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PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!

Hardware-based real-time ray tracing was always exclusive to PCs until the advent of next-generation consoles, and now, with the advent of PS5 and XSX/XSS in late 2020, console platforms have this technology, and now it looks like consoles will continue to improve this technology.

PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!

Twitter user @Onion00048 recently broke the news that Sony recently applied for a patent, this patent comes from PS5's chief architect Mark Cerny, the patent mentioned "systems and methods to improve the effect of ray tracing", but also mentioned "asynchronous operation and light conversion".

Although several games on the PS5 already include ray tracing effects, which often come at the expense of frames, the new patent mentions that "processing strategies may bring significant improvements in ray tracing speed, as shaders simply perform hit tests."

PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!

Of course, this is only a patent application and does not mean that Sony will necessarily implement the application of it. But this does show that Sony is looking for ways to improve the PS5's optical tracking performance, and we also hope that the PS5's optical tracking performance can be improved in the future.

PS5 Latest Patent Application Image:

PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!
PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!
PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!
PS5 Chief Architect New Patent Exposure: Will Enhance the PS5's Optical Tracking Performance!

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