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Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

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Speaking of the "Battle Double Pamish" mobile game, the author is just into the pit after the Spring Festival, and has played intermittently before but has not retired in a week. After playing two versions of the content, the game copywriting plot is OK, modeling what I can only say is in line with my appetite, but the other is really difficult to say.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

For example, the first is the acquisition of card drawing resources, miscellaneous coupons do not talk about, just say hard currency black card, read the strategy summary, zero Kr party more than 4000 a month close to 5000, monthly card party a month 8000 early 8000 heads, if it is 100 black cards once draw cards, it is indeed enough, but 2500 only ten consecutive shots, it seems very little.

A month to play more than thirty draws, draw card guarantee bottom 60 draws, two months once the bottom may also be crooked, feel a little unreasonable. It's not that the faster the card resources are obtained, the better, that's not interesting, but this amount of acquisition is really a bit less.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

Then there is physical strength, 160 maximum, 16 hours full, don't ask me how I know, it looks like a lot, but it really seems to be very small, a resource for an activity of 30, five times to the bottom. Although there are more serum groups sent every day, it is still a drop in the bucket. In addition to the challenge type of gameplay (cage war zone), most of the game requires physical exertion, and this stamina value gives people the feeling that they have just sunk into play and are forced to interrupt, which feels that this is also one of the aspects of the novice's persuasion.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day
Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

The third point is the design of the activity, the normal activity resources are nothing, and the currency is exchanged for resources. All kinds of small games are not impossible, such as the Spring Festival of the push box play, and similar to the sound game, but this time the polar domain cooperation really can not stand up, the feeling is that the planning is mocking your hand, it is recommended that the future small game and the previous and the main gameplay away.

There is also the character cultivation, the cultivation cycle is too long, and one version of the cage white prostitute fragment can only raise one to 2S, but it generally takes three to play. Not to mention that there are still five teams to raise, and personal feelings are actually a bit unreasonable to draw card resources.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

The last point is that there are too few resident gameplay, cages, war zones, these two volumes are really not what everyone likes, after all, there are many fans of the kitchen party, and the intensity party is really not so much. Excluding these concave points of the gameplay game is monotonous, the plot is one-time, the fight is gone, and the ordinary material book does not have so much physical strength to fight (there is no need to brush the activity book).

I am a novice, just entered the pit for a month, now every day on the line for half an hour (meat pigeon liver ten times the most time-consuming), excluding meat pigeon that daily mission 10 times, basically ten minutes to get it done. I've only been in the pit for a month, and I still want to liver.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

But aside from these lacks of settings, this game is definitely a first-class work. It from the worldview structure, character settings, script content, to art drawing, character modeling, background music, as well as combat gameplay, upgrade mechanics, can give people a strong sense of substitution (the premise is of course that you take the game seriously), and there is a motivation to play.

Battle Double Pamish: The thing that novices are disgusted by entering the pit, it is too difficult to obtain card resources, and the physical strength is not enough every day

I feel that Battle Double Pamish is really the friendliest of the games I've ever played, not a game of liver to liver and non-Krypton, and it's much smoother to play than many games.

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