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MUSE DASH swipes high scores and leaderboard skills

Original author: Rinko Dai

Hello everyone, or me, Xiao Dai. A mustedash child who just broke lv1600. Playing musicash a while ago, I summed up some good ways to flush the rankings and brush high scores. (nod)

I played muse the year before is very Buddhist, basically with the thumb with the uniform of Bu Ruo, casually rush to your favorite songs, what high scores, accuracy do not care. At that time, I liked to play bear songs, especially tape/stop/night. Bear's songs are basically not difficult, the highest is 7, 8 levels, very suitable for thumbs to play.

I'm the iPad (lv1200+) on the phone (lv1600+) and then on the pc side (lv600+). To sum up, I think the iPad is more suitable for me, I am the index finger party + left and right screen wheel finger players, the mobile phone is too small for me, and the computer operation is not familiar with the operation (tears).

In February of the previous year, I took advantage of the New Year's income to directly unlock the plan pass, and then I thought that this was really the wisest thing I did, there were too many people playing with the basic package, and it was really impossible for us to pinch the new list of small meng who was only more than a thousand levels.

Game Verdict: PERFECT: Attack enemies with a standard error of less than 50ms.

GREAT: The error when attacking the enemy is greater than 50ms, less than 120ms, and the accuracy is half of the PERFECT judgment.

Coefficient of determination: Perfect=1 Pass=1 Great=0.5 Miss=0

Regular note with basic score: Final score = Coefficient of Determination * (Score * Combo Rate) * (1.0 + Fever bonus + Character bonus + Sprite bonus) + Bound Hearts score * (1.0 + character bonus)

Regular note with bonus score: Final score = coefficient of determination * score * (1.0 + character bonus)

Recommend some nice high scores to match the pinch:

TOP1: Little Demon Marika + Lilith

MUSE DASH swipes high scores and leaderboard skills

This combination is more suitable for advanced scores, level 8 or above is no problem, some level 7 enemies are more dense can also use this collocation pinch, such as NO ONE YES MAN, level 7 spectrum I use this combination 100% rush to the tenth, level 10 old spectrum gaming everything 99.94% rush the first, I don't know if it falls now.

The mechanics of the Little Demon are: each successful repulsion of an enemy, Mariga will receive an extra 25% points, and in exchange for this, Mariga will lose health at a rate of ten points per second. Plus the combination of 5% extra points for each perfect decision given by Lilith (and can also give Marika blood) is the highest bonus pinch in the game, but the disadvantage is that the low-level spectrum does not apply, and there is no decision bonus.

When Lilith travels with the Little Demon Mariga, she will provide health to the Little Demon Mary Garda, as listed below:

Regular Strike Note gains 2 health points when it takes a Perfect decision.

Regular Strike Note, if a Red Heart is attached at the same time, gains an additional 80 health points when hit.

When playing a long note or in a combo state, Marija's health loss effect stops.

Successfully collects a note note to gain 2 health.

When you successfully collect a Red Heart Note, you gain 80 health.

Note that the level 7 spectrum does not die pinching (nodding).

Applicability: 7.5

Difficulty: 9.5

Score bonus: 9

2: Bunny Girl Rin + Little Dragon Girl /Lilith

MUSE DASH swipes high scores and leaderboard skills

This is a very suitable collocation for low-level spectra to punch high scores, and there is still no decision bonus (it seems that high score collocations are rare)

Specifically, Whether to take the little dragon girl or Lilith, it all depends on the score configuration. The boss gives more to choose the little dragon girl, and the less he gives is to take Lilith. Some high-level scores don't necessarily have to take Marika's little demons, such as servants and wind ben when they get started (notes to Chaoduo) umpopoff (ghosts to Chaoduo) to completely look at the characteristics of the score. And Rin's red heart only adds extra points when it is full of health.

Bunny Girl: Provides a 200% bonus bonus for some bonus points and a 200% bonus for Ghost Base points.

Applicability: 7

Difficulty: 5

Score bonus: 5.5

Clown Bro + Lilith/ Little Dragon Girl/Little Witch

MUSE DASH swipes high scores and leaderboard skills

Bro's bear has always been a big looking creature, sometimes feel bad, but her bonus points are really high, please see below for details.

Combos multiplier

When a certain Combo is obtained, the base score is increased to a certain multiplier of the original score.

10 to 19 Combo: 1.1 times

20~29 Combo: 1.2 times

30~39 Combo: 1.3 times

40~49 Combo: 1.4 times

50 Combo and above (without the use of Chinese clown Buro): 1.5 times

50~59 Combo (using The Costume Clown Buro): 1.5 times

60~69 Combo (using the Costume Clown Buro): 1.6 times

70 Combo and above (using Costume Clown Buro): 1.7 times

Or the phrase, "Which genie to bring?" Look at the features of the spectrum". There is a special score here, that is, FM17314 SUGAR RADIO (Go to the Day to Cut the Sea - Li Spectrum) This full-length score can not use the little dragon girl, and it is a very wise decision to take the little witch or Lilith.

Applicability: 8.5

Difficulty: 5

Score bonus: 8

4. Magical Girl Marika + Little Witch

MUSE DASH swipes high scores and leaderboard skills

This is a very suitable for low-level spectra configuration, sometimes the score is not low, but also with the FM17314 SUGAR RADIO (to cut the sea day - spectrum) as an example, the master or the following difficulty score will be much higher.

Little Witch: Provides an additional 20% bonus to the Base Type score for the Duration of The Forever.

Magical Girl Marika: Fever accumulation rate increased by 20%.

The energy tank has a total of 120 energy values.

Large note, pendulum note, double bet note, combo note, boss melee/combo attack have 4 energy points, the rest of the strike note have 2 energy points, touch note and dodge note do not have energy value.

When you get a Perfect decision, you get all the energy values; when you get a Great decision, you get half the energy value; when you get a Miss decision, you can't get the energy value.

When the energy tank is full, the energy value is no longer accumulated, and the energy tank becomes active/manually activated.

The energy tank enters the Fever state when activated, and no energy values are accumulated in the Fever state.

When Fever is activated, the Fever state lasts for 5 seconds; in the Fever state, the base score will receive an additional bonus of 50%.

That is, the maximum score can be achieved by controlling the FEVER time, which is not mentioned here. (I don't understand it too well)

Applicability: 3.5

Difficulty: 5

Score bonus: 4

I learned to write another article after I learned to write another article, and here I will temporarily default to the maximum score achieved by passing the level with 100% accuracy. Come on guys.

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