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This game masterpiece you don't play? Absolutely regret dying. It's true

Fading Light 2 inherits the original era of parkour gameplay, rich exploration content and perfect online mode, but also raised these aspects to a notch, because the light and shadow effects, lens shaking processing, and dynamic blur effect in the original game dissuaded a large number of players who fainted 3d,"Fading Light 2" has also made the most corresponding improvements. At present, from the player's point of view, the light and shadow effects, lens shaking processing, and motion blur effects in the game have been greatly improved, so that we will not feel any discomfort in the game.

This game masterpiece you don't play? Absolutely regret dying. It's true

While reducing the 3D dizziness, the game's graphics are greatly improved, and the protagonist enters a slum full of cans, wine bottles and tattered clothes, dim lights shine on the walls, dyeing flies colorfully, and as players climb the tall buildings, the sunset shines on the metal houses, adding a bit of absurdity to the intricate city. Even if every frame is a beautiful wallpaper, it is not too much. Of course, parkour gameplay gives a set of skill trees that allow players to upgrade in their favorite areas. It's not just boring monster fighting. Weakening the first generation of artifacts - hook claws, the second generation of parkour system is enough to cope with various environments, not too dependent on tools but with their own ability to climb the peak, perhaps this is the original meaning of "parkour". Additional parachutes have been added. It is better to shuttle back and forth between the second-generation high-rise buildings.

This game masterpiece you don't play? Absolutely regret dying. It's true

The gameplay of Fading Light 2 is open-ended, and it also adds a day and night loop, marking the map with main lines, side lines, and some elements that can be collected and explored. The map is as full of zombies as always, but they are afraid of light, they will only come out at night, and when they hear the human SaHengyin, they will chase after it in a hurry, so they have the joy of climbing over the wall during the day, and they are chased around at night, and there is nowhere to escape. People run in front and chase after them.

This game masterpiece you don't play? Absolutely regret dying. It's true

Human civilization has a tendency to gradually awaken, but the threat of zombies is always there. There is a natural day-night cycle in the game, and at night, zombies will come out of the nest and scatter throughout the streets. The game also adds a new monster, the Howler, who will alert the player as soon as they spotted it, at which point it will refresh a wave of corpses that track the protagonist. It can be understood as a zombie version of the "Wanted System" that ends only when the player reaches the safe zone or under the UV light.

What an experience it is to be wanted by zombies

Exploring at night will not only encounter external threats, but also internal obstacles. Due to the plot setting, if the protagonist does not get light for a long time, he will continue to reduce his immunity until he dies. In short, activities at night will be subject to stricter time limits, which makes traveling at night in the early stages a bit of a agony. Take my experience on the first night of the game, because there are not many safety zones open, it is difficult to stay outside for too long, and at the same time, it is chased and scratched by a bunch of zombies, and the pressure to survive is so great that I want to give up several times.

But don't get me wrong, the game doesn't want players to hide at home as soon as it gets dark, it encourages players to explore at night.

This game masterpiece you don't play? Absolutely regret dying. It's true

In some areas, there will be small boss battles at night

Not only can you get double the experience when you operate at night, but the restricted area full of zombies during the day will become "safe" at night. Explore these night areas to get more rare resources than when you explore freely, including important upgrade item "inhibitors". With the upgrading of ability, the duration of immunity will continue to increase, and there are various ways to supplement immunity, so there is no need to worry too much.

As a result, the style of the game will change according to the day and night, and it is more suitable for leisurely advancing the plot during the day, unlocking buildings and exploring new areas; at night, it is suitable for the "wild road" on the hour, and it is suitable for completing various bonus activities in the danger zone to obtain equipment and upgrades.

This game masterpiece you don't play? Absolutely regret dying. It's true

Although before the game starts, the official said "500 hours to fully experience a game", but senior players can still roughly judge the style of the game. But after actually playing it, the author will still feel that the "formulaic" content will make people feel bored, and even lose interest because of the "question mark".

Gone with the Wind 2 provides a non-stop answer to the continuation of the series. In terms of parkour gameplay and the exploration of the scene, it has indeed achieved a level that is difficult to pick. However, the plot side makes the story appear lackluster due to embarrassing performances and lack of details. Considering that the original generation of "Fading Light" was also continuously updated through follow-up, the reputation gradually improved. It is hoped that the future polishing of "Gone With the Light 2" will improve the performance of the current regrets and turn it into a better work.

P.S.: Limited to early play and other reasons, this review failed to experience the online part.

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