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Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

When the fading light 2 was about to be released, I suddenly realized that the previous generation was released seven years ago, and the production team used seven years to make such a sequel, should we expect his thick accumulation? Or are you worried about its actual quality? After playing for a while, let's share with you the actual game experience.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

Vanishing Light 2 promotional poster

When the original "Fading Light" combined the zombie apocalyptic theme with excellent parkour gameplay, coupled with rich exploration content and perfect online mode, it was considered to be a piece of the sky in many zombie theme games and gained a large number of loyal fans. In "Gone With The Light 2", the production team obviously intends to further enhance and optimize some of the advantages of the original generation, hoping to create a richer and more interesting gameplay and experience. Whether it's a variety of dark zone explorations or climbing challenges, it's addictive, a large number of new parkour skill trees make parkour movements more handsome and smooth, and the new parachute and rope swing industry adds more choice and freshness to the exploration process.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

Paragliders can be used in conjunction with parkour skills

In this "Fading Light 2", the game production team spent a lot of time and effort to expand the "parkour" game experience. The roof of the game has completely become the main game stage, and most of the part of the game flow is done on the roof. The production team has comprehensively enhanced the part of the roof, and by doubling the map of the roof area, the whole city has become richer and more three-dimensional. The same location, players can reach through different ways and routes.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

One kick to fly

And as the play area changes, the way and difficulty of parkour are also very different, such as the old Villedo is full of two or three low buildings, and parkour on these roofs is almost a piece of cake. After arriving in the city center, it is like a steel jungle, with a variety of high-rise buildings instricate, and the difficulty of parkour soaring, and if you are not careful, you will fall into ketchup. With the addition of paragliding and claw hooks, the fun and ornamental nature of parkour is further enhanced.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

The reward for winning it is the inhibitor

However, the production team increased the parkour cool points and also reversed a wave of operations, not allowing players to be a macho man who did as they pleased, that is, physical strength. The addition of stamina points allows players to walk the wall without worrying about the cornices. Every time you climb a parkour, you will continue to consume the stamina slot, once the stamina slot is exhausted, then you can say goodbye to the world. The stamina consumed in various parkour and combat actions forces players to make quick action decisions when they are running fast, which greatly improves strategy and tension. Although such a change is reasonable from the design level of the overall gameplay, in the early stages of the game, the player does not unlock stamina, which brings a lot of pressure and frustration to players who want to enjoy the climbing experience at will.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

Skill tree arrangement

The game adds a natural day and night cycle system, which is also a change in the background of the story. Humans began to gradually coexist with zombies, and even began to form gangs, fighting each other and attacking each other. In some areas, there are more patrolling soldiers and wandering bandits than scattered zombies. The interesting point is that various forces are hostile to each other, and when they meet, they will fight each other to the death. Sometimes you can even see the scene of various forces beating each other, not to mention how lively it is.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

Life is all about fighting non-stop

As for the combat part, although the scene of fighting with humans has been added, the player needs to think a little bit about coping strategies. But compared to the previous one, the content of this battle is really lackluster. Most of the weapons are melee combat (the ranged category is only bow and arrow and hand cannon), and melee weapons are derived from various categories such as sharp blunt weapons and one-handed hands. But after the actual play, the strength of sharp weapons such as various machetes and katanas is definitely much higher than that of other weapons, and the characteristics of other types of weapons are not well expressed, and it is hoped that they can be adjusted in DLC or patches.

Be a person during the day, and do a ghost "Fading Light 2" micro-evaluation at night

How many inhibitors are collected will largely determine the player's game pace

"Fading Light 2" is a fairly good answer sheet based on the previous work. Focusing on and improving parkour gameplay and expanding the depth of scene exploration all take the quality of the game to a step further. But the plot that spans and lacks depth makes the story part of the game really unattractive. Obviously, Fading Light 2 still has a lot of details to tweak and optimize, but if you're passionate about parkour slashing zombies, don't hesitate to play.

Rating: 80/100

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