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Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

Hello everyone, I'm Qiu Dou.

On March 3.31, the experience suit made a balance adjustment for the five heroes, in which the version of the popular pure meat armor finally ushered in a cooling down, and the recovery ability decreased. The Garo Moves are strengthened, the Big Joe system is epic weakened, and the farther the teleportation effect of the three skills is adjusted, the longer it takes to teleport.

Let's take a look at the specific adjustment values of the five heroes together with Qiu Dou! See if there are any heroes of your destiny.

【Experience service version, does not mean the final online value and design】

1. Armor - weakening

Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

One Skill: Regenerate Health: 10% Max Health 100 ( 10/Lv) ( 5% Max Health) ( 0.3Ad)

Meat armor has become the first choice for armor points this season, super high frankness and super recovery ability, with a special blocking mechanism of big moves, in the team battle, the damage is high and the damage is not low, and it is difficult for the other party to deal with it effectively.

Restore Health Adjusted from Maximum Percentage to Base Skill Growth After the maximum health AD bonus, the health regeneration of the full meat pack is greatly reduced, and the previous recovery value is lower, which requires a proper supplemental output pack to improve the endurance effect.

2. Yang Jian - strengthen

Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

The base value and skill growth value of one skill one and two periods increase, and the AD value decreases. (Upfront damage increased, late damage reduced)

The upper limit of the additional damage to wild monsters in the second stage is increased to 800 points, and the damage to wild monsters is increased, and the speed of clearing the wild is faster.

The effect of the three skills is adjusted, and as long as it hits, it can restore a certain amount of health, and remove the original skill blood sucking effect. The third stage of the recovery decay is reduced to 50%.

Yang Jian's early damage was high in the confrontation road, and after this adjustment, Yang Jian's early combat ability was improved again. The damage to the wild is increased, the efficiency of hitting the wild is higher, the development speed is faster, and there is a possibility of hitting the wild. Before the confrontation came out of the resistance suit, Yang Jian's recovery effect was greatly reduced (50% damage value converted to health regeneration). After the adjustment of the recovery effect of the big move, Yang Jian's life recovery is more stable, not affected by the opposite outfit, and the recovery value is higher.

3. Big Joe - Weaken

Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

Passive: Increases its own movement speed: 40~60 60~80

Four Skills: Effect Adjustment: Teammates teleport for up to 3.5 seconds depending on the distance

Passive increases movement speed by 20 points, increases the support speed of Big Joe and his nearest teammates, makes it easier to turn the line, and supports faster.

However, the four-skill teleportation time has been added to adjust with distance, up to a maximum of 3.5 seconds. As we all know, Big Joe's classic gameplay is 41 points or 32 points, with heroes such as Old Master and Ah Li taking one side of the road, and other heroes taking the side of the road. Depending on the situation, the big move teleportation forms more and less hits.

If the maximum increase is 3.5 seconds, the distance between the upper and lower roads will be very long, and Big Joe may disappear before his teammates can teleport, or the distant teammates may not be able to teleport in time and be killed, and the mechanism is epicly weakened.

4. Miyamoto Musashi - Reinforcement

Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

Strengthen the general attack feel optimization

You should know that miyamoto of the experience suit is a redone Miyamoto, and the skills and character models have all been modified. Qiu Dou went to experience the service test, although the mechanism is very good, but the value is too low, no endurance, no hegemony, big moves to control themselves, still need to ponder before the official service.

5. Garo-Strengthening

Glory of Kings: 3.31 Five heroes adjusted, the flesh armor finally cooled down, and the Big Joe system was epicly weakened

The three skills were changed to increase their critical strike chance by 30% and their attack speed by 30%.

The three skills have been changed from the original increase range to the friendly critical strike chance to increase their critical strike chance and attack speed. In actual combat, basically with Garo is an auxiliary, mages do not need critical strike chance, assassins and warriors do not enjoy.

After changing to increase its own effect, the critical strike chance and attack speed are increased, which is equivalent to an additional day-by-day bow, and the output damage is greatly increased, and the early combat ability is enhanced.

Autumn beans conclude

The above is the 5 hero adjustment of the 3.31 experience suit, and the meat armor has finally been properly cooled down, and it really can't move. After Big Joe adds the distance effect, the strength of Big Joe's system is greatly weakened, which further tests the player's actual grasp.

What do you think of the five hero adjustments this time. Welcome to leave a comment.

I'm Qiu Dou, thank you for reading and paying attention.

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