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Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

Although this change cut the new Kajun Seven Sisters, the impact was really minimal. The new patch to be honest slightly affected Kasander, but too limited, the overall environment has not changed much, catch the de points, I recommend a set of task thieves, play de quite stable, the following detailed.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

The first is the change of the new card army seven, the role of the smuggler for the task thief is mainly to strengthen the shop and speed up the task process, this weakening is from the summoning fee change, the original 1 fee began to superimpose to 0 fee, obviously weakened, but the actual combat situation is not very large. The reason is still the word "random", if it is the size is equal to the cost, it will have a big impact, but random means still look at the face, the pavement of this card can only be used as a head or a surprise in most cases, he will make the battle fluctuate. I have shot 5/6 of the big fools in the three-fee stage, and there are also 2 fees called self-detonating sheep to pit themselves, and the slow increase in the pace of expenses certainly affects the quality of the monsters in the high-cost stage, but in the current mainstream battle, it is not the main means of winning, so the impact is small.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

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This is the mission thief I used, originally intended to fight the Druids, but after modifying the sewing and patching up the actual battle, it was found that there was also a battle for many other decks, which was considered to be a stable druid, and the other decks were five or five. That's why I don't use knife thieves, it's too extreme to hit the rest of the decks. This set of cards is especially suitable for segmented bottlenecks, that is, how you change the deck will encounter the situation of restraining the deck. Generally drill more than 5 do not know what card deck to play with this kind of gold oil, but there is a point, do not use more defensive words.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

Simple play more than 20, the druid obviously has a large number, basically stable eating, although the task thief is a card group with a medium-speed rhythm, it is almost a dozen and one accurate for the lack of flexible solution of the game. Fight the druids, mages, the priests and shamans who control the flow, and then attack quickly, start to find the seven retinues of the low-fee army, and do the tasks while pressing the scene, whether it is corrupted or Kasander, all of them are weak in the early stage, autism jumps mainly, even if the thieves are some mobs, they can't handle it very well.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

Shop priority is lurkers, smugglers and agents and knife oil, knife oil is to earn money in the early stage of rapid paving, smugglers are often with shadow step shop, after weakening the early shop is relatively not so strong, but it is still the most effective means of playing slow card groups, before the other side shoots Gufu and Kashan, strive to get the greatest advantage to grab blood, about 6-7 fees around we finish the task at the same time grab the scene completely ahead, in the first two rounds of shooting to fight with wind anger and direct injuries to kill, the more difficult it is to drag back. The Druid without treasure simply cannot handle our large entourage, and the taunted entourage found by the rest of the means can also be solved with a return hand.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

But in fact, many games in the treasure that one or two rounds, the opposite is directly robbed to death ended, only a few druids Tianhu, such as 1 fee double jump direct Gufu follow-up and extraordinary pressure is relatively large, in the later resources of the task reward can be combined with Tengwu or Shadow Step rely on the spy to disgust the opposite side, the monster with the jammer back, the robot can directly press the opposite side of the card draw, the later scene mainly depends on these two treasures to stand.

Recently, there have been some confusing fast attacks, and the quality in the medium term is completely inferior to that of the task thief, as long as the scene is stabilized in the early stage, it is easy to fight.

Hearthstone at the beginning of the month on the ten thousand gold oil task thief, steady Khazade, weakened almost zero impact

Against the rest of the professions, there are almost no thieves to travel with, the knife thief is faster than who grabs blood, and the army seven series retinues are preferred. If you encounter more, you can bring a soft snake. Shaman, the point of playing shaman is that it must be certain! Can't be paved with a full retinue! To keep the grid, we are the attacking side, the snow fall guardian must be defended, you can leave the agent and the return hand, so it is important to leave the position for the agent. A small number of slow-moving classes will bring eaters, and playing late our mission reward bald head is a very important combat force, at least to prevent a hand.

Hunter small disadvantage, to see who grabs blood fast, the props dropped when doing the task is also an important influencing factor, the early control field, about 5 fees to start grabbing blood, the direct injury of t7 is not difficult to calculate, less face sales; dark pastoral and hand card skills are difficult to play, dark pastoral shop is too fast, if the early stage does not play 2 army seven + backhand, the opposite Hu is paved, the warlock returns to the blood and solves too much, our medium-speed card deck speed is not very fast, the defense is the same, in addition to these three card groups disadvantages, other card groups can play, after all, these card groups are not high.

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