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Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

Speaking of ARPG mobile games, everyone here will be familiar with it. This kind of mobile game is not only eye-catching in terms of visual senses, but also the immersive plot makes the majority of players intoxicated. Whether it is the classic "Crash 3" of the Crash Academy series, or the urban fantasy work "Forever 7 Days Capital" independently developed by NetEase, it has left an extremely deep impression on players.

Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

In a variety of game worlds, players can play any role: savior, commander, captain, martial arts hero... Different identities have different story backgrounds. For players, one of the joys of ARPG mobile games is that they can play different identities and experience different lives. Experience unlimited fun in a limited amount of time.

Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

Immersion is one of the most important aspects.

So the question that arises is, how can ARPG mobile games create a superior sense of immersion?

Today, let's take "Battle Double Pamish" as an example to talk about how ARPG mobile games create an excellent narrative atmosphere, which in turn increases the immersion of the game.

One thing to say, ARPG wants to tell a good story, it is not an easy task - this is determined by the structure of the game itself.

Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

The battle scenes responsible for the action, how to complement the story plot, need different games to find a balance point according to their own rhythm. In this way, while ensuring the fun of the battle, the story plot can be used to create a sense of atmosphere that is forced to be real.

Excellent picture expression is the most basic part. The unique bosses in "Battle Double Pamish" also allow players to have different degrees of cognition of the mechanical army infected by the "Pamish" virus, and through this cognition to deepen the identification with the apocalyptic science fiction theme, this devastated and desolate world is real, and all commanders are contributing their own strength to the return to Earth.

In addition to this, each new version updates a new main storyline. Combined with the main line plot, with the battle of the two lines of the same line, together to set off the atmosphere, the story background layer by layer step by step, there is no need to worry about content redundancy; at the critical point of each player's imminent visual fatigue, some exciting combat elements will be added.

For the player, it is more like activating the neck bone while listening to a touching story, or thinking about the meaning of the battle in battle. As commanders in charge of human destiny, and as bionic humanoid "constructs" that represent the last hope, what exactly are we fighting for?

Every Liv is fighting for hope.

Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

It is this unwavering belief that deepens the player's immersion in the game.

The boss I personally impressed with in Battle Double Pamish is the daughter of the red tide. In terms of operation, there is a little bit of the challenge of the soul game: the sense of tension and pressure is directly pulled to the full. Cool special effects and dancing positions also make the whole picture extremely beautiful. If there is no whispering in the battle, it also makes the player very moved.

"We made an appointment that the four of us would be together forever."

When I hit the back, I really had to cry....... When Liv turned into light, the sword in my hand seemed to become sharper.

Turning the game into a two-dimensional hot-blooded battle? Battle Double Player: The sword in his hand is held tighter

Battle Double Pamish introduces a story for each boss, and they do not appear to increase the difficulty of the game and enrich the gameplay. Instead, through the sense of oppression, the player is encouraged to increase their emotional cognition of the game and establish a bond with other characters.

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