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Dread Hunger: The Nautical Version of "Werewolf Kill"

"Press C for coal!" Press C to deliver coal! ”

"Does the cook have meat?" Cook? What about the Cook Man? This cook doesn't do meat iron wolf anymore."

"Did the engineer come back with coal?" How did you bring such a point? ”

"I'm poisoned!" This doctor gave me a needle! ”

"Why did this gunner take so much gunpowder and make a barrel of explosives?"

"Priest, are you digging bones?!" You're a wolf, right? ”

"Why doesn't the captain get on the ship?" How did the captain crash into the ship again? Wouldn't it be a wolf? ”

"This navigator hunter didn't come back at night and they must have been wolves!" - Overture

Dread Hunger: The Nautical Version of "Werewolf Kill"

Dread Hunger is an 8-player game about survival and betrayal, published by the Reading Hunger Team's Digital Confectioners. The explorers planned to sail across the wide Arctic route. Among the crew, there are two traitors who want to use the dark powers to sabotage the journey.

The setting of this game is very interesting, compared to "Werewolf Killing", there are only a few simple characters, and "dark please close your eyes" and other simple gameplay processes, can only rely on debate, rely on eloquence and psychological qualities to play the design, this game in the background setting spent a lot of effort.

Dread Hunger: The Nautical Version of "Werewolf Kill"

The first is the background of the game's era, why did this ship sail to the North Pole? Because this coincided with the era when the great powers were exploring and colonizing the world, and the destination of this ship was to go to the North Pole.

The setting of the "werewolf" needs some research, the religious civilization of that period and the legends about the black magic, and the fear of some cannibal natives. These became the "werewolves" of the game.

"Dread Hunger," which can be translated as, hunger fear. As can also be seen from the name of the game, this is a survival game, and players need to sail in the cold Arctic together and survive. You need to find ways to heat up, get food, and find resources to sail.

Dread Hunger: The Nautical Version of "Werewolf Kill"

With these conditions, the player can no longer blindly copy out who is undercover, although no one can be trusted, but still focus on sailing, focus on survival, stomach and ship supplies in the tightening of the player's time, otherwise the poison of the undercover can kill the whole ship.

It will be more complex than werewolf killing, more testing the player's psychology and socialization, and even the big picture.

Dread Hunger: The Nautical Version of "Werewolf Kill"

Although its general framework is a social reasoning game like Werewolf Kill, the production team did not blindly focus on social production and ignored the content. On the contrary, the details of this game are really well done.

The boat driving experience has been able to catch up with some driving games. The whole wooden boat's forward and turning rudder is a real, immersive experience! The design of the deck and cabin on the ship is also very reasonable. Narrow aisles and doors, small but well-equipped cabin space, and steam-propelled engines for burning coal. The game's "sandbox" survival production content, various collection interactions, and hunting systems for animal hunting on the shore can all be compared with their own pure simulators!

Dread Hunger: The Nautical Version of "Werewolf Kill"

At the same time, the undercover function is very much. For example, soul visitation, black magic summoning haze and so on unconventional but reasonable settings. Undercover can attack single players or groups, and can even do a good job of stealing chickens and dogs, so back to what I said earlier, this game needs to have a big picture view, focus on the process rather than dealing with undercover.

Of course, the most detailed part is that it provides a very comprehensive game tutorial, and the role and corresponding work of each member of the ship are all detailed for the player to experience. It is indeed very long, so it is very intimate to set whether to enter the tutorial and exit the tutorial in the middle.

Dread Hunger: The Nautical Version of "Werewolf Kill"

There is only one condition for winning the game:

Before the blizzard came, the good guys successfully blew up the iceberg and drove the ship into the public sea, and the werewolf did the opposite.

Even if the werewolf dies, the werewolf can still win when the good guys are pulled down. Basically, there is always a chance of reversal before the last moment.

It's a survival game, rather than conspiring against each other.

Maintain a good attitude, unity and cooperation is a win-win situation.

Dread Hunger: The Nautical Version of "Werewolf Kill"

All in all, "Dread Hunger" is optimized, you can refer to the recommended configuration, the game is purchased at the original price without any problems, and it is very recommended to buy and play at the same time with several friends. Although the game has a strong social attribute, the quality of the player is difficult to compliment, especially those who can lick the floor clean licking dogs, can be described as everywhere, so playing with friends is a good choice.

Dread Hunger: The Nautical Version of "Werewolf Kill"

Steam Hot Review: (Just make up the number of words)

You are a British Imperial appointed captain,

You're driving a steam engine sailboat and five other good brothers fleeing the Arctic with two anti-bone boys.

You only have a rusty command knife and a cup of tea that has seen the cold and warm of the world,

Your crew is suspicious of each other,

Your Royal Engineer accidentally threw a coal barrel into the boiler while burning it,

Your royal navigator doesn't seem to understand the usefulness of the telescope,

Your royal chef will never be able to scrape together 10 pieces of meat to make a hometown stew you haven't eaten in a long time.

The ship doctor went around asking who had touched his doctor's bag,

The Royal Marines went around begging for gunpowder,

Hunters who went to blow up icebergs have been missing for two days,

And pastor, you haven't seen this young man with a shovel on his back since the day you finished Playing Texas Hold'em.

There are still 2 days before the snowstorm,

You ran into the priest on your way to dig up the coal and began to inquire about his whereabouts

Suddenly, a bow and arrow flew from the darkness and stuck straight into your braincase,

Fortunately, the priest did not dig up the flintlock gun,

You fled back to the ship with your sensitive position and graceful posture,

You tell everyone on the ship that the priests and hunters are ghosts,

But the sound of your crew asking the cook for food overwhelms you,

No one hears your warning,

1 day before the blizzard,

The pastor is back,

Your priest says to others that hunters and captains are the ghosts,

Others believed,

Question why you don't sail the boat,

I don't know how no coal can make a small steam engine drive a huge sailing ship,

Your crew has reached a consensus,

A prisoner awoke,

Tonight is a snowstorm,

Not surprisingly, the ship blew up,

The priest disappeared, but no one noticed,

The young man's departure also took with him the only supplies in the whole ship.

This makes your not-so-rich team even worse,

You shouted loudly in jail, but there was no response,

You beg your good brother to let you go and let you continue to be the captain of a ship,

But no one seems to have a master key,

You hear the good brothers on board still questioning each other because the armory code is incorrect,

Still because there is no food to eat, I am ready to eat meat from the cook,

At that moment, you are tired, tired so thoroughly,

It's as if you're the only one in the whole Arctic who wants to return to London,

And between you and London,

Separated by an iceberg and two bears,

And 5 of your capable "elite crew", your trustworthy "good brothers",

At this point you begin to wonder whether the cold waters of the Arctic are pouring into the boat at this time.

Or into the minds of your elite crew,

At that moment, you are confused,

What do people live for,

Is it to get back to London?

I don't think so.

Your crew told you with action,

There's nothing cooler than freezing to death on a water-filled steam engine sailboat with a brand-new cool smoothbore gun.

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