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In the era of ARPG game fire, is the audience of ACT games getting smaller and smaller?

One of the great pleasures of many well-known action games is the battle of wits with monsters, but now ACT games are on the same path as the previous Ghost Cry, which is too much to pile up special effects and not pay attention to the interaction with opponents. On the contrary, ARPG games such as the original god and the old man ring can retain this part of the fun, why is the audience of ACT games so small now?

In the era of ARPG game fire, is the audience of ACT games getting smaller and smaller?

Just like most light players like games that can easily play tricks and tricks, monsters are best to be like a wooden stake, if the boss has too many tricks, and the player also has to see the tricks, it is difficult to attract the attention of the player. Traditional action and fighting games have too cumbersome skill output resulting in too hardcore ACT being rare today.

In the era of ARPG game fire, is the audience of ACT games getting smaller and smaller?

In the eyes of some players, the essence of action games is the gamification of real-life action fighting, and the moves in it need to be repeatedly practiced until muscle memory is formed in order to be used normally in actual combat. The vast majority of players cannot accept such a long and boring practice process, which is why some ARPG that is easy to use is now very popular.

In the era of ARPG game fire, is the audience of ACT games getting smaller and smaller?

In my opinion, too much pursuit of the fight operation itself is an FTG game, the core of the ACT game is moving, and the FTG core is the fight. Galactic Warrior and Castlevania games are also ACT, and their battles tend to look more like barrage shooting, and ranged weapons are widely used. Therefore, it is not that the AUDIENCE of ACT games is small, but that the games with cumbersome operation are not popular with players.

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