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Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

Hello everyone, I am the fingertip, experience the update of the service on the 22nd, adjusted a hero who has not been adjusted for two and a half years, Lanling King, as a standard assassin, in the ever-changing version of the change, it is indeed a bit unable to keep up with the rhythm of the feeling, so that the Lanling King on the field from a hidden assassin, directly into a lamp, but also to assist mostly, it is really lamentable, the stealth mechanism for you is to let you complete the killing of the back row, and now, it has become an auxiliary to the teammates, So it's normal to strengthen his intensity.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

Problems with the current version of the Lanling King

Lack of damage is the first reaction of many people, not to mention the crisp skin has its own set of armor can not fall off, even if the target does not have armor, they did not play economic suppression, a set of skills can not die at all, and such a situation accounts for the majority, Lanling King's development speed is naturally slower than other wild cores, but also to take into account the brush field, so most of the economic suppression is because of the large number of heads, but once the front does not get the kill, it is easy to waste the wild area so that it can not reach the effect of economic suppression.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

If the target has a armor, the lanling king has a high probability of shooting and dying, and it just so happens that this version is a half-meat era, and if the conditional shooter takes a purification, it is simply a disaster for the lanling king, because of his skill mechanism, there is no entry or exit.

Did the experience suit adjustment solve the problem?

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

With two mechanics adjusted, the 1-skill Shadow Twin shift shifts from randomly attacking targets within range to prioritizing low-health heroes, and there is no doubt that the auxiliary and shooter are in your attack range at the same time, then the damage of the shadow doppelganger will hit the crispy body, unless the auxiliary health reaches the bottom.

In theory, this is a benefit, but there are also drawbacks.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

Being able to accurately inflict damage on the crispy hero, then the lanling king's output will be more stable, indirectly increasing his damage, and it is more convenient to harvest blood in the chaotic war, so from the perspective of the lanling king's own work, this is a good news, but because this mechanism is too absolute, it may be limited when fighting the wild.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

When the official Lanling King fights double lizards or three bears, at least there is a probability that the damage of 1 skill will hit the main wild monster, but after the update, because the shadow doppelganger will be absolutely updated to the unit with low health, so the damage of the shadow doppelganger will hit Ono 100%, everyone knows, unless it is a single hero like Marco Polo, the assassin will also be killed while the assassin attacks the main wild monster, so it wastes some skills to kill the small wild monster alone, which will really reduce the efficiency of brushing the wild.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

Another adjustment is to increase the acceleration effect behind the stealth, increase the 5-second movement speed by 20%, no doubt, this adjustment can greatly reduce the problem of slow development that I mentioned earlier, with additional acceleration, you can quickly rush from one wild area to another, you can quickly support from the wild area to the line, and you can also leave quickly after the great late period.

This acceleration mechanism starts from the fact that lanling king has begun to stealth, which is equivalent to the movement speed of an extra pair of shoes, the bonus is very obvious, and in the acceleration process, if you face the enemy hero, this movement speed will exceed 600 in an instant, if you are wearing a fast boot, it is close to 700.

Experience the Lanling King evaluation, 1 skill output is stable, but there are drawbacks, and the new movement speed is praised

Summary: These two adjustments can make Lanling King players invisibly increase a certain win rate, although the adjustment of 1 skill will hinder lanling king's brushing efficiency, but we can use methods to avoid the double wild monsters other than the three bears, that is, using 1 skill in the position that can only hit the big wild monster, there will be an impact on the efficiency of the wild, but compared to the enhanced attributes, it is insignificant, this adjustment is difficult to make the Lanling king directly become a healthy hero, but at least can alleviate the problem of output and stunted development.

Do you have anything to say about this adjustment of lanling king? Feel free to leave a comment in the comments section to share your views.

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