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Wild Weekly 丨The strongest on the sub-card group You know?

I. Introduction

Hello everyone, I am the ancient marshal, the new version of the Sunken City has been online for more than a week, presumably everyone has a lot of views on the new version, whether it is the powerful Miracle Virtue controlled by Kelsas, or the new swordfish thief and black pig herd, which have greatly reduced the number of wild rounds. 2 years ago, Kelsas Miracle De had a daunting Tianhu ability, and two years later, there were high-quality supplements such as Thunder Bloom and Moonlight Guidance, relying on the original large card, eclipse double resources, and the newly supplemented [Miracle Growth] [Aquatic Form] to further strengthen the upper limit and Tianhu ability of Miracle De, although it is a "face-seeing" Miracle Otc deck, but there is no doubt that his lower limit and upper limit are enough to hit most of the other card sets that are not targeted. The Black Pig Islet is derived from the card "Body Swap", the original 20-20 size of the Dark Lord is attached to the little wild boar, as well as the priest's living nightmare, divine spirit, spiritual fire and other cards, so that this deck also has the ability to end the battle in the second round. And the [Swordfish] pirate thief, as a steady and steady supermodel fast attack, has a card corresponding to the above otc [Delicious Wind Snake], and at the same time has a strong combat ability, there are "Fish Row Fighters", "Blade Believers", "Stinging Porpoise Boxers", which seems to become a new fast attack.

Of course, with designer Gallon releasing the balance patch message on the 27th, the Kaizi callback weakened again, and the body swap wildly disabled. At this point, the great turmoil brought about by the 23.0 patch and the new version will also come to an end. The purpose of this weekly report is to introduce the first week of analysis and make predictions about the post-patch environment. (Although the pirate thief's impact can be regarded as 0, due to environmental changes, the main opponent will change, and it remains to be seen whether he can become the new Lich King)

2. Environmental overview

Wild Weekly 丨The strongest on the sub-card group You know?

Compared with the data of the first week of the new version compared to the data of the callback patch to the new version of the line, it can be seen that the wild change is great, originally after the last patch, the druiddo form is very strong, the winning rate and appearance rate are rising, but other card groups against the Druid also have remarkable points, the ladder is in a relatively stable win rate, hovering around 45%-52%. The launch of the Sunken City broke this deadlock, the first two days of the Druid due to the perfect and powerful construction system, the appearance rate of the win rate rose sharply, so that the win rate against other professions was all higher than 50%, the priest in the first two days although there is a black pig herd, the same extremely fast card deck, but the defect is also very obvious, the stability is extremely poor, and it was quickly eliminated by other card groups. The swordfish thief also rose rapidly under the pressure of otc two days ago, and with a fast attack, natural control can continue to exist, not to mention that the druid's control card set termination ability is also extraordinary, and the miracle de that opposes his own family also has armor to escape and kill.

It can be seen that the current Wild Thief is not divided into up and down, a 53.52 win rate and a 53.44 win rate, occupying nearly half of the Wild with an appearance rate of 18.66% and 23.21%, respectively, and it is also the only two professions with a winning rate of more than 50.

Wild Weekly 丨The strongest on the sub-card group You know?

In the patch, Kelsas will be weakened again to a third spell mana cost of 1, the Miracle Growth Fee will be increased to 8, Kazakushan will now no longer require a card library, but will use 4 dragon cards, the size swap wild disabling, and the Stinger Boxer and [Drive into the Dock] have also been modified, but the impact is not large.

The status of the druid is still unshakable, the fall of the miracle de, as well as the keld, the super fande, before Kelsas has not yet pulled back, these druids are still wild mainstream, in order to cope with the environment only need to make some small changes, after all, the druid has a strong jump fee ability and a very high crystal ceiling, it is easy to play the card difference. At the same time, the fast attack form of Juhuade also has the opportunity to take advantage of this information difference, using the "Aisala's Garden" and "Aquatic Form" to apply buff to the whole field, and in the case of "fertilization card", the strength is not inferior, even stronger than other fast attack decks.

The current swordfish pirate thief is a fast rapid construction, belongs to the extreme fast attack of a member, but also has a good late killing ability, the new card [swordfish] with a specific structure, can stably do 4 attacks 3 durability to cut 12 damage, and just hit 0 fees of the terrorist pirates, at the same time, the attack buff to the South China Sea shipwright, mr. heavy punch with the charge, can hit a lot of damage. The pirate thief with medium speed can take the cosmic route, grab the blood in the early stage of the control field, choose the shadow step to slash with a heavy fist in the middle, or use the [pirate general hook tooth] to rob the opponent's resources to beat the card difference to win. In terms of otk, the ghost thief is still unchanged, as long as the fast attack is not as fast as him, it is still a high-quality sub-card group to choose from. At the same time, the thief has the card of "Scale Fraudster" and "Smoke Screen", if it is Tianhu, it is also possible to create a great scene with 1 cost.

Wild Weekly 丨The strongest on the sub-card group You know?

Although the priest system exchanges this ottle is very intimidating, but after the fresh energy, the player will also find that relying on pure luck to score points, too tortured in addition to casual entertainment and play and have confidence in their own luck has fewer people play this deck, more will be biased towards the dark shepherd, heart fire mu and other versions of the card deck, and the heart fire mu made up a powerful card [maid], the bottom of the fee reduction [golden shine], the fee of the [priestess Valischi] and other cards, but also a strong deck, It is a pity that cosmic shepherd lost a stupid number.

Seeing that the warrior may still default to the pirate war, but the pirate war task is about to be changed again, the third stage of the task is postponed, there is no impact on the pirate war of the hand, the card hand is more card, but there are [obsidian blacksmith], [deep sea fusion monster], the lower limit of the pirate war is also strengthened again. Slow Warriors, because of the outrageous fee reduction single card of "Deep Sea Visitor", and the direct pass of "Lord Finley, Guide of the Sea", are also expected to gain a place in the Wild again, and Infinite Warfare, Otk Raid Warfare or Charge Warfare are all waiting to be perfected.

Knights in the current environment belong to muddy waters to fish and play soy sauce, there are dirty hand cosmic riding, outpost riding, mechanical riding and other construction, but not flexible, slow to unfold, difficult to return to the field has always been the criticism of the knight card group, playing knights are mostly enthusiastic about this profession of players, the strength of the dirty hand riding is also decent, there are high kills, there are also recovery and reconciliation, but too dependent on the card order, playing the current deck is a bit difficult, slow.

Wild Weekly 丨The strongest on the sub-card group You know?

The mage was not good in the previous version, the departure of the wizard apprentice undoubtedly brought a heavy blow to this most otok class, but the appearance of two cards in the new version brought a new dawn to the mage, the pseudo-unlimited fee of the [Evil Whip Sival] [Commander Shivara] saved a lot of resources, plus the [Grey Parrot] that only needed 6 fees, the mission method 5 fees to open the door and 6 fees to open the door is also a breeze, and there is also the "Gift of Isara" [Spell Convolutor] that is very suitable for the Naga system. As for the mechanical method, although the [Seabed Portal] and the [Mechanical Shark] are very powerful, as a wild fast attack, the mechanical method still lacks a strong card, and the playing style is also very contradictory, which is relatively dull.

The shaman has not changed much, although the overload sa can bring [Aisara's radiance] and [biofluorescence], but both require a higher cost to achieve excellent results, and the overload sa is often to solve the battle quickly, and may evolve into a medium-speed otc card group with missions. The War Roar, on the other hand, has not changed at all, and all that needs to be done is to adjust some small card slots according to the environment for other decks. After Kelsasde's death, if there are more swordfish thieves, it is naturally a multiple waiter of glacier cracks + soft mud monsters.

The warlock seems to have some difficulty in dealing with the current environment, the winning rate is out of the low, first of all, the new card, only a card that is useful for the wild [Old Giant Fin], and the slow warlock just does nothing, the grasp of the fast attack is unstable, as its own blood line is extremely tense, and the new version of the direct injury otc and the direct injury fast attack flood, the warlock win rate is naturally successful to explore the bottom, only less than 1.5% higher than our Dango.

And the hunter is actually not bad, and there is no hand and no scene, walk control is also very difficult, the mission hunting and the mystery hunting are only able to play the situation, the use of slow hunting and cosmic hunting on the score is more extremely difficult and lucky, but the hunter's new version of the card still has a lot of can be circled, [double bow accumulation horror Naga] can be used for the dead language hunting to quickly pull the big scene, [the horn of the snail] another change of pi arcane stupidity .... Wait a minute

Demon Hunter after having a card deck with a certain intensity, the win rate is not as good as before is less than 40%, although there are fewer people used, and there are some non-player decks, fast attack blindness is still desirable, [multiple strikes] [capture] [Ms. Sasno] three cards can be programmed into the construction to play output, the same can be carried [Stingy Dolphin Boxer] [Blade Shark] for other fast attack expansion scenes.

Wild Weekly 丨The strongest on the sub-card group You know?

Third, the deck gradient analysis

Wild Weekly 丨The strongest on the sub-card group You know?

Deck gradient rating reference (appearance rate, upper deck cap, lower deck cap)

T1: Ladder environment definer with a certain degree of dominance, skilled in using a powerful deck that can be quickly divided.

T2: Strength and environmental adaptability, suitable for the upper division of the stable deck.

T3: A deck with a certain intensity, but high requirements for card order (or too many disadvantages), not stable enough.

T4: An entertainment deck with strength, but demanding, and poor environment.

ps: (Although the intensity of some decks is not low, but due to the low appearance rate, the sample is small, and they do not participate in the scoring)

Wild Weekly 丨The strongest on the sub-card group You know?

With the disappearance of the most powerful Kelsas, after other otics take over the banner, the wild speed will still decrease, the wild environment will also change greatly, and the novel deck that was difficult to survive in the face of fast otc may suddenly adapt to the new environment and stand out, such as the infinite opening method. In terms of fast attack, although the Swordfish Pirate Thief performs better in the current environment, its limitations are also very large, and there is a certain disadvantage in the face of the control deck, and the construction should change, but at present it is a pre-patch worth getting started with the upper-type quick attack card group. In terms of slow speed, Gufkede and Battle Roar Will also continue to maintain high intensity.

4. Card deck recommendation

The changes in the new version are very drastic, the main card deck form is surprisingly small, it is not easy to stand out in the chaotic environment, but compared to before, the new version of the card deck is less is also the convention, the environment after the patch will be more colorful, so the current issue of the card deck recommendation can only be a summary, which is not weakened can still be used.

First of all, it must be our Druids! Even if Kelsas is weakened, there is still Guf the Great, the true all-powerful, all-round golden oil.

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Wild Weekly 丨The strongest on the sub-card group You know?

The representative of miracles, the creators of feasible FTK, magic and energy, tonight is going to be a scene... The painful tragedy, Kelsas has been inseparable from the miracle from the first release, two years ago because of the miracle blind, the miracle of virtue and the two weakened, this time the pullback naturally can not get rid of the end of weakening again. At this point, pure miracle virtue must have plummeted, but for other druidka groups, they can still choose to carry 6 fees of [Kelsas] to play 10 fees of spell cards.

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Wild Weekly 丨The strongest on the sub-card group You know?

Kazakhde, who made adjustments to accommodate the weakening of [Kazakushan], was supplemented with the more high-quality resource Dragon Card [Emerald Dragon Explorer]. As before, the armor was stacked, and the oak tree was used to summon a quick attack, and then the Emperor Guf and [Cthun, The Destruction of The Broken], Kazakushan pulled out a lot of resources to kill the opponent. In order to cope with different situations in the environment, the adjustable card slots are also abundant, and gufs are not weakened, and it is not surprising that the slow druid, which is dominated by hero cards and has the means to finish, will become a real evergreen.

The mainstream is a fast-attack swordfish pirate thief, some of which will have a cosmic system, and will carry extra [Pirate General Hook Tooth]

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Wild Weekly 丨The strongest on the sub-card group You know?

Sisso's top swordfish pirate thief, this set of construction with limited card slots for the cards, many card slots are to ensure that the lower limit of the deck is carried, without the "Delicious Wind Snake" this decisive spell for Kaizide, this construction can be applied to weaken the patch, after the patch is online and then fine-tuned according to the environment. The core of the deck is the combination of many pirates and [Swordfish] weapons, low-cost high-attack 3 durable weapons are very suitable for fast attack thieves, and [Stinging Porpoise Boxer] is also a must-carry card to deal with other fast attacks and continuous damage of the knife. Coupled with the original team of the old sea thief, the swordfish thief was born, [hiding the starfish] to break the ice and taunts, which can be said to be very useful when there are more druid shamans, and Looseb is based on the needs of the fight against the German law and the heart fire, but it can suppress the release of the control deck, which is also very worth bringing.

It is expected that after the patch, there will be a return to the Heart Fire Dark Pastoral Duality

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Wild Weekly 丨The strongest on the sub-card group You know?

The construction of the Dark Shepherd has not changed much, and the playing style is also the same, with a double low-level priest and a sword Saint Occani for the card, if the environment becomes more fast attack, it should be replaced with the environment with crazy potions and creeping crabs for fast attack civil war.

The shaman is expected to remain dominated by the war roar, supplemented by overloaded sas.

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Wild Weekly 丨The strongest on the sub-card group You know?

This set of mission overload Sa carries less direct damage, in order to make double spells through the [Command Element], and then through the [Stream Burst] and [Biofluorescence] to hit a high amount of mana injury ock, in the playing style will be different from the pure face overload Sa, try to do the task first. [Gap Hot Spring] This card is also good and bad for this deck, the bottom is not a card, if you find three cards that cannot be used temporarily, it will directly become a ghost draw.

Wild Weekly 丨The strongest on the sub-card group You know?

There are still many mage forms, although they are not very hot, but there are many cosmic laws and task methods.

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Wild Weekly 丨The strongest on the sub-card group You know?

The Infinite Door Opening Method from Ctailor carries the "Transformation Potion" in the case of Kelsas, and after patching, it can be considered to be replaced by a Flame Boundary or ice armor, ice ring and other cards. The deck tries to complete the task as quickly as possible by constantly brushing coins, both [Senior Explorer] and [Mailbox Dancer], copper whiskers can also be used to double throw coins, plus [Commander Shivara] can be sprinkled, of course, copper whiskers with double [Grey Parrot] double [Illusion Potion] + Siwala can play unlimited rounds, although generally 3-4 rounds are more than enough. It should be noted that wake + Finley is 9 cards at the bottom of the deck that can be directly replaced with all the resource cards, and after doing the task, the card library is empty, Finley can also directly change the hand cards to provide us with fatigue and avoid fatigue death. Playing against quick attack requires a hand to find the initial fire, while veteran explorers and ancient mysteries are must-stay cards. The deck also has a [Heavy Clamp Performer] to retrieve The Sivara so that the spells that Sivara replicates can be controlled by us. Depending on the game, copy the initial Fire Nausea Quick Attack, copy the Refrigerator Disgusting Quick Attack and OTC, copy the Coins and Cookies to reach 0 fees to do 3 missions... And so on, very flexible.

With the proliferation of Kaizide and Swordfish Thieves and the decline of pirate warfare, odd number warfare is actually a good choice as a deck for the first two

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Wild Weekly 丨The strongest on the sub-card group You know?

Odd number battle as a veteran carrying fast attack card set, the stacked armor is not as fast as the druid, but the victory is stable, but also can carry the "Deep Sea Visitor" this powerful single card, in the face of the miracle de can escape the opponent's killing line by quickly stacking the armor, as long as it is not the opposite is indeed a complete Tianhu to play the limit damage, you can continue to stack the armor after the opponent starts to fight and clear the field. The same is true for the swordfish thief, the continuous recovery consumes until the opponent can take down the swordfish thief who does not have more resources with one hit. Of course, choosing odd-number battles naturally has to face the situation that the winning rate of the slow card group is extremely low, and it is the first choice for players who want to grasp the fast attack.

Rare varieties, priority as a fast attack to avoid losses

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Wild Weekly 丨The strongest on the sub-card group You know?

Odd blind fast attack ability has always been obvious to all, lack of cards, too dependent on the starting hand resources, but if the opponent can not cope with the early stage of the stand, after playing mana burning suppression it is difficult to turn over, now the blind also made up a number of direct injury cards, [multiple blows] so that the blind can be solved at the same time will not slow down the speed of blood grab, [vicious slippery spear Naga] is also more suitable for this set of spells more construction, stinging boxers and Sesno control field to make up the knife, odd blind combat effectiveness is still acceptable.

Warlocks, Paladins, and Hunters are currently unclear and have low appearances, or there are no new cards in the Wild, and they can use the old buildings directly, and the weekly report before this patch does not include new decks. 5. Conclusion

The double change of the new environment and the pullback simply made the wild turn the world upside down, but towards the faster and stronger, Kelsas quietly left after impacting the original slow card deck, leaving the control card group with residual palpitations to face a stronger fast attack and continue to optimize the construction, and the grasp control card group also had to keep pace with the times, the wild was thus driven up, but the resentment has been long, cut this knife, and the next knife, a Lich King fell, the rest of the strong will continue to stand out, thus repeated, the tide rises and falls.

Wild Weekly 丨The strongest on the sub-card group You know?

Author 丨 Gu Shuai

Editor 丨 Xiaoyou

Fine Art 丨 Pumpkin

Wild Weekly 丨The strongest on the sub-card group You know?

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