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Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

In Glory of Kings, hero adjustment is a dynamic balancing process, heroes who are too strong will be weakened, and heroes who have been "sewers" for many years will be salvaged. If you want to talk about the current version of the Wannian "sewer" hero, I think everyone can definitely say his name in unison - Yang Jian. Yang Jian is a warrior hero with a unique skill mechanism, and the only hero in the canyon who has a face that locks on to the target. Recently, the experience service "earthquake level" update, Yang Jian's big move returned to fixed, and the team battle will have no nemesis.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

You say that Yang Jian can't do it, this hero is still quite strong in the performance of the confrontation road, especially the single head, Yang Jian has a strong ability to kill. You say that Yang Jian is OK, the key regimental battles often drop the chain, obviously it is an advantageous situation, why Yang Jian suddenly can't do it. In fact, this has a lot to do with Yang Jian's skill mechanism.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

One of the most critical points is that the blood return effect of Yang Jian's big move is not ideal in team battles, and Yang Jian's big move is a skill with group damage and strong recovery effect. However, the amount of blood returned by Yang Jian's big move was related to the damage actually caused by the big move. The so-called actual damage is the final damage caused to the enemy, for example, Yang Jian's skill damage is 2000, because the enemy's armor is very high, offsetting 60% of the damage, then Yang Jian's actual damage to the enemy is only 800 points. As the actual damage decreases, the amount of health restored by Yang Jian's big move will also be greatly reduced.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

In the current version, tanks and warriors will generally produce meat, and in the later stages of team battles, enemy heroes will have high resistance, which indirectly reduces Yang Jian's ability to return blood in big moves. Careful friends will definitely find that the reply mechanism of Boss Cao's big move and Yang Jian's big move also have similarities, they are all hit to the enemy to return blood, if you can't hit the enemy on the other side, then the recovery effect of the big move will be very poor, resulting in the reply of the team battle can not keep up, can not stand.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

In order to make Yang Jian's recovery ability more stable, the experience suit has made an epic enhancement to Yang Jian. The first is to adjust the recovery logic of Yang Jian's big move, as long as Yang Jian hits the enemy, he can restore fixed health points. This means that in the future, yang jian will hit the group, as long as the big move hits the enemy, no matter how the actual damage is, it can get a stable recovery effect. In fact, Yang Jian's passivity can provide a high amount of resilience, and there will be basically no situation in the regimental battle that the enemy cannot use a big move.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

In this way, Yang Jian's survivability and output ability of regimental warfare will be greatly improved. In addition, Yang Jian's early combat ability and damage to wild monsters have also been improved, so that Yang Jian can be more calm whether he chooses the confrontation road or fights the wild. To tell the truth, Yang Jian's efficiency and support ability to fight the wild are also very strong, especially the air-to-air face effect of a skill, so that Yang Jian can also shuttle through the wild area at will like an assassin.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

Although the adjustment data of the experience does not mean that the official service will eventually be launched, this wave of adjustment of Yang Jian will have a high probability of going online to serve the official service, after all, Yang Jian, the hero, has been in the sewer for too long. If the salvage is not carried out again, the only remaining old players may have to retire. Coupled with the previous tests that Miyamoto Musashi reworked online, the planners seem to be sending a signal that the old players have finally received the attention of the version.

Experience the service "earthquake level" update, Yang Jian big move back to the blood fixed value, team battle back to blood without nemesis

In addition to Yang Jian's reinforcement, this adjustment also strengthens the effect of Garo's big move, increasing the critical strike rate and attack speed of friendly forces within the range of the big move, from the original 20% critical strike rate to 30% and increase the attack speed by 30%. In addition, the strength of the meat armor is also cooled down, the maximum health regeneration of a skill is reduced, the recovery effect is related to the physical attack power, and the recovery effect of the meat armor is reduced.

What do you think of Yang Jian's adjustment? Welcome to leave a message in the comment area to discuss, please pay more attention, we will see you in the next issue.

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