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The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

In the age of arcade games, where every life is tied to the money in their own pockets, few people will be punished by the system for hanging up. But people have three emergencies, it is inevitable that some people in the process of passing the level of salvation appear to want to go to the toilet, then in order to avoid the machine being hung aside for a long time no one coin experience, the game is also set up on the hang-up punishment setting, once the countdown is over, the game character will be ruthlessly killed by the system, and even more will see the new characters that have not been seen in the game come out for a second.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

Here we must mention Konami's most classic shooting game", Sunset Rider. The designers of this game company always make all kinds of strange Easter eggs, and this game adds a new image to the hang-up punishment - Angry Birds to take away those players who have not moved for a long time.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

This red bird is equivalent to the administrator in the game, responsible for making the hang-up bureau end quickly, it is immune to various attacks, it can directly kill everyone in the scene, under normal circumstances, as long as the player is touched, it will directly lose a life.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

But with the development of the simulator today, the characters have gradually appeared infinite ammunition, various patches of infinite life, and some players have opened their minds to see what the bird will do when the protagonist enters the invincible state. As a result, in the case of the red bird killing the player unsuccessfully, it will always hover around the player and refuse to leave, and the player will follow wherever it moves, and it will get rid of the appearance of a fart worm.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

What's more interesting is that when the player continues to start the level, the red bird will still not leave, it will still try to attack the player, but its damage judgment is that all the creatures in the whole map will eat, so when the character is invincible, the place with the "pet" red bird is completely the second kill scene, even the BOSS can not be an exception!

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

Fortunately, this little red bird does not follow the protagonist through the level, so after passing a level, the red bird will disappear out of thin air, which is also a good news for the villains.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

However, this is not Konami's best song in the hidden setting, because there is a shooting game similar to Sunset Rider, "Fury Ninja", which also follows this hang-up punishment method, as long as the player does not move for a long time, a yellow skeleton will float to kill the player.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

Once the invincible mode is turned on, the skull will become the player's pet, follow the player all the way down, and the personality is the same as the angry bird in front of it, but all the life that appears on the screen must be ruthlessly taken away by it, the difference is that this skeleton can not cause damage to the boss, so although it looks very fierce, it is still much gentler than the bird just now.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

What's more interesting is that although the yellow skull seems to move fast, it can always exist in the player's screen, such as in the fast-moving skateboard scene, the movement speed of the skull is obviously not up to the speed of the player's skiing, but it can always appear from the front of the screen after being thrown off the screen, and so on, until the player clears the level.

The monster hidden in the arcade code appears only for the second kill player, and the boss can't stop it!?

In the era of arcade games, these powerful monsters are designed as a means of punishing players to hang up, but as arcade games are gradually replaced by computers and console games, the rise of simulators has also given these monsters a new positioning, although opening the invincible mode and bringing a pet that can kill monsters in a second looks a bit redundant, but this novel way of breaking through the level has also allowed many people to regain the feeling of the arcade era.

This article is original by the Three Kingdoms War Chronicle, if you like it, you can click to pay attention to Oh ~ (Some of the pictures in the text come from the network and player sharing, if there is infringement, please contact in time to delete!) )

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