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Hearthstone: Nervous and exciting to play with heartbeat, but also to watch fatigue

At the end of the version stabilized or prefer to play some more entertaining decks, recently indulged in a set of nervous and exciting fatigue card deck, not only can make the opposite side of the card draw nervous, even with the card deck of people wild nervous, win or lose a hand all rely on Providence, very fun, the following card deck ~

Hearthstone: Nervous and exciting to play with heartbeat, but also to watch fatigue

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This set of cards has a little bit of otc taste, especially the killing, after doing the operation by yourself, wait for the opposite side to draw cards on the line, the automatic killing method is very interesting, you can slowly see the opposite side is tortured to death, but there is also an element of luck, after all, Seka's fatigue means is not a hundred shots, so it is playing heartbeat.

Hearthstone: Nervous and exciting to play with heartbeat, but also to watch fatigue

Mainly rely on the mini new card pain curse + tamsin + faceless play combo, tamsin effect can be superimposed with the pain curse, plus the faceless can always wash the other party "pain" This card is calculated according to fatigue damage, will superimpose damage, the general class as long as 8-9 fatigue damage is enough, with a double pain curse a round can be washed into 24 pieces, of course, you can also wash more, try to trigger a little more combo is more stable, after all, there is a black face, the opposite is the case of European dogs, Washing a little more increases the chance of pumping.

Hearthstone: Nervous and exciting to play with heartbeat, but also to watch fatigue

The problem of cost is solved by the Dark Gate, in order to meet the conditions of the Dark Gate, the whole set of cards only carries these three entourage, which is to stabilize the fee reduction and facilitate the trigger, and the slash damage is definitely enough. In addition, you need to consider the otc card set convention cards and survival conditions, in order to play a quick attack, all with a variety of low fees, high puzzles and blood spells, all for the sake of survival, but the flaw is to encounter some very tight rhythm of the fast attack such as the hunter Druid, if the opposite is not a little stuck, the offensive rhythm is continuous, we can not find the opportunity to open the dark door, so the fast attack is not recommended to directly leave this card, if there is no fragment back to the blood is difficult to withstand, The conditions of the Dark Gate also require us to constantly draw cards to increase the number of hands, the start speed is not fast, and the demon study with the morgo is also to find morgo craftsmen to cooperate with spell clearance and blood return, controlling the situation and mastering the timing of opening the door is a point that this deck needs to practice.

Hearthstone: Nervous and exciting to play with heartbeat, but also to watch fatigue

At the same time, this set of cards to play other decks there is room for improvement, such as defense, although we play sandbags very easily, but the opposite side does not blame us for not being able to play out the cards will be a little embarrassing, it can be replaced with some entourage suits, giving up single-turn otc, but the fun will be less, the winning rate is higher. And punching card Sande, because the opposite side starts faster, you can consider bringing a flame altar, tearing the card after the opposite start makes the opposite side more fatigued, we don't need to stuff so many cards, it is also a more stable means of winning, the actual battle is more changeable, the difficulty is not small, and the fun is very much.

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