laitimes

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

Hello everyone, I am the fingertip, the experience suit on the 31st updated a new way of playing, called "old tricks overlapping", what does it mean? As the name suggests, the used skills are used again, in simple terms, the game can get a card slot that copies the skill, and the skill used in the previous one will enter this card slot to continue to be used, just like Daji, 32 consecutive moves, now become 3231, using an additional 3 skill, bringing about a completely different gameplay change.

In addition to the new gameplay online, there are also balance adjustments for several heroes, let's take a look.

Garo -Mega Move Adjustment

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

A shooter has a buff skill for a teammate does not seem to be very appropriate, Garo's big move in this hero's skill group is indeed too useless, not to say that the effect of increasing critical hits is not good, it is really most players are instantaneous switches, in order to increase the acceleration and critical hits in a short period of time, but for the benefit of teammates, basically can not be cashed out.

After this update, the range of the big move can no longer provide the attributes of the critical hit for the teammates, but the increase effect on itself is greatly improved, increasing the critical strike rate to 30%, allowing Garo to more easily hit the critical hit before the critical hit equipment is formed, triggering the passive, and also increasing the attack speed by 30%, doubling the presence of the big move in the first and middle periods.

The adjusted big move cost performance is greatly improved, Garo players this time to think about how to make good use of this big move, rather than simply for acceleration, or to make up for damage and use, in a word, remove the useless mechanism, increase useful attributes, this wave of Garo can earn a lot.

Big Joe - Reduce the efficiency of moving people

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

The Big Joe system is difficult to see in the passer-by, and it is even more rare to play well, only in the KPL field, you will see the perfect Big Joe system play, so this adjustment is basically the peak game of the top game and the KPL field exclusive.

The passive movement speed effect has been improved, and now the first level of going out is equivalent to adding an extra shoe to the teammate, which improves the support efficiency of the teammate.

But at the same time, the four-skill teleportation move adds a delay mechanism for teammates, and the farther the teammate is from his teleportation array, the longer the teleportation time will be in place, up to 3.5 seconds of transmission time.

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

No wonder some time ago some players found that Big Joe converted skills, teammates have appeared projection, thinking that it is just a special effect adjustment, the original has this meaning, if you add a delay, the blow to this system is quite large, just imagine, teammates teleported over is not a fact, then the enemy from a distance arrived, may have finished the fight, like the old master on the KPL field Big Joe system directly announced the abolition of half.

Also, if the projection appears on the battlefield, then the enemy is likely to stare at the hero who lands on the ground to drink the head, and the teammates who are ready to teleport cannot teleport instantaneously, and when they are chased and killed, they can no longer rely on Big Joe's teleportation to escape, this linkage will make the entire system extremely targeted.

Armor - Weakens against flesh armor

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

The meat armor of the formal service has appeared to be difficult to counter the situation, 1 skill accounts for a very important component, because the blood of the skill is completely in accordance with its maximum health value to restore, simple and rough, so the more meat to restore the more, this time the 1 skill back to the blood effect has been split, increased the fixation, growth, health and AD bonus, there is no doubt that after this adjustment, the recovery effect of the meat armor is greatly hit.

Does this adjustment make the armor disappear? I don't think it's quite good, the strong reply is only one of the attributes of the meat armor, wearing the meat suit, opening the big block is the essence of the meat armor can stand, what do you think?

Yang Jian - Greatly changed

Experience Suit 31st: Garo adds new attributes, flesh armor weakens, Big Joe system is knifed, and Yang Jian takes off

Regarding Yang Jian's adjustment, I have calculated in detail with you in another article, so let's talk about the conclusion here.

1 Skill two-stage damage, calculated according to my own regular outfit, the late damage is more than 30 points lower, but the damage increase in the early and mid-stage is very obvious.

Improving the efficiency of brushing the wild, Yang Jian walked into the wild area and greatly increased the cost performance.

The recovery mode of the big move is adjusted, no longer linked to the damage hit, which is greatly enhanced by 100%, and the proportion of blood returned to hit the same target in the third segment has also increased.

Summary: Yang Jian is more fierce and is expected to return to the peak.

That's all for this update, so feel free to share your thoughts in the comments section.

Read on