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"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

With the early determination of the 6.0 version of "Blood Jacket" for the martial arts data, the related technologies are also constantly exploring and developing, plus the author RK for the limited release of this version in 2022 and all other relevant information we can conclude that RK will not change the data that has been released, and the release time has also made a clear limit, then the only problem around the 6.0 version is the development of the functions of each technology.

In recent times, SIRE, which is a direct demonstration of technological innovation, has been upgraded. Earlier, the SIRE 2.0 version of the split stunt effect was released, which is not a direct experience for players, but with the mastery of many MOD authors for the split stunt technology, as well as the relative brain opening, in the subsequent MOD game still brought players a lot of "new and peculiar" stunt effects, so that players realized the charm of this version.

"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

In the last six months, SIRE has released version 2.01, which has announced the implementation of the "population feature" that many players have dreamed of for the game. Now all the cities and ports in the game have been added with new values due to the addition of population functions, and the urban population and the rural population will affect the money and food income of the city respectively. It also makes the game more realistic.

After this, RK previewed what would be released in the new version of SIRE: the separation of morale and strength values, the addition of new grain road functions, and the posting of related already Wancheng designs.

"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

Now that we have finally waited for the news that a new version of SIRE is about to be released, RK has officially announced the updated content of SIRE version 2.02 recently.

1. New damage formula, increase the width of the battle line, the concept of remote DEBUFF, supporting the addition of no remote DEBUFF, no front sharing two stunt effects.

2. Remove the lower limit of the aid attack and the aid attack damage is not halved as an option to release.

3. Optimization of population system: The population of Gangguan can be transferred to the city under certain conditions.

4. Rewrite the rules of food consumption for horses. Allows you to set the proportion of food consumed by horses and match the AI.

5. Added 4 special effects, which can reduce the proportion of soldiers and horses consumed by strongholds and troops.

6. Others:

6.1 The configuration of the upper limit of construction is simplified, and there is no need to set random values;

6.2 Increase the function of automatically adding resources to effectively select port customs, and the proportion of resources is adjustable;

6.3 Option to remove special IDs, adding a strategic preference for treating specific cities when removing specific IDs as monarchs.

7. Bug fixes:

7.1 Tool fix Bug where stunt effects above 1200 cannot be selected when editing stunts;

7.2 Tool fix Bug that when the game is running, editing the martial arts information cannot open the avatar file;

7.3 Tool fixEs bug where the martial artist editor sets the stunt to -1 and still recognizes as 255 when the script is modified; (the old problem is recurring)

7.4 Function fix Fixed the bug that the original stunt was not split correctly at the magic wave and success rate determination;

7.5 Feature Fix fixed a bug where the attacking phalanx would still take effect when the class was favorable;

7.6 Function Correction Adaptive experience upgrade will always prompt for adaptive upgrade.

"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

In the new version of the content announced this time, it is still very surprising that the original content that everyone is looking forward to is separated from the strength value and morale value and the addition of the grain road function, which has long been announced without the slightest, but there are new functions to join.

Article 1: Increase the width of the battle line, the concept of remote DEBUFF, and add two stunt effects of no remote DEBUFF and no front sharing.

It still seems confusing, what is the ghost of increasing the width of the battle line and the distance BEBUFF? It should be a point that confuses all players.

"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

In the new force damage calculation formula given by RK, an explanation of the concept of battle line width and long-range DEBUFF is given. Here is the main thing to help you read and understand the key meanings.

All units use the long-range general attack or shooting combat method, and now there will be an attack decay DEBUFF, which will attenuate the attack by 20% per block, that is, although the ranged troops still have the range advantage of the attack, the damage will be reduced, and the technology and stunts can have a certain counter-effect on the reduction of damage.

The width of the battle line is simple to understand that when the troop uses the AOE method of warfare, it will divide its own troops into several units and attack at the same time according to the number of enemy troops facing, because the attack power of the troops will be affected by the number of soldiers in the unit, so the unit will use AOE to cause a split attack, which will significantly reduce the AOE damage.

More directly, the new version of SIRE focuses on an adjustment to the troops such as the halberd and the crossbowman under the new damage calculation method, so that the original widely circulated "Crossbow Crown" is more balanced and equal in the confrontation of the arms.

"Romance of the Three Kingdoms 11" SIRE announced a new version of the content of the grain road function jump ticket to add concepts such as the width of the battle line

In addition, RK also announced a new active attack damage calculation process, because the author reacted in the previous game, the active attack side suffered a loss when calculating damage, so it was necessary to deliberately adjust the corresponding value when setting the attack and defense value of the troops. Now that there is a new way to calculate active attack damage, there is a more reasonable solution to this small problem.

We can also see in the content released this time RK in order to give everyone a better display of the upcoming update content, but also made two pages of very beautiful PPT, it is really unexpected, now do a MOD, even PPT to do so exquisite fashion, I don't know if it will cause a certain inner volume for other authors, in the future game manual also to bring players more exquisite instructions.

The original SIRE version 2.02 content jump ticket, the addition of the battle line width and remote DEBUFF concept, but still the old saying, when will this version be released? At the same time, when will the 5.X version of "Blood Crown" corresponding to this version appear, and now it has become the most concerned issue for players! Tomorrow?

Follow me and bring the content of the new version of "Blood Crown" for the first time.

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