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Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

Recently, the new playing style of "meat armor" has quietly risen in the King's Canyon, and in the chongqing Wolves game against Guangzhou TTG, The "meat armor" of Jinyu has played a four-seat performance.

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

With the gradual popularization of the "meat armor" playing style, the current victory rate of the armor in the peak race above 1350 has reached 53%, and it has become a dark horse with upper score in the current version!

In this issue, I will share with you the outfit inscription of "meat armor" and the real reason for the rise of this style of play!

First, the "meat armor" pre-game preparation

(1) Outfit recommendation

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

Meat Strike Wild Knife + Red Lotus Cloak + Anti-Wound Thorn Armor is the core equipment of "Meat Armor", the Magic Resistance Suit is recommended for eternal night guard, and the last piece of equipment can replenish the Blood Demon's Wrath. It increases both general attack damage and a high shield.

If the enemy has true wounded heroes such as Lü Bu, Marco Polo, and Sable Cicada, then replace the Blood Devil's Wrath with pure firmament or violent armor.

(2) Inscription recommendation

Inscription Collocation: 10 Fate, 10 Voids, 8 Hunt 2 Harmony

The attack velocity model of the armor is as follows:

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

This set of inscriptions provides 18 attack speeds, the first level goes out through 16.6 attack speed gears; the full level comes with 28 attack speed + inscription 18 attack speed + one skill 25 attack speed, a total of 71 attack speed, over 68.2 gears.

(3) Skill bonus points

The first level goes out to point two skills, followed by the main one pair two, there are big points.

Each level of a skill: Increases base damage by 30, increases passive attack speed and movement speed by 2%, and reduces skill cooldown by 0.6 seconds.

Each level of the two skills: 16 base damage is increased, and the additional damage of the enhanced general attack is increased by 30 points, and the upgrade does not reduce the cooldown.

Therefore, the main ascension skill can reduce the CD, and the more frequent use of the skill to slow down enemies and suck blood, while the main ascension two skill does not have a cooldown benefit, and the damage is similar.

Second, why is "meat armor" so resistant?

The panel attributes of the "Meat Armor" late Six Gods Costume are as follows:

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

13359 health, 1051 physical defense, and 639 spell defense, because the armor one skill hit can restore 10% of the maximum health, so the full meat out of the case also increases the endurance, the later one skill can restore 1300 + health.

In addition to the high amount of health and double resistance bonus, the damage blocking mechanism of the three skills can make the armor's resistance ability qualitatively change, even surpassing many tank heroes.

Armor's damage blocking mechanism:

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

Armor Three Skills: Enhances the ability to gain attack power, movement speed, and damage block effect for 8 seconds, and the damage block value is 70/100/130 points (growing with the level of the three skills).

To put it simply, armor's three skills have a 130 damage block, so each time it takes damage, it will reduce 130 damage.

Numerically, 130 damage reductions are not much, but why can the armor become so meaty? Here you need to understand the damage blocking mechanism.

Mechanism: The Block effect works for all damage types

Whether it's physical, spell, or real damage, blocking effects can be used to reduce damage.

Mechanism: The Block effect works for all damage sources

Damage caused by general attacks, skills, or equipment orb effects can be reduced, including anti-wound thorn armor, red lotus cloak, pain mask, and apocalyptic passive.

Mechanism: Blocking effects are reduced by the number of damage segments

For example, Marco Polo came out of the end of the world + electric knife to take the red BUFF, at this time the general attack is not a damage, but a four-stage damage.

As you can see from the image below, Marco Polo's general attack deals: 535 general attack damage + 493 doomsday passive + 223 electric knife passive + 153 red BUFF damage.

Then the armor opens three skills to obtain a blocking effect, marco polo general attack to deal: 405 general attack damage + 386 points doom passive + 119 points electric knife passive + 23 red BUFF damage.

That is, the blocking effect will reduce all damage once per segment, and a general attack against Marco Polo will reduce the damage by 130*4=520 points.

【Conclusion】

The damage blocking mechanism is reduced according to the "number of segments", which is the core reason why the "meat" cannot be moved after the armor opens the three skills, because there are many heroes of the King's Glory multi-stage damage type.

For example, when the armor is full, the skill of opening three skills to eat Meng Li can block 32 × 130 = 4160 damage points, even in the middle and late stages of Meng Li can not open the armor of the three skills.

Shooters Meng Xi, Marco Polo, Hou Yi, and Erin; Mage Yin Zheng, Chang'e, Mi laidi, Shangguan Wan'er, Yi Xing, Wang Zhaojun; Battle Assassins Liu Bei, Pangu, Yun Zhongjun, Charlotte, mi yue.

The above multi-segment damage heroes are very common in actual combat, and there are many that are not listed, and the more multi-segment damage heroes on the opposite side, the more flesh the armor.

In addition, the passive of popular equipment such as the Pain Mask and the Patrol Axe is also multi-stage damage, so the "meat armor" after opening the three skills can often eat 3-4 damage from the enemy.

Third, what is the output capacity of "meat armor"?

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

The output source of "meat armor" is mainly composed of three parts:

(1) Triple burning effect

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

Giant's Grip Passive- Fire: Spell damage (100+5% extra health) per second by skill or general attack hit for 3 seconds.

Red Lotus Cloak Passive-Karma: Deals 2% maximum health spell damage to enemies within 300 per second.

Armor level three skills: deal 500 spell damage to nearby enemies after 1 second of release, and deal 150 spell damage every 0.5 seconds for 8 seconds.

That is, the "Meat Armor" can deal nearly 900 burning damage per second under the blessing of the triple burning effect.

As long as the opponent is glued to in the middle and late stages, the burning damage can almost cut off the shooter, and the burning effect is still a small range of AOE, and the team battle can cause damage to many enemy people.

(2) Rebound damage of the anti-injury stab armor

Passive-Resurge: Deals 8% maximum health spell damage to surrounding enemies when physical damage exceeds 1000 (+10% max health) within 2 seconds, and skill CD3 seconds.

Due to the very high degree of frankness of the "Meat Armor", a wave of team battles is fully capable of triggering more than 3 counter-stabbing passives, and three counter-stabbing passives are a total of 24% of the maximum health spell damage, and a total of 3256 points when the six gods are installed in the later stage.

(3) Blood Demon Fury's General Attack Damage Bonus

Although the armor does not choose attack speed equipment, but because the armor comes with a 2% attack speed growth, and a skill increases the attack speed by 25%, so the later armor can reach 71% attack speed, and the high general attack frequency is very suitable for the Blood Demon's Wrath.

Blood Demon Fury Passive: General Attack deals an additional (4% extra health) physical damage, which is increased by 100% when health is less than 50%.

Glory of the King: The winning rate of meat knife fighting wild armor soared, and the black technology play became the end of the season point code!

Extra health refers to the health provided by armor equipment and inscriptions, and the extra health of "meat armor" can reach 6000 points when the six gods are fully equipped.

That is, after armor makes the Blood Demon Fury, the general attack has an additional 240 damage when the armor health is higher than half, and the general attack has an additional 480 damage when the health is less than half.

In addition, the additional damage attached to the Blood Demon Fury Passive General Attack can also take effect on creeps and wild monsters, so it not only improves the ability to cut back rows, but also speeds up line clearance, wild brushing, and dragon control.

With the blessing of triple burning + anti-wound stab armor passive + blood demon fury passive, the armor still has the ability to single cut the back row in the case of full flesh.

The armor of this outfit combines high double resistance + high recovery + high burn damage in one, which not only has excellent anti-damage ability, but also contributes a lot of sustained burn damage, which is most appropriate to describe it as "able to resist and fight".

Whether it is numerical analysis or actual combat performance, the strength performance of "meat armor" is very ideal, compared to the traditional critical hit outload has a higher fault tolerance rate, and it is highly recommended that everyone use it to score at the end of the S26 season.

If you want to know more about the Glory of Kings Raiders teaching, please remember to pay attention!

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