Genting S6.5 the first balanced version has been online for a period of time, everyone's research on the new version of the system lineup has not stopped, this is not accompanied by the launch of the new version, a part of the strong new system lineup has been excavated, this issue is also for the new version of the new system lineup, bringing you the mentor Shen Chao, the 12.5 version of the strongest output White Devil Gunner single lineup gameplay analysis, the next is also nonsense not to say much, hurry up with me to see it.
White Devil Gunner

The system lineup of 8 people can be formed, and the lineup only needs a high fee card, the difficulty of molding is very low, and the formation after the lineup combat strength is very terrible, can instantly complete the clearance, and help us eat the chicken points. However, the lineup needs a Gunner Hex turn to form a perfect 5 Gunner bond, so the lineup wants to form, there are still certain restrictions. However, the combat strength after the formation of the lineup will never disappoint everyone.
Pre-mid-term transition
Before the middle transition system, it is recommended that everyone Lulu, the plane, Xena, the holy gun, Nar and the captain, put together 2 streams, 3 gunners, 3 Yodel and 2 white devil bondage, the system has been initially formed, if there is a gunner turn, you can make up 4 gunner bondage, and the combat strength is even higher.
Here our main C is the captain, while the deputy C is the holy gun, if we feel that the front row is insufficient, we can also give up Lulu first, the last fighting fee card, improve the front row bearing performance, the follow-up is to ensure the core equipment of the main C captain, to ensure the overall combat performance of the system, and to start to help us just win the game.
Core equipment
Captain as the core of our system lineup C, the core three-piece set recommends endless, drinking blood sword and mercury, endless to provide additional critical hit damage blessing, with gunner bondage to ensure the captain's explosive output, drinking blood sword is provided to the captain to attack the recovery income, to ensure the captain's endurance performance, and finally mercury to give the captain the opening control, to ensure the captain's opening combat performance.
Holy gun as a sub-C, here the core equipment according to the battle situation reasonable consideration can be, here recommended giant kill and sheep knife or electric knife, an output load, plus a piece of attack speed equipment can be, follow-up conditional can also give a piece of endurance equipment, or add another piece of output equipment, according to the actual hand of the remaining small pieces.
Finally, Morgana, as the core T of our lineup, and the control point of the core, the core equipment here recommends Titans, Maniacs and Anti-Armor, of course, if it is replaced by other Tandu equipment, it is also feasible. As the core master T, Morgana can give the back row enough output time as long as she can release a skill range control, and help the back row quickly clear the field to win.
Gameplay ideas
This system lineup is also not difficult to see, is a set of standard betting dog system, betting dogs is a number of 3 fee cards, here before and after the stable transition, if our blood volume is too low, then our mid-term 6 population can start a small D wave, priority to find the main C captain, and give the core equipment to help us start locking blood. If we are healthy in blood, then 7 of us will prescribe D, D out of a large number of required 3 fee cards, and improve the quality of the core 3 fee cards.
When our 7 population can guarantee the quality of the captain and other core 3 fee cards, and start to win consecutively, then we directly give priority to pulling 8, after all, no matter whether there is a gunner Hex transfer, if we can't get the high fee card of Jinx later, we still can't form the perfect Gunner bond. After the last 8 people found Jinx, we went all out to chase a number of 3 fee card quality, stable just chicken just big points.
Recommend Hex
The first recommendation here is the Gunners to Hex, there is no doubt that if the lineup wants to be perfectly formed, it must need the Gunners to Hex blessing, not only for the sake of the later stage of the lineup, if you get the Gunners early to transfer to Hex, you can also improve our transition performance.
The follow-up recommends a number of functions Hex, such as Riyan Expectation, direct attack weakness or Hex turn, make up 2 Hex, but also indirectly enhance the combat strength of the sub-C Holy Gun, etc., here we are based on the actual game to provide Hex, reasonable consideration can be.
summary
The content of this issue ends here, in general, the white devil gunner system lineup is still worth a try, after all, the difficulty of lineup formation is not so great, plus the system lineup after the formation of the combat power is very terrible, undoubtedly also one of the good partners of everyone's current version of Rank rushing points, looking forward to the white devil gunner system lineup, can help everyone Genting performance to a higher level.