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Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

Trade king Gary Vickers, nicknamed capitalist, is a hero that everyone likes very much in the middle and high segments. Without headwinds, it's easy to be a cool one. Although his exclusive partner has been weakened to a four-star, usually after 9 fees to get, his later combat ability is still very strong. In addition, hand speed has a great impact on this hero, in addition to practicing hand speed, other net breaking tips must also be mastered.

Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

General gameplay ideas:

Capitalists do not lack the strength of the later stage, the early stage should pay attention to the stability, the medium-term copper must be deposited and minted.

prophase

Do not upgrade the priority of financial entourage, buy, buy, sell and sell, use passive skills to spread out the lineup while finding pairs to prepare for three consecutive (if you want to touch only five, touch out of the copper whiskers to eat chicken is not a dream), you must pay attention to stabilize your own health.

medium term

Touch three to get the copper whisker double battle roar buff, through the exclusive partner can make a relatively large hitman, with the beast's berserker axe standard. The bureau with elements can consider taking the refresh body, and then if there are wild boar people, it is a good worker to use gems to refresh the body slightly, and it is a good worker to use the elements to improve the quality of our trading and accumulate more of their own coinage fees. Stealing cards of dragons and adding buff companions is the best way to buy and sell followers. Stabilizes the development of health and lasts until the end of the game.

Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

anaphase

Passive skills can make your lineup take shape more quickly, which is a bit laborious. In the case of the strength of the lineup, the second and third exclusive partners can consider waiting for the golden copper to be reused, with a higher boost, which is easy to create super mechanical peak brother, berserker axe, elemental dad, and holy shield worker. With the sixth-level tavern, take more Holy Shield Poison Fusion Monsters (even if you don't use fusion monsters, you can increase the difficulty of others to take them), and finally add functional retinues such as selfless heroes, which is very easy to eat chicken.

Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

Which heroes are stronger in the later stages of this hero?

As we all know, it is definitely best to cultivate a berserker axe, but in the later stages, I am more afraid of poison. In the bureau with mechanical and fish-man, it is more recommended to cultivate large-bodied machine fish sages (feng brothers) and deflected robots, and by adding holy shields, they may be more elastic than simple berserker axes. In addition, the Holy Shield Poison Fusion Trolls, Wildfire Elements and Wind Fury Elements or other Holy Shield Retinues are relatively excellent.

Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

In terms of details, you may have everyone's ideas, let's talk about some personal operations.

3-6 fees, do not upgrade to the 1st level of the pub, keep buying, buying, selling and selling, financial management to take the right.

7 fees, even upgraded to a level 3 tavern.

8 fees, upgraded to four levels of tavern, can operate three consecutive best.

9 fees, after playing this round, the exclusive partner should be in hand against the wind, then the next round can also be obtained, you can consider a mid-term idea. Sacred Shield Dragons, Berserker Axes and the like are good breeding seedlings.

10 fees, basically can find copper whiskers, set up a high-attribute hitter it. Basically can stabilize the amount of blood, the cost of the operation.

In the middle and late period, this version of the bronze whisker is a relatively core card for most heroes, and we can see that it can be used to keep the alloy. The 6-star fusion monster must also be taken more, use it yourself or not for others. In addition, you can test how long it takes for your device to disconnect and reconnect.

Tavern Wargame RaidersThe latest hero playing ideas Capitalist trade king on the sub-idea analysis

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