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The most classic ARPG on Sega MD, let players love and hate, after completing the level can get extremely fast hand speed

For veteran players, if you want to talk about the most classic ARPG on Sega MD, I believe most people will blurt out: "Secret Magic Treasure" (the emperor's treasure). Although this work is fun, it can be said to be loved and hated, and the reason is that if you have played this game, you should be completely destroyed by it.

The most classic ARPG on Sega MD, let players love and hate, after completing the level can get extremely fast hand speed

I thought back then, when I first entered the game, I had no idea what to do next, because the game was all in Japanese, and I couldn't understand it, so I started the Raiders. In this guide book, the game plot is rarely mentioned, and the only thing that is more impressive is the maze stereoscopic model. It turns out that the game screen seen is not flat, and the three-dimensional state must be analyzed in the mind. The game uses the Diamond Shaped Dimension System 520, a special oblique viewpoint system developed by Climax, to simulate the performance of 3D space. The number "520" represents the number of maps that can be 520 at the time of system development. Subsequently, with the advancement of technology, it is said that the total number of maps can reach more than 850.

After trying to familiarize myself with the operation, I gradually discovered that the new terrain map system of DDS520 not only added authenticity, but also increased the difficulty of the game. Secret Magic Treasure does not have a level or experience point, and health and attack power are determined by the number of "life sources" held and the parameters of the weapon. The Source of Life can be obtained from chests, item shops, and weapons appear in certain locations after mazes or events are completed.

The most classic ARPG on Sega MD, let players love and hate, after completing the level can get extremely fast hand speed

If you just simply kill monsters and open a maze, it is too boring, of course, you have to add some obstacles and time constraints. Therefore, practicing jumping, throwing and other skills in the early part of the game is for the later game puzzles and mechanisms to crack, which is the essence of this work, especially "right angle jumping" is very important.

Jumping and throwing are not so simple! Often, if the distance and angle are not grasped well, they will directly fail and can only start over. If you do not master these basic skills in the process of the game, to be honest, you can't even play it in the middle of the game, so it can be seen that the difficulty of getting started with this game is really not low. In the beginning, novice players will really be severely "destroyed" (this is definitely not an exaggeration). The earliest Sage Cave was not strictly speaking a labyrinth, because it was only to let the player know a little about the form of the game, including stepping on the mechanism to make the stone statue give way to roll aside, or knocking down all the monsters in the room to open the door, etc., all of which were just warm-ups.

After letting the player taste the sweetness, the player will unconsciously fall into the "hell" (at this time you will definitely curse the game's production staff). For example, if a certain organ is pressed, it is necessary to eliminate all difficulties in just a few seconds to kill the following organs one by one, otherwise the organ will be restored, and then everything has to be repeated, this trick is really everywhere in this game. So, the card level is really troublesome, because it will try until the confidence collapses. I've tried several times until I've completely lost confidence and started wondering if I'm going in the wrong direction. Or is there really something wrong with yourself.

The monsters in the game, whether it is a small boss or a medium boss or a big boss, are actually not difficult, because it does not make the player level, only the puzzle will (crush the handle). Some bosses will not have much of a problem as long as the flashing point continues to cause earth and rock flows. In addition to the Iron Armor Defense Pol Peng and Flame Element, in fact, it is really not difficult to fight, like the Dragon Man Jade, as long as you keep jumping and chopping, you can win. Casually ask a player, the most devastated and poisonous must be when the "Sword of Ifrit" is obtained at Asara's house. Oh, if the novice in this place does not consume a thirty-minute jump, it is really unlikely. I remember it took me almost two hours or so to succeed. In addition, several of the puzzles in this game are recognized as crashing, often even if you try for hours or even days, you still have no idea.

The most classic ARPG on Sega MD, let players love and hate, after completing the level can get extremely fast hand speed

Each time the card is leveled, after two days of adjustment, it continues to attack, but it is still stuck, stuck, and stuck. In the process, faith collapses again and again, and I strengthen my faith again and again, hypnotizing myself: I can! I can! Can't escape, can't escape, I can ride up! But I also kept asking myself: What is wrong with me? Do you have to masochistic yourself like this? Why come and play this game to make a difference in pain? Am I shaking M?

Before looking at the raiders, I always said how difficult the underground maze was, but after the real raiders, I found that the two labyrinths of "Dester Upright Cave" and "King Naru Palace" were the most difficult! These two labyrinths alone make me doubt life. In King Nauru's palace, the last skeleton blocked the mechanism of the stairs, and I really wanted to break the MD original factory handle. This last puzzle made me hypnotize myself like a madman: I must be able to do it! Then it failed again and again, and it was repeated for several days.

The most classic ARPG on Sega MD, let players love and hate, after completing the level can get extremely fast hand speed

The last King of Noru and the Dragon really can easily pass as long as they continue to cause earth and stone flows (Gaia's sword or Gaia statue). I didn't even use the goddess statue and The Dark Secret Medicine to complete the level, until the moment I finished the raider, in addition to the excitement, I had already greeted the relatives of the game production team in my heart. Because the card was too serious that year, plus the host was lost by his mother, he had to give up. With the progress of the raiders that I didn't complete years ago, Secret Magic Treasure is the only game that I'll want to take out to complete the adventure when I re-enter MD. Now that I'm done, I'm going to let my broken faith be repaired and rested in peace (exhausted). Probably like Frodo in The Lord of the Rings, it is necessary to leave his hometown so that he will not be affected (collapse).

Finally, I would like to remind you that this game is a very test of the flexibility of the controls and fingers. After completing the level, I believe I have received kato eagle gold finger inheritance. If you want to review this classic, it is best not to use the simulator, it is recommended to use the original main engine and handle, I believe that after passing the customs you can also get the same fast "gold finger" as me.

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