SIRE, the ancillary game software for Romance of the Three Kingdoms 11, will be upgraded again this weekend, with a version coming to 2.04.
In the past period of time, SIRE's update speed has been very fast, which has made many players and friends think that the 6.0 version of "Blood Crown" will meet with everyone soon. However, when the SIRE version 2.03 was released, the author RK had already made it clear that there were still several important functions that needed to be upgraded.
After SIRE upgrade to version 2.0, the city population function, battlefield width concept, long-range attack DEBUFF function, as well as strength point splitting, grain road and other functions are launched in several versions, and the latest SIRE 2.04 version, what new experience will it bring to you?
RK also recently previewed the content of the SIRE 2.04 version that will be released this weekend:
1. The integrated Vulcan state package, in addition to the original chaos and false reports, has preset five other states, and the effect of the state is rich and customizable.

2, redoed the action system, the early action will be abundant, after the city will gradually be scarce, there will be action punishment after the upper limit of the super directly administered city, and the player needs to make better use of the legion.
3. The rules of troop attributes are perfect, and the attributes of military generals can be freely configured when calculating the attributes of troops, and the construction coefficients of combat units and transport units can be adjusted. Added some scenarios for unit attribute calculations to ensure that troop attributes are basically real-time.
4. Integrate some of the latest AI research results and optimize the strategies of AI exploration, boarding, attack and defense.
5. Fixed some bugs.
That's all there is to say about the SIRE 2.04 preview. It is not difficult to see the following key changes:
1. AI wisdom has been improved
No matter how the modd of Romance of the Three Kingdoms 11 changes, most of the game adaptations are "external" content, new stunts, new features, new attempts, and so on. But players will always feel that the IQ of AI is too low when playing, and it is 2022, and the intelligent algorithms for AI in various industries have been very mature and comprehensive. But only the game AI we play all day has always seemed very stupid.
The most common manifestations of AI dementia in games are:
Ai's main city is about to be breached, while his army is still wandering outside;
When attacking the surrounding enemy forces, there is only one route in the eyes. Often causing a large number of AI troops to carry out cattle in a narrow road.
Of course, players complain that the point of AI wisdom is not only these, but also has a lot to improve. The most important change this time is to enhance AI wisdom, which will most likely integrate the now more mainstream improvement AI wisdom function AI full conquest and so on.
Although this is still limited for ai's intelligence improvement, it will at least have some effect, making the confrontation between players and AI more intense.
2. Improvement of mobility
The action force calculation method is designed centrally, and when there are fewer cities in the early days, the action power will be richer, and as the number of action power increases with the increase of the city pool, it will become lower, and the action power will be reduced if the number of cities directly controlled by a certain player will be reduced.
The redesign of this function still hides many new ideas in it.
When you play the game, you will definitely first ensure that the AI in a certain area is completely cleaned up as the primary task, because this will allow us to get an absolutely stable rear, so that several cities that are not related to the outside world will be reorganized, and a legion will be formed, responsible for the logistics of soldiers, food, money and armor for the main battle in the front. This not only saves a lot of effort for players, but also keeps the relatively unintelligent AI captive without making any big mistakes.
However, once the power used by the player is a city in the middle of the map, then our regular operation must be to spread around with our main city as the center, and eventually surround the city in the central area, and gradually transform into an inland supply city that delivers supplies to the outside. This gameplay will be greatly challenged under the new SIRE version.
Because in the process of spreading the central city to the surrounding areas, we must control the peripheral cities with many wars, but with each expansion of a city, it belongs to the peripheral cities, so how to plan the action has become a big problem?
The ideal solution would be to slow down the pace of the attack and stay in the new city as long as possible for a few years before launching the next city, so that the frequency of AI attacks here can be mitigated, and there are enough soldiers, money, and fortifications to cooperate with our future battles. But this is only one of the effects, another deeper impact is the formulation of strategic objectives, many times the siege battle does not only depend on the player's own military and resource allocation, the frequency of attacks of the surrounding AI and the attack and defense situation around the selected target will also affect our decision to make a decision on whether to siege the city. Now after the new action force is made, it is likely that when the number of cities and pools has increased, we will attack the AI cities relatively randomly according to the battlefield situation, which will bring unnecessary trouble to the balanced action forces in our hands.
Of course, the increase in early action power also leaves room for many master players to quickly push the flow of imagination, using more action power in the early days to implement tactics such as luring snakes out of holes, and taking a surrounding city before the start of the war has also become more room for maneuver...
3. Other adjustments
Other adjustments to this release are still mainly from the fixes and improvements to some bugs in the game, but there are still some adjustments that deserve special attention.
The first is naturally the numerical values of the troop's attack and defense, as well as construction, which will be displayed more accurately according to different bonus effects.
The second is an integration adjustment to the new state in which MODs are now popular. The new state should not be used in the 6.0 version of Blood Crown, but it will still add this feature to SIRE, so the purpose is very obvious, that is, to make SIRE not only an indispensable auxiliary tool for many Three Kingdoms 11 gamers, but also to make SIRE a fool's MOD production tool.
This feature, which originally required code writing, can now be set by itself through options, simplifying the obstacles for MOD authors in game design, so that more players who like to make MODs can actually participate in the modification of the game.
Finally, with the new SIRE version coming this weekend, there will be players who can't wait to know when Blood Crown 6.0 will be released.
Based on my personal deductions and predictions, SIRE will have at least two more feature-critical versions, and the main content of the update is what friends who have been following the game are aware.
An important feature of the first update is the armor expansion pack previously announced by Vulcan. This feature was announced by Vulcan and emphasized that it will debut in The Crown of Blood 6.0.
Another major SIRE release is an update to a huge amount of content, such as the newly designed technology tree and the unique technology of each faction.
The map of "Blood Crown" 6.0, whether it is testing or detailed modification, has been through a long time, and now some new technologies have been added to SIRE, once all the functions are completed, then apply to the new version of the map that has been polished for a long time, and then after several rounds of AI running map testing, you can meet with all players and friends.