Can you imagine what it would be like to be in the world of The Elder Scrolls, with a gun and a gun? The phrase "Skyrim with guns" was used to describe the popular game "Far Cry 3" at that time, and the reviewer also hoped that Ubisoft would use this sentence as a promotional slogan for the game, which set off a wave of discussion in major forums abroad at that time.

Of course, the vast majority of players do not agree with this sentence, and I personally feel that the two games have nothing in common except for a high degree of freedom, which has been ridiculed by players from all sides. If anything is really Skyrim with guns, it's None other than "Fallout", after all, they are all bethesda's works, and you want to use Skyrim with guns as a gimmick? Ask Fallout first.
Real Skyrim with guns
Fallout: New Vegas is the fourth in the series and the previous film in Fallout 4, a blend of first-person shooter and American role-play. The series has been quite successful in creating a post-nuclear post-war apocalyptic environment, with a large and fascinating worldview, high-freedom gameplay, a large number of areas for exploration, and almost every game has hundreds of hours of play potential (except for the cross-cutting "Fallout 76").
The scene of this game comes to the post-war new Vegas, although most of the old players think that the apocalyptic sense of the environment is not three generations, but the gameplay is still very prominent, although there are also many small flaws and bugs, it is still a good work worth tasting.
Also because the game engine is old, the texture details and light and shadow effects are slightly rough, and it is actually in the middle and below the level of 2010, but it cannot shake its high evaluation.
I'll talk about Skyrim with guns at the beginning because the game does have many very similar designs to the Elder Scrolls, with vast areas to explore in the game, many regions with unique styles and local quests, and a large number of side quests that are handled delicately.
It can be said that every place has its own story, and the game is extremely adventurous, and it will not be like the branches of other games that are often empty and repetitive handymen. There is often more than one way to complete the task, it is to solve it violently, or to persuade others with a lotus flower, to plant bribes, to stir up dissension, to turn against each other, etc., and the variety of designs makes the game experience changeable.
Brilliant game system
The cultivation of the character is also very diverse, in addition to the basic attributes such as strength, intelligence, agility, there are a large number of passive abilities to choose from, such as gun proficiency, melee weapons, unlocking, scientific knowledge, conversation, medicine, etc., character attributes, passive abilities, skills, character characteristics of the four collocation, to create a nearly unlimited combination of matches, according to their own favorite play form to create their own exclusive role. The character training of different orientations makes this game have a super high playability of replaying 3-4 rounds.
Even more worth mentioning is the unique combat system of this series: VATS. After launching VATS, as if time is paused, the system helps you aim at the enemy, you can choose the part of the shooting, the hit rate will be determined by the distance, character ability, part area, gun performance, etc., different from the general FPS, headshots are not necessarily the best choice, different enemies have different weaknesses.
For example, attacking the hands of human enemies makes their weapons out of hand; shooting the wings of flying creatures makes them incapacitated; paralyzing the feet of beasts makes them break the coffee, greatly increasing the tactical nature of combat, and the design of the automatic aiming system also allows players with FPS to easily get started, specializing in VATS-related skills and even relying on VATS alone.
Although this game is an FPS + RPG game, but in addition to the protagonist to take the gun, other places are RPG-based design, the key to defeating the enemy is based on the quality of the character and the quality of the equipment, especially in the VATS automatic aiming assistance, marksmanship and reaction is not so important, and the difference will even affect the determination of the hit rate.
Challenge enemies who are too high in the same level, even if they pour a row of bullets into the opponent's face, they may still be killed, and even monsters of the same level often have to sprinkle a bunch of bullets. The damage and hard directness of melee weapons are much higher than those of firearms, and it can be seen that this is the product of the balance of long and near damage of typical PRG, so it is recommended not to finish this game with the mentality of a gunfight game, which is an RPG.
Radiant Cute Sister, massive mods
In addition to a high degree of freedom, a large number of exquisite side lines, and a variety of character training, modding (MODS) makes this game a lot of points, and the massive mods made by players allow you to customize the game experience.
From race, costume armor, weapons, companions, skill adjustments, weapon balance, screen beautification, etc., see if you want to turn the protagonist into a Japanese cute sister (there are ancient girl scrolls, of course, this game is also indispensable to the radiation cute sister), or change the gun balance to make the game experience more like an FPS, and even have mods that can play in this game for 3 generations.
summary
As a classic series of works, it is not easy to maintain a high evaluation so enduringly, if it were not for the "Fallout 76" going wrong, this series would really be a god. Back to the point, although the game is a bit of a small bug, the screen is not top-notch, there is nothing to be picky about (the screen part can also be improved through the module, and the bug can be solved by the console command).
Excellent environment shaping, high degree of freedom, rich regional stories, diverse enemy response tactics, and massive modularization make this work shine and be flawed.