Star Tour Society original
preface
Following the official lifting of the ban on "Eldon's Law Ring" at 7 o'clock in the morning of the 25th, after more than ten hours of intermittent play (in fact, my liver has been faintly painful), at this moment, my heart has mixed feelings
On the one hand, I want to explain to you my experience of playing, on the other hand, I also want to give answers to many people's questions or complaints
What about this game that has made countless players wait for hundreds of years (there is nothing wrong with living like a year), and many media have given full evaluations?
Chronicles of the years
That's what the faded man said
Conclusion first: from my personal point of view as a normal player (playing souls but not proficient)
My answer is that if you've been exposed to Soul Games before and think it's okay, or are a big fan of Soul Games yourself, Then Eldon's Ring of Law won't let you down!
Although the optimization problem is currently criticized by countless people, it is not too surprising to me. A closer look at recent hits: Leaving aside the 2042 wobble, even Horizon 5, the forescording series known for its optimizations, or Death Loop, which also received full IGN ratings, performed very badly when it was officially released, and now they can play normally
I believe that FS will also make a lot of repairs and updates to The Ring of Law in Eldon in time. (In fact, when I just wanted to play again after writing this article, I found that I was already going to update)
Officially issued apologies
(This side recommends that you do not pull down the parameter option for the frame number without brains, because under the premise of configuring enough, lowering the parameter will only reduce your hardware occupancy, and will not bring much improvement in the number of frames, so it is recommended that you can adjust to the graphics card occupancy rate of about seventy or eighty)
In addition, this time the old man ring also supports the guidance of the keyboard, and finally does not have to repeatedly compare the keys of the keyboard and the handle like before playing Dark Souls, which makes the keyboard and mouse players breathe a sigh of relief
When I first entered the "junction", it was difficult to see everything
Then I started to formally talk about how I felt after playing:
"Eldon's Ring of Law" adheres to the core of the previous game and most of the settings, and further in terms of graphics, details, gameplay and other aspects, for players who like soul games, there is no reason to reject an upgraded version of Dark Souls III
But if you are attracted to the label of "open world", or have long been famous and admired, then I advise you to be cautious. After all, the novelty of the open world will soon pass, and if you don't have enough strength, it will be difficult for you to survive in this fantasy land
Moreover, from my personal point of view, the difficulty of the old ring should be above the Dark Souls III, and even in the entire Soul series, it is not at all as simple as revealed in the previous media test. (Of course, if you have accumulated a lot of experience and skills in the previous game, you may feel that the old man ring is not difficult)
I admit that I was very touched when I first entered the game and saw that long line of energy, but when I saw the blood bars of the elites that were as thick as the faces of the old thief Miyazaki, I instantly understood the conspiracy, and a mouthful of old blood was silently swallowed into my stomach
Although the early lengthened energy bar has greatly reduced the requirements for players to allocate energy, getting rid of the embarrassment of exhausting their energy after a few tumbles, the refining degree of elite monsters and BOSS attacks has also been greatly improved, and it is often possible to see a knife being cut off half of the energy or even directly breaking the defense. (It's not just the shield in my hand that breaks the defense, but also my fragile heart)
If you are accustomed to the traditional "shield raising stream" play in the past generations, then whether it is the jumping and falling attack of the tree guard in the second stage, or the shield piercing damage attached to the evil omen's holy attribute attack, it will teach you to be a man fiercely
In such a situation, the status of dodging is greatly improved, even if there is such a move as defensive counterattack, it seems that the Miyazaki old thief prefers you to use flexible rolling to dodge the enemy's attacks and end the battle in a more gorgeous way
And of course it's not as simple as you think. Although the rolling invincible frame is not short, the elite monsters and bosses in the early stage of the old ring seem to have an unusually strong desire to attack
Taking the evil omen of the first stage, I did not expect that there would be such a rhythmic attack as the "fast and slow knife" that included the alternating cane and the light blade so early, and I believe that this is also the most headache for most players
In such a situation, it becomes crucial to seize the opportunity of the first dodge, and once you make a mistake and are attacked once you make a mistake, your rhythm can easily be disrupted, and it is not surprising that you are combo to death by the enemy
Although it is hard work, blowing out the wild sand begins to reach gold
Before the game was officially unbanned, the label of "open world" was undoubtedly the biggest highlight of the media publicity, and it was also the most obvious change in the old man ring compared with the previous game
But in fact, whether it is before playing, or when I have just played for three or four hours, I have always had a pessimistic attitude towards this, and in my heart I feel that "open world" and "soul games" are doomed to not fit
In the previous article, I have mentioned my personal reasons for thinking that the old man is difficult, and expressed my attitude that I do not encourage players to try to get into the pit because of the "open world" label
But the reason I discourage it is not because it's "hard", but precisely because of the "open world", which sounds very awkward and is actually very easy to understand: because compared to most other picture-oriented, question-marked open worlds (Ubisoft: you can't just give me my name in TM), the open world of the old ring is not similar
To put it bluntly, Miyazaki Hidego's purpose in designing the open world seems to be more for players who are keen on soul games, rather than to take care of the "soul system new" experience
For example, in my first save, I accidentally rejected the Fire Girl because of the slip of the hand, and I didn't get any useful items before that, but only defeated the orcs in the Wolf Cave to get a Fire Emblem. And I didn't realize the seriousness of the matter at all, and I rushed straight forward
This led to my wandering knight facing the omen without any useful props, only a man, a sword, a shield and a few bottles of Wahaha. When I slashed at the evil omen and watched the shocking "70" jump out, my heart and whole person were frozen
My heart is not only icy, but also a fireproof woman. I promise you any conditions
Without any helpers or props, cutting the amount of evil omen's health to thirty or forty percent was already the limit of my skills and mentality
(And originally after you died a certain number of times, the fireproof woman should appear at the fire pile in front of the boss fog to send you to the round table hall, and I refused the fireproof woman in the front, resulting in only infinite death with the BOSS, I was even desperate enough to forget that there is also the matter of teleportation, obviously you can first pass to the front point and then brush brush)
But after I chose to open another archive and found the right way to open the "open world", I found the happiness I should have again
First find the fireproof woman and accept her happily, anyway, trick the horse into hand. Then this open continent is all my world. giant? tree? I'm sorry, riding my red rabbit, I can only say: all of you here are garbage. And after I got the Wild Dog Ash and rose a few levels, the evil omen finally surrendered to my sword
The correct interpretation of the "door of the body is big and weak", and the soul system "Bible" is still applicable here
Therefore, for players who have been exposed to soul games themselves, the "open world" not only greatly enriches their space for exploration, brings them more fun, but also reduces their difficulty to a certain extent
For veterans who are proficient in soul games, the more convenient way of running pictures under the "open world" provides convenience for them to play tricks such as "skipping class" and "fast passing"
Is this also a kind of gentleness of the old thief miyazaki?
And for those players who are not familiar with soul games, there is a saying that is very accurate: hiding from the first day of the first year, can not hide fifteen; escaping the monk, can not escape the temple
Although the addition of many new designs such as stealth, spirit horse, teleportation and so on greatly facilitates players' exploration and running maps, and even makes "skipping class" become accustomed to it, in the end, "Eldon's Ring of Law" is still a soul core game after all, and constantly failing - accumulating experience - challenging again - defeating opponents is the most original gameplay of this game
How much suffering there is when frustrated, how excited you are after success. For players who are not familiar with soul games and just come with an open world mentality, it is likely that the following situations will occur:
Go out to face the tree guards, but it is not reasonable to fight, and choose to bypass
Mistakenly entering the forest near the cave, encountering orcs, can not be beaten
Come to the city gate, meet the giant, and die a few more times
Completely mentally exploding, swearing and grinning
Exit the game - right-click - uninstall
He said he remembered me = D
Accumulating negative feedback (death) is hard to reward (beating the boss), and the convenience that the open world provides for "skipping class" also wears down their will, making it impossible for them to focus on an object challenge
Exploring the open world and enjoying the scenery is also a way to play, but only when the "travel simulator" comes to play, you will soon feel tired, and after getting tired, you can only return to the cultivation path of "fighting monsters - failure - becoming stronger"
Compared with the open world, linear flow or box-style soul games will at least give players a clearer goal
A journey in search of the Broken Ring
In terms of plot, Eldon's Ring of Law seems to tell a story about the "faders" collecting the Shards of eldon's Ring of Law to challenge the demigods
On a continent called junction land, the Eternal Queen Marika sheltered her people. The people she blessed will have a golden glow in their eyes, and some people who have lost their blessings for various reasons and caused the light to fade will be expelled from the junction and called "faders"...
Although the plot of the old man ring continues the usual obscure style, we have to admit that this dark fantasy style story makes us tireless, and also makes us sincerely admire the imagination of the old thief Miyazaki
With the blessing of the open world, whether it is the mushrooms and deciduous flowers that can be collected, or the magnificent castles and golden trees, or even the squirrels near the trunks and the crocodile turtles by the pond, this hard trip has been embellished, allowing him to give players a little comfort in addition to the torture
There's also a design similar to the way death stranding interacts with other players: the afterimages and funny messages in the game seem to be shouting at you in front of the screen "Don't give up, you're not fighting alone!" ”
Bad taste message
Although there are also many players who complain about the old man's ring screen, even comparing it to Horizon 2
But even if the screen is only 6 points, it is enough to let people in it under the environment and atmosphere of the soul game
Moreover, from my personal point of view, the picture style of the old man ring is very distinctive:
The contrast between the brilliant golden tree and the dark magic castle, combined with the grainy texture of film, is perfect for this story
epilogue
After entering Stonewell City, looking at the familiar box-like design that greeted me, I couldn't help but sigh: the old man ring was still the dark soul
The open world is not a corridor connecting the box-style levels, but the box-style design is the link to the open world. This is what sets Old Man Ring's open world apart from other games
Please bear witness
Hidetaka Miyazaki separated some of the transitional levels and expanded them into areas of the open world, and then dotted each corner with independent small levels, which eventually converged into this fantasy continent
Since the beginning of the decline of fire, relying on the ashes of the last days to represent the flames of light and heat, the story of the dark soul has come to an inclusive end
But today, when the Falun Ring is broken, we don't know how the fate of the faded man will be written
"Eldon's Ring of Law" is not a god work in the media's mouth, but he is a god of soul players
This article is written by StarGaz connoisseur beard
【END】