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The Elder Scrolls 3 was produced in 2.5 years and there are only 35 developers

Promoter Timur222 discovered that The Elder Scrolls 3: Morrowind was developed for 2 and a half years, with only 35 developers and more than 2,000 characters. The news came from the Washington Times in December 2001.

The Elder Scrolls 3 was produced in 2.5 years and there are only 35 developers

According to the developers at the time, "We called it an anomaly because our challenge has always been to add a 0 to the back of it, no matter what we've done before." If there were 200 characters before, we would now like 2000.

The Elder Scrolls 3 was produced in 2.5 years and there are only 35 developers
The Elder Scrolls 3 was produced in 2.5 years and there are only 35 developers

The Elder Scrolls 3 is a fantasy open-world action RPG. Developed by Bethesda Software and jointly released by Bethesda and Ubisoft in 2002, it is the third generation of the Elder Scrolls series. The works were widely acclaimed, with a total of 4 million genuine copies sold. The game has won more than 60 awards before and after, including Game of the Year.

Morrowind scored an average of 89 from Metacritic and Game Rankings, with two expansion packs released only on Windows: The Elder Scrolls: Judgment Seat and The Elder Scrolls 3: Blood Moon. The last three versions were brought together as Morrowind: The Annual Edition, released on October 30, 2003.

Chinese mainland, Morrowind was released on August 8, 2002 by Tianren Interactive. The Chinese version launched on December 19, 2003 was criticized for its poor quality.

The game takes place on the island of Vvardenfell in Morrowind province. It mainly describes the story of Nerevarine's defeat of Dagoth Ur, who used the heart of Lorkhan to create the mechanical god Akulakhan in an attempt to destroy the Tribunal and conquer the entire continent of Tamriel. Morrowind inherits the high degree of freedom of the Elder Scrolls series and the open plot design approach. While also criticized, the voices of criticism were diluted by admiration for the vast richness of the game world and the scalability of the game itself.

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