50, which makes it difficult for the giant vine to find the first hand, so it is necessary to combine the characteristics.

"Pokémon" has excellent output and is not low, giant vine or bad pot should be thrown to the attribute?

The use of giant vines varies according to the characteristics, first of all, the chlorophyll bound to the weather (leaf defense is not to say), this feature doubles the speed of the giant vines in the sunny sky, but it is necessary to know that the initial speed of the giant vines is only 50, even if it is doubled, it is not fast to the point of speed, it is still likely to be surpassed by the opponent's speed attackers, and if the choice is regenerative, it means that the giant vines can frequently rotate the benefits of improving the characteristics, but the giant vines do not have transit skills, that is, Whether it is choosing to eat the weather station or choosing the regenerative rotation, the giant vine has certain defects.

"Pokémon" has excellent output and is not low, giant vine or bad pot should be thrown to the attribute?

Recommended moves: Hypnosis Powder / Anger Powder + Sun Beam / Energy Ball + Parasitic Seed / Ultimate Suction + True Gas Bomb / Sludge Bomb

Giant vine this side because of the attribute of pure grass, can make up for the blindness of the means is not a lot, so the four attack output is not the conventional configuration of the giant vine, the giant vine has a hand of hypnosis powder and anger powder, in the doubles can be used with teammates in the sunny day to use chlorophyll speed up, and even with the help of sunny days to hit the output of the sun beam, and if it is a regenerative characteristics of the giant vine is suitable for singles, relying on skills such as the ultimate absorption of such a skill in transit, the giant vine of the station type can also rely on parasitic seeds to consume, In the choice of blindness, there are real gas bombs or sludge bombs.

"Pokémon" has excellent output and is not low, giant vine or bad pot should be thrown to the attribute?

In general, the giant vine as a conventional output hand is actually not as good as the grass poison attribute of the magic frog flower, but the giant vine is good at its physical end is indeed very meaty, many times can be hard to resist damage to make the opponent confused.

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