Hello everyone I am fingertips, 3.22 days experience suit update, adjusted the hero's data, and the dragon system to fight wild knives have been adjusted, let's take a look.
Lanling King strengthened

The last time Lanling King was adjusted was in September of 19 years, after a gap of two and a half years, and finally adjusted him again.
1 Skill: Split damage changed from random to attacking the hero with the lowest health.
This adjustment is quite useful, as we all know, the damage of lanling king 1 skill is quite high, but the damage is unstable when attacking multiple people, the shooter and the auxiliary are in the attack range at the same time, then the damage of the second paragraph is random, not what you think hits the shooter, so sometimes it feels like it can be killed, but in the end it is not killed, because the damage is divided, after this adjustment, it will attack the hero with the lowest amount of health, and the damage is easier to fill the shooter's body, so the cut back row is relatively more stable.
Quad Skill Stealth Adjustment: Stealth provides 20% acceleration for 5 seconds.
The rhythm is faster, from the point of view of the copy, it will be accelerated in stealth, so we are being chased, but we have not yet entered the stealth, or just entered the stealth to break the stealth, this acceleration effect will not be triggered, so the purpose of his adjustment is one, that is, to improve the rhythm of support.
After brushing the wild monsters, stealth support, because of the additional acceleration effect, you can reach the battlefield faster, or the headwind of the late stage, lanling king can be more convenient to change lines, as well as stealth escape, anyway, both adjustments are to increase the strength of lanling king, but whether it can reach the conventional winning rate, it remains to be seen.
Luban Master - Specialized hardcover adjustment
Master Luban added a special hardcover in the experience suit, the CD of 2 skills increased, in exchange for a thicker shield, the previous data of the experience suit increased the 2 skill cooldown of 5 seconds compared to the formal suit, but each level decreased by 0.3 seconds of cooldown, and the full level was 3.5 seconds more than the formal service.
After this adjustment, 8 seconds of cd were added, each level was reduced by 0.4 seconds, the full level was 6 seconds more cooldown than the official suit, and the duration of the shield changed from 5 seconds to 3 seconds, and Master Luban's own shield disappeared.
That is to say, the price of completing the special hardcover is a longer 2 skill cooldown, which can only help teammates, and it has no effect when it is attacked, what do you think of this special hardcover?
Zhang Fei - Specialized in hardcover
Zhang Fei's special hardcover has also been adjusted, the basic special hardcover restores 30 blood every five seconds, and the advanced hardcover adds 100 new blood returns every five seconds, while reducing the price of 100.
The damage of the 2 skill has been increased, so that Zhang Fei in the later stage also has a greater threat to the c position.
This adjustment is undoubtedly strengthened, but only for the current version of the experience suit Zhang Fei, a while ago Zhang Fei's special hardcover has been adjusted, the advanced effect is to reduce the damage of the target, so the future special hardcover may become a regular choice for Zhang Fei.
Wild Knife Modification
This time, all the wild knives of the dragon system were balanced, starting with the basic scale-discarding short blade.
Scale-discarding Short Blade: Passive layers are obtained by killing wild monsters from defeats/assists.
In this way, the passive layers are better stacked, but correspondingly, the attributes of the dragon knife and the meat knife will be lowered, because it is easier to obtain layers on the wild monster than on the hero.
Dragon Scale Sword: Increases 2 true damage per layer of effect, which becomes 1 real damage per layer, and 10 real damage to 20 layers.
In other words, the maximum level gained by 40 true damage becomes a maximum of 30 points at full level.
Fury of Fire: Up to 30 layers of effects, each layer of 5 real damage, into 2 real damage per layer, up to 20 layers to get 20 real damage, up to 30 layers to get 30 real damage.
The dragon knife of the third level has been enhanced, and the total true damage can be increased by 110 points per layer after the full level, which is true if it is not a copywriting error, because the 30th layer is written to "get an additional 30 real damage".
Patrol Axe: 30 health per layer, 20 health per layer after adjustment, and 200 health points for 200 health at 20 levels.
Before the adjustment is the maximum of 600 health points, after the adjustment is also 600, but after the adjustment, the full number of floors is required to be high, and the return before the adjustment is higher.
Giant's Grip: Adjust up to 20 layers before adjustment, 60 health per layer, adjust up to 30 layers, 20 health points per layer, 20 layers get an extra 300 health, and 30 layers get an additional 500 health.
The maximum health before the adjustment is 1200 health, and the maximum health point after the adjustment is 1400 health, and like the Patrol Axe, the benefit is adjusted high when the layer is stacked, and the adjusted return after the layer is higher.
There is also an adjustment, passive fire damage and slowdown, from skill triggering, to only general attack triggering, so it is limited for some heroes, like Mozi, although it is a melee judgment, but the 2 skills can no longer continue to trigger additional damage and slowdown, monki the same reason.
The above is all the content of this adjustment, welcome to leave a message in the comment area to tell your opinion.